Showing posts with label 3Di. Show all posts
Showing posts with label 3Di. Show all posts

Wednesday, 5 September 2012

3Di Launch Cloud Based Unity for Web Pages

3Di, the Tokyo based company that has been developing solutions to place virtual world's spaces on web pages has launched a paid cloud service that promises to make it easy even for none-programmers to set it up for commercial or private use.

Presently, anyone can get an html code snippet and paste it to a web page that gives immediate access to 3Di's own world known as Teddy town but now customers can download the 3Di web kit (30 day trial valid until September 30th 2012) and make ready their own 3D rooms for the web. Charges announced in the last few days are a personal use version at 1year advance payment of 9,800 yen (about 817 yen/month) and a professional commercial version at 3 months advance payment of 29,800 yen (approximately 9,934 yen/month).



See an example of the working application on the Resources link of this blog.

Click here

Previously the company had worked on version that used Opensim for back end but the results proved unsatisfactory and they switched to using Unity 3D. Unlike Opensim or Second Life the Unity server doesn't offer in-world tools for creating content and requires templates and avatar files developed in 3D modeling software that supports export of FBX or COLLADA files. Unity is a Mesh based world but 3Di has gone to great pains to make it as easy as possible to use. None the less, while they handle the server end in cloud technology there is still a steep learning curve to develop the Mesh models so customizing one's own world is not as easy as getting the world online.


However, according to 3Di they will be providing some basic templates and avatars to get a world up and running quickly. The api kit is aimed at content creators and has been developed as an extension module on top of the multi-platform 3D game development environment Unity. It supports smartphone platforms such as Android and iPhone. The development kit focuses on ease of use through simple drag-and-drop of sample scripts. With some programming experience you can do much more.

For some time now virtual world's owners have expressed a desire to have a browser based window into their world to make it easy for casual visitors to look round without commitment or a heavy download. Having a 1st Look option is thought might encourage people from the web to eventually download a viewer in order to do more. Ideally thought, the Opensim owners wanted a portal to an Opensim world directly and a solution for that was developed some years ago by In Duality which still requires a download and launches a viewer in a web page. This solution was placed in the open source community after In Duality failed to find a market for it at the time but it is not considered ideal anyway even though it dose still enable in-world building tools. However, the In Duality version has now been re-developed by SpotON3D who have taken a patent on their code so no one can use it without a licence from them.

Another company, Tipodean, worked on a browser based Unity solution to view Opensim in a web page some time ago but gave up on it after running into problems similar to the problems 3Di had. Tipodean offers a service now to do conversions of Opensim regions. They can create templates for Unity if you can't do it yourself. A lot still has to be done to get your own unique world up and running using Unity but 3Di have at least taken some of the work out of it with the web Kit.




Another web portal that requires no plugin, Cloud Party is the latest solution that is gaining considerable interest from Second Life residents. The  application is also browser based and uses webGL which presently only works in Chrome and Firefox.  However the Cloud Party developers are updating and launching new features very quickly with an eye on capturing as much of the browser based and smart phone market as they can before more solutions become available. They have now launched their own market place and they have token coinage.

Sunday, 2 January 2011

Predicting the Metaverse in 2011

Everyone who blogs about virtual worlds seems to make predictions for the year ahead at this time so, not to be out done, I though I too would have a stab at it if only to look back next January and see how much I got wrong.

Gaga arrives at the Museum on Heritage Key grid

First off I want to mention that Justin Clark-Casey, a core Opensim dev, predicted last year that Open Simulator would not come out of Alpha in 2010. That's right it didn't happen but I have to say, despite it's continuing quirkiness it certainly seems a lot better and more stable than a year ago. It's frustrating when you consider how long Opensim has been in Alpha and I think the Chicken & Egg policy for submitting patches may have held it back more than anything else. I say that because the Imprudence viewer devs have decided to team up with Aurora now (a separate development of Opensim) when they had decided to work closer with Opensim in response to the Linden Labs TPV policy. They switched to Aurora and will develop the   Kokua viewer after being frustrated with core Opensim policy so I read.

So I would now guess that Opensim will finally go to Beta in the 3rd or 4th quarter of 2011, maybe (I'm playing it safe!).

Gaga at Stonehenge on Heritage Key grid


My 2nd prediction is that Hypergrid will see more growth than proprietary grids over all especially if HG 2 arrives with a means for content creators to block their creations leaving the grid in which it is sold. I have though about this a lot and it seems to me that if sales are tracked on the sellers own server they could provide outlets on trusted grids for purchasers to receive what they paid for free of charge on their home grid and, since HG 1.5, avatars  appearance is called from their home grid and not downloaded to the grid one visits this to my mind would be the kind of content protection that might just work. Certainly, objects like furniture wont be travelling to outside worlds anyway if the seller dose not allow it.

I have read that many HG-enabled grids claim up to 50% of their traffic is arriving via HG teleports so I predict substantial growth in Hypergrid travel in 2011 generally.

My 3rd prediction is that more developers will pull out of Second Life TPVs and turn their attention to Opensim, either getting involved with the official core developers (especially if they change their 'Chicken & Egg' six month rule of not looking at the code), or new teams setting their own goals and branching off. I think some of the laid-off Linden employees might end up contributing too. The  Aurora team is an example and they have set an impressive list of objectives which I am happy to say includes improving the Opensim physics which, according to one core developer, they never considered it their place to do any better with -  not that I want to knock them, I really don't. I think the whole Open Metaverse community owes a great deal of gratitude to them for their hard unpaid work over the years, without which we might not have Opensim today.

Gaga gets to see the Terracotter army on Heritage Key grid

My 4th prediction is that Second Life will continue to loose market share in the early part of 2011 due in part to the doubling of tier charges to none-profits and education but this will be offset by opening the main grid to Teens - a timely move. However, I suspect Linden Labs will alienate more of their older users by this move especially if the Lab starts bullying them about adult content still lingering in the Mature sector. I suspect many sim owners will find themselves between the devil and the deep blue sea when it comes to handling the visitors to their Sims. There will be fear about age and constant worry about nudity and public cybersex (actually, all sex is public really since one can cam in and listen through walls so LL has kind of made a nonsense of what Mature means). Probably many sim owners will either go to full Adult or shut down and be done with it and, possibly, move to Opensim where they are not subjected to looney Linden's policy.

My 5th prediction is that Second Life will recover considerably in the mid year onwards as Mesh comes to the grid and Viewer 2 and V2 TPVs get wider adoption but I don't think any of this will save Second Life from a very slow long-term decline. Simply because Opensim and other platforms will be advancing and seriously giving Linden Labs a run for their money.

My 6th prediction concerns browser based portals into virtual worlds. I am confident that some serious breakthroughs are on the cards. I have looked at a number of these and visited some of them. KataSpace from  Katalabs  which is built on WebGL and HTML 5. This can run on Firefox without a plugin. It works but still rather primitive. 3Di  was, however, the first to port Opensim through a web page back in 2008 and the company is currently re-designing it to take advantage of Unity3d. Canvas   is the latest to begin testing and based on technology licensed from IBM. Next up is  Rezzable's  Unity3d based portal and the one that impressed me the most (see pictures). I went to the page and opened the portal window. I found it smooth, and though it was merely a waltz down a corridor introducing me to Heritage Key's  Opensim-based virtual museum, I was tempted to register and see the world. I loved it!


Then there was Friends Hangout  yet another Unity3d based portal on a web page which I got to from Evolver  where I made the animated avatar image seen on these pages. Apart from these efforts Blue Mars and Linden Labs are experimenting with Cloud to stream the virtual world to the web page but this is the more expensive route so the end-user is likely to have to pay for it. My prediction then is that anything based on Unity3d are the ones to watch and I think it might be safe to predict that by the second quarter of 2011 there will be a usable Unity3d web-based portal available for Opensim from the open source community.

My 7th prediction concerns Blue Mars from Avatar Reality. This impressive virtual world, with it's bigger regions and Mesh-based objects and avatars really shows what a future virtual environment should look like but I can't say I am convinced it will get mass adoption, not in the short term anyway. The viewer is a heavy download and good graphics card and high-end computer are a must. Then you have to download each city in turn before you can visit. If the owner makes changes then you have to download again. The developers are well aware of the download problem though and, as mentioned above, they are working on a cloud streaming to deliver the experience on a web page. I think BM has a long term future if their capital holds out. I predict major improvements through 2011 if it survives.

My 8th prediction is that Kinect will come to virtual worlds during 2011 although I hesitate to put any firm date on it. What happened was someone created drivers  for a PC that allows devices to interface with the Kinect for Xbox 360. This lead to an Austrian company that makes hardcore porn videos showing how the controller can be used in interactive sex games. There demo shows a female avatar being grouped on screen. It's kind of spooky but it shows the shape of things to come and were we are heading.









Next up will be Haptics! What, you don't know what Haptics means? Think of the Holodeck in Star trek. Yes, using ultra sound to touch and feel virtual holograms. The mind boggles!