Monday, 28 May 2012

Building Role Play Across The Hypergrid

Fabulous 1001 Nights in OSgrid is a beautiful build and a trip to visit it is well worth the time. Within the city is a bizaar where you can get freebie themed clothes and accessories so the owner has put a lot of though into it. Presently they are looking for a Sultan to run the RPG and promote it - any takers?

Much of what has been written about the open Metaverse gives the impression that there has never been very much user traffic going to the Opensim grids it is made up of and this minimizes the impact they might be having. Most accounts only look at traffic in a few grids - generally the bigger ones of course - but when you take a broader view and look at the many small grids and standalone's out their a much bigger picture emerges and, thus, the impact the Opensim grids are having becomes more significant.

We are already seeing a small explosion of grids and standalone's coming on line. Each new start-up has one or several owners so we can count those as likely regulars online. Seventy HG enabled grids is probably double that number in traffic - about 140. Add next some friends of the owners who may visit and even stay to take part and you can double or even treble that number again. I think even that would be a low number as most people have quite a lot of friends and, dare I add, supporters? Certainly, some grids are the work of long established gaming and role play communities within Second Life and that is precisely the back ground I am come from so I can talk about it from some experience. Communities like mine generally have quite a lot of regular players in SL and it is not too hard to persuade them to register and try the open Metaverse out since they have a place - your place - to get acquainted. If just five or ten of those seventy startup's have established role play gamers to call on then you can add a lot more to the traffic. So, just on a guesstimate, the hypergrid connected mini-grids must collectively stand at around 500 active residents at least and probably a lot more.

Pirate raid on a port in Second Life leads to the capture of the local Pasha and the RP spills over into OSgrid. It could end up anywhere on the hypergrid. A portal region in OSgrid leading to a standalone mega sailing region representing the Caribbean sea or perhaps even the Mediterranean sea and the Barbary coast of North Africa in 1775. And finally back to SL. Never has there been such a great opportunity to expand role play in virtual worlds and reduce costs.
I can, of course, just sift through all the welcome screens checking the stats as shown on my new Teapot viewer at peek and off-peek times and add up all the current online traffic but it's a bit of a chore (I've done it in the past). Anyway, just taking the figure worked out above you get 3 X 140 = 420 which, alone, is greater than any single grid has achieved to date. Now go on adding the casual visitors, the serious travelers and the visiting gamers and role players that have been invited like I have been doing in recent months. The numbers then start to climb. Yes, they are all out there and using hypergrid teleporting to hop from one grid to another. I've even started to call it the hidden Metaverse which I wrote about recently here because that traffic is hardly accounted for. Hopefully though the viewer developer, Armin Weatherwax will give us more ready access to those hidden grids as revealed by the new grid listing functions in Teapot viewer or Kokua and their metrics will start to be better known. Certainly, this is something I have been pushing for over the last two years.

Role play at its best! Here we learn the old Pasha is
on the run in OSgrid but where? And who is behind this raid?
Not all but a sizable number of the start-up's are hypergrid enabled and while a fair few are pitching for the rental market in competition with other grids we are now starting to see grids that do have something specific in mind rather than come-rent-from-me-social-hangout  type of grid. The social/commercial grids like InWorldz and Avination all promote themselves as both hosts and providers of services including currency and economy. Residents are encouraged to build themed regions too which is the basic Second Life model - Your World, Your Imagination. However, the open Metaverse is really a very different animal than Linden Labs grid. Second Life is and always will be a closed grid both for protection from copyright theft and basically to keep the user base firmly rooted in their commercial realm. It's a monopoly and those Opensim grids that use the same model are doing so for the same reasons.

Armin Weatherwax is developing a new viewer grid list function to add, seek out and find more grids. It's now only a matter of time when HG2 and functions like this really start make the Metaverse a truly open and connected market.

There are thousands of ideas for startup's to try and I can think of a 1001 role play ideas right off the top of my head for building a grid that people will want to visit and I think eventually hypergrid will see a huge number of these small standalone's that offer any number of themes starting up. Moreover, the owners will be promoting their venue on the net, in SL, blogging and where ever they can. The more doing it the more people that will be entering the HG connected worlds and traveling about. It's only a matter of time now before the volume is turned up and the market explodes. This is what makes the Opensim Metaverse a very different animal from Second Life and, while I have come to accept there will be commercial closed grids on the open Metaverse, in time, I am convinced they will be dwarfed by the growth of themed startup's just as sure as AOL was dwarfed by the Internet.

Here, the port of Moresh in OSgrid serves as a welcome area for role players into pirate role play and sailing. Themed freebies are found in the local bazaar and a water front tavern offers good ale, help and information. The ship at dock is actually a hyergate portal offering a number of destinations in the network. Just select, board the ship and be teleported there.
The RPG theme, Gor is still quite big in Second Life. It has declined from its high point around about 2009 along with other RPG's as the players have left SL for other MMORPGs on the Internet but it could easily grow as big on the open Metaverse too if enough role players venture over and spend time there. Hypergrid fits perfectly with the Gorean modus operandi because in SL these groups constantly raid each other and engage in slave stealing and trading (all as role play). It would also suit other genre like the Ancient Empires network of regions that collaborate sending war parties to each other's sims and engage in epic battles. Same can be said for many others too including the many pirate sailings sims such as Fairwinds, Ocean Realms and Antiquity. Add to that a raft of other themes from Furries to Steampunk and the potential is huge. Opensim grids are becoming better known in Second Life all the time. I belong to one of the Opensim groups in SL and when I'm there I find the group chat is often alive with people asking for help and advice. And, as sure as you like there will be people around to answer - I sometimes do myself. Grid owners can promote their own game in SL via the Opensim group and other groups they belong to. If they have role play regions already like I do then you have every reason to make the most of it to promote your new world.

Here Lani Global's Dune region in OSgrid offers plenty of free Sci-fi related content. Lani is also the central region of a cluster of other Sci-fi regions which, together, form an association. Presently, they enjoy the highest traffic in OSgrid.

There are problems with Opensim of course. It still suffers weaknesses compared to Second Life especially in the area of physics but in other areas it is way ahead. New people have to face all this and get their heads round it so it's really important that those running mini grids can explain things and ease the visitor's concerns while promoting what they have to offer. Having a good stock of freebies on hand at the Welcome regions is very important too and, presently, this is where you see a serious shortage of clothing that would be expected for the particular theme being promoted. Lani Global in OSgrid has got all the right ideas when it comes to creating what a role play theme needs so a leaf can be taken from her book and grid owners must make or find the kind of things that fit the theme of their game even if it is just enough to get a bunch of avatars dressed up in period clothing. You can give LM's to other suitable stores all over OSgrid and the Metaverse. There is plenty of free stuff around but it's still hard to find all the kind of things you might need for a particular role play game.  And given that role players tend to be very imaginative they also make serious demands for highly detailed clothing and accessories. Some grids like Inworldz and Avination do have some class designers with outlets in their respective grids but presently they are both closed worlds although there is the possibility that at least Avination will open up to Hypergrid once HG2 arrives (expected this summer) and content security improves. I also think some of the others that are presently closed will reconsider it once they see the growth in the traffic it spawns. I guess though as business opportunity increases many of the top designers will turn their gaze to Hypergrid worlds with a renewed interest.
City of Alsium - Roman Role play in OSgrid is set to open soon.

Most role players will go where their friends are and it needs small dedicated groups of players in a particular theme to put in the time to do authentic builds that look good to the eye and make people believe this is an interesting place to spend some time role playing. Visitors wont join a role play game just on the strength of what they see though no matter how good the build. They need to be persuaded to stay and  immerse themselves in the role play and that takes time and effort. Someone must be there. Preferably more than one person needs to be there day in and day out, all hours to welcome and help visitors. Ideally, there should also be some role play taking place so that visitors can look in on it and judge for themselves. Serious role players don't just jump in so you have to remember that. Lookers will say they will come back but usually don't. Serious players might not say too much to start and visit a few times looking around to gauge the RP if there is any so all the more reason to try to keep some activity going near the welcome area if you can.

One way is to build a tavern or bar near the welcome area with a serving maid or dancer to help create atmosphere. Hell, even an NPC dancer and a real avatar can do that. It doesn't take that much really but it does take up someone's time. Like the Internet the Metaverse is 24/7 opening hours. Grids that close for the night or are left unattended can not expect to succeed - even in Second Life players are spoiled for choice so you have to make what you offer look better than the competition. If someone arrives at an empty Welcome region without anyone to actually welcome them then that is probably going to be a brief and easily forgettable experience for them. Constantly changing things leads to confusion for your less regular visitors, and moving the regions about too often just leads to frustration. Even worse is letting visitors land in the sea or under the floor of a building. That is just like, what kind of grid is this?!

Experimenting with airship flyers for possible inclusion of Steampunk elements to the Farworldz grid. Here again gird operators pursuing role play themes need to consider vehicles and scripted combat meters, all of which play a huge part in Second Life role play.

Now, considering HG2 when it arrives, I do actually think Avination could do very well out of it if they open up and we have every reason to believe they will since Melanie Thielker - owner of Avination and an Opensim core developer working with Crista Lopes on HG2 - has gone on record saying they would once the content secruity is improved. If this happens then Avination's vendors will be a serious attraction especially those selling role play goods. The sheer lack of high quality content available to role players is a serious disincentive to joining the open Metaverse as I have already pointed out and Avination could be well placed with very little competition from other grids to take advantage of the opening. There are designers producing highly detailed clothes for role players but you can't expect them to give away all their long hours of work for free and this is where Avination is well fitted to the commercial aspect of the open Metaverse. For small startup's that focus on individual themes then they should be making content or sourcing it for their players anyway to help fill the present gaps. There is lots of good stuff out there though and much of it is free but to gain serious traffic I think we have to start to match some of the fine creations that  Second Life vendors can offer. Low cost sims, great builds and endless land mass alone are not enough - in fact huge areas of empty land just look bad unless it's sea for sailing.  Second Life residents have huge inventories they enjoy. If they can't get some of the same quality content in the open grids when they arrive then I doubt many will stay. That has already been proved to be the case.

News from Kitely Virtual, the cloud-based grid with easy start-up sims at low cost, is they will open up too once HG2 arrives, and to be sure of that they are even working on their own security measures that will further enhance things since Kitely does contribute a lot of code back to core Opensim. Kitely also has plans to introduce Kitley currency and this will certainly provide yet another strong outlet that vendors can have confidence in. I think that between Kitely and Avination as well as some of the smaller but up and coming grids we might just find that the supply of role play related and themed content has a good chance of improving provided they do actually open up to Hypergrid and allow content to go to other grids. In any event my view is that whatever HG2 does I think it is about time that creators had a direct say in what leaves a grid through the permissions system and this seems to be what Kitely is aiming for.

Avination main welcome region today. Clean and pleasant with commercial shops before you and not a freebie in sight. I might add I never met anyone to greet me either and I was left with a sense of it being cold and lacking any community. But I do know Avination has a community but the grid has suffer a big drop in traffic since last year when it went right to the top of the pack for users. Since then it has declined steadily but it still has many of its vendors and a really well developed platform software with easy border crossings and many in house features. It also has its own combat meter.
Above I did some informed guesswork on the true size of the open Metaverse which left out the closed commercial grids. I was concerned only with Hypergrid connected worlds and if you follow Hypergrid Business grid list metrics you can't fail to notice all the new grids coming on line. It's true that it remains difficult to estimate the true size of Metaverse traffic and the way opensim reads this data means that a traveler visiting many grids will register as traffic in each which does distort the figures somewhat and is a diminishing factor but I don't believe it is enough to cast much doubt on my conclusions because all along I have really been under estimating if anything. Fact remains that collectively, the hypergrid enabled grids do form a cluster that attracts more traffic than any single commercial grid does or could ever hope to and it is my view that in the future it will expand into a huge market. At the center is likely to be OSgrid as a HUB with many portal regions that invite travel to a host of small educational and themed role play grids. Kitely, Avination and other startup commercial grids will all be part of it too if they open up. But, crucially, traffic will be shared right across the open Metaverse and it will have that special quality that helped Second Life to grow, lots of small startup grids each building their own worlds. That is the beauty of the Opensim Metaverse, it truly is our world, our imagination from the open source software base on which we build and up.

Formally of Second Life, Darkrose Castle is home to Prince Gabriel of
 Darkrose, the last in a long line. Opening soon in OSgrid this a roleplaying
sim of dark conspiracy and gothic Vampires with an emphasis on storytelling.
If we rely on anyone it certainly is not the overpowering corporate power of a monopoly like Linden Labs unless we chose to join a closed grid that is based on the SL model. There are many contributers to the Opensim Metaverse in so many ways and this is all part of what makes Opensim so different from Second Life. Indeed, I would venture to say it has the potential, if it hasn't been realized already, to be a more creative platform all together.
One of the many city regions of Gor in Second Life. OSgrid has some Gor regions
but links need to be established for exchange RP and raids from SL to OS and HG
and back. Role players in general and Goreans in particular could help to open up
the Metaverse making their Second Life part of a truly global community.


In Second Life there are a whole bunch of regions dedicated to ancient empire building and epic battles. They
interact with each other in Second Life so why not expand to OSgrid and take advantage of lower costs? Here
we show the Athenian Empire of SL but there are many more from Persia to Rome and right across the ancient world.
In the cities you find the training grounds and tournament arenas plus the day to day events that shape the
virtual lives and culture of the Elite, the warriors, the citizens and their slaves.



Sunday, 29 April 2012

Latest Zen Viewer Includes Grid List/Search

Zena Juran, developer of Zen viewer, has added the grid listing function from Armin Weatherwax's Teapot viewer. Zena is maintaining the same list as Armin currently but it appears she has coded in the means by which grid owners can add their theirs. Zen is v3 based with a V1 feel to it and is gaining popularity amongst Opensim users.

I have been pushing the Imprudence team for over two years to upgrade the grid list and replace it with a searchable back-end database that grid owners can add theirs too. Armin Weatherwax took up the challenge recently and has release several versions of his Teapot viewer as he upgraded the functions.

So far good progress has been made but getting to the stage of being a searchable list may take some more time yet. In any event I welcome Zena's version in Zen. For many of us there is a strong belief that Opensim needs it's own viewer with features tailored to the open Metaverse and the grid listing and searching functions are not only very helpful in finding grids but it send a powerful message that the open Metaverse can stand on it's own without slavishly following whatever Second Life rolls out.
























Download Zen 3.3.3.0 here

Saturday, 21 April 2012

Teapot Test Viewer 1.5 For Opensim Release

Today Armin Weatherwax released test viewer 1.5 which is based on LL viewer 3.3 code and, although this is Armin's personal viewer, he is testing new features that squarely benefit Opensim. In particular the grid manager is being re-worked to dynamically update as new grids come on line and it is hoped eventually the list will be searchable too with some kind of filtering to pull up the grids of interest to you quickly.

Here is the list for changes, features and fixes in this release as published in Armin's release notes...

The coordinates are now shown after the region name which is a feature that will be helpful to Opensim users when deciding where to locate their sims when they connect to a larger grid like OSgrid.


Changes
Armin has added SoaS for Sim on a Stick users at the top
Show the actual grid name in the grid combo (that is the "old" one). Entries now look like "My Wonderful Grid (my.wonderfulgrid.net)", so that you know where you are going to connect to. Sim On A Stick now has an entry in the grid combo. Obviously this will only work if SOAS is up and running :) the whisper/mumble voice module is rebased on mumble 1.2.3 now, which gives better voice quality (but only if all participants are using it) and even less latency. However the Linux versions may not work on any other distro than *buntu 10.04/Debian Squeeze (especially newer ones). I'm working on it (see Upcoming). In the worldmap clicking "copy slurl" on Linux now copies the slurl also to the primary selection, so you can middle-mouse-button-paste it.

Features
Option to show region coordinates in units of regions in the world map. There is a checkbox on the bottom of the map floater to toggle it on and of. However it does't show the coordinates if they are not are not known (returned by the siminfo). Support of the gatekeeper url of the get_grid_info service of a grid. If present teleports to a different grid are performed as hypegrid jump rather than a relog. Note: This needs support on OpenSim side which is still under development, please be prepared that details may change. The UI preview now has a date column, though the formatting of the date is not ideal yet. However it already helps to find recently changed entries faster.

Fixes
Huge memleak in the "About Teapot" floater, which made the viewer crash if the region doesn't have the "ServerReleaseNotesUrl" capability. The Linux 64bit viewer crashed trying to upload some meshes (e.g. the "Seymour.dae" example file of the colladadom library). Note these meshes (collada 1.5) are not supported, just the viewer doesn't crash trying to upload them.
   
Linden Labs TPV Policy

One particular clause in the latest TPV policy statement seems to be saying third party viewer developers must choose between working on Second Life only features or Opensim. This would probably also include grid list and further support for hypergrid and Aurora sim. In view of this, which is by no means certain yet, developers might be force to do one of perhaps three things...

1. Develop for Second Life alone.
2. Develop for Opensim alone.
3. Develop a new two-mode viewer that can switch between both so that each is masked from the other.

Whatever happens Opensim dose need features that support where it's going and the days of following what Linden Lab rolls out for Second Life are probably coming to an end. Personally, I think that might be a good thing but I can see it wont be an easy transition for a lot of people who currently enjoy switching grids on the same viewer. The mode button might turn out a good solution but it will be a lot of work no doubt and Linden Labs may still say no to it. Let's face it they are a big business with huge profits at stake and this Opensim is getting too big for its boots. They have something here they can do to stop it progressing so why wouldn't they use it?

But, ultimately, will it do them any good?

If Opensim has to have it's own viewer then the work Armin is doing on Teapot can't come a moment too soon.

Download Teapot 1.5 here

28th April 2012: UPDATE NOW AVAILABLE. Find Teapot 1.6 on link above.

Monday, 9 April 2012

Teapot Viewer: Developer Working to build New Grid List

  I was please to learn Armin Weatherwax - an Imprudence/Kokua developer - has been working on the grid list. I was given a first look at the experimental grid list functions which Armin has added to his personal Teapot viewer which is based on Second Life 3.3 viewer code. The grid list in the viewer has been replaced with a list populated from the list maintained at Hypergrid Business. Armin said, "The list is converted from the list at hypergrid business. Initially I had the plan to make it more fancy by adding thumbnail pics of the login screens and some css magic. However that's rather not my domain of coding, and the plain list as it is now is a start."


I downloaded the viewer and on the footer is a familiar drop-menu of grids and also a "New Grids" button which I clicked and a small window opened with the full grid list and a note at the top stating 141 grids were found and a warning notice "Note: some of these grids, especially smaller ones, might be not online all day, or, at all." Anyway, I proceeded to click on the grid names from the popup window and the splash screens appeared in the main window displaying each active grid in turn as usual. Some failed with a popup saying address was wrong or the site could not be found. I found a few of those so Hypergrid Business list needs updating or some of the grids were off line. However, OSgrid failed too and I knew it was online so I guess the address on HB is out of date.

It was great to have so many grids to choose from without finding and entering every one myself. I still could add to the list for personal use anyway by entering an address on the footer drop-menu. I entered the correct address for OSgrid and it came up fine but this is just a start and entering addresses wont update the database so if HB list is going to be used in the future grid owners will have to make sure they get listed on that site by contacting Maria.


The list will get longer as more grids come on line and the owners add them to the database. Eventually, the list could get so long it becomes a chore to wade through trying to find a grid of interest. In fact, if the Metaverse keeps growing the list could get impossibly long! There is also the problem that grids are listed by their name which may or may not give any indication what kind of grid it is. Some are obvious like Universities or small clubs and games but commercial grids just use an interesting name as branding like InWorldz, Kitely and Avination. But what does the name say? This is where a Search option could be developed where users can enter keywords to get a shortened list of grids that fit their search words. For example; entering "roleplay" in a search box will filter out grids that don't have roleplay. I would suggest limiting the number of keywords anyway to a maximum of five that describes a particular grid. It would be up to the owners to state those five keywords. If Maria's list continues to be used then it will probably need further development. It does already carry active users stats so the search function could use those to place the most active grids to the top of the list in the menu.



However, Armin has said he would like to develop the login screen something like hgdirectory but a little less playful. Currently it's a static html page and to develop a search function he would need hosting with cgi. Well, that is something I would be willing to talk to him about since I already have a number of servers in use.

I have campaigned for a grid search function for several years so I am more than pleased there is some movement. I think here we have a good start thanks to Armin and I hope others will contribute to the development. I wrote about this issue recently here and I was pleased ZitZat of the Imp/Kokua team took up the matter and has got it on the work bench. Opensim and the open Metaverse needs it's own viewer or at least a greater focus on it's needs. Many are agreed on that and I am convinced the grid search will benefit users and grid owners alike.

Armin's Teapot viewer can be downloaded from here but please be aware that it is not listed by Linden Labs on their authorized TPV site although Armin says it complies with Linden Policy as far as he knows.

Monday, 19 March 2012

Opensim: Building Epic Role Play Environments

After reading Ener Hax's blog article, "building in OpenSim making a rough draft" and looking at one of the pictures I realized I use the same techniques for my own town and city building. Ener wrote, "I need a neighbourhood for Enclave Harbour so that we can talk about environmental science as it applies to homes." As I read on I started to think about my builds in SecondLife when I created several Moroccan style ports to represent the slave ports of the old North African Barbary coast. These were built on Homestead regions so prims were in short supply and I needed to cut corners without spoiling the view. What I did is very similar to what Ener has done in Enclave Harbour. Parts of the build were block houses with no internal structure and just the use of low rez textures which was pretty easy given the sandstone materials used in North Africa. Those buildings that did have internal structure where fairly colourful to reflect the Moroccan style.



Ener's rough street plan

Gaga's rough street plan
When I started building in Opensim primitives were no longer such an issue but what I had learnt in SL about prim would be still applied but it was so good to have more bricks, so to speak, where they were needed. Ener went on in her post, "i only need to worry about making one detailed house. the model home can be different looking and have taller camera-friendly ceilings too. since it’s supposed to feel like suburbia, why not make all the regular houses identical and just change the paint colour on a few? I borrowed Ener's picture which I am sure she wont mind to illustrate the rough plan. Below that is a recent layout of a build I am working on in OSgrid which represents a small part of the American port town of Boston around 1779.

What I am doing with Boston is not exactly to scale or totally authentic but I am building fairly accurate versions of important historical buildings such as the old state house where the Declaration of Independence was read out. Included too is a part of the waterfront seen from and old King street leading from the long wharf of Boston Tea Party fame right up to the old state house. Many of the buildings will be basically shells or even block houses and it is the exterior that is important here especially round the old state house which, in itself, is the most detailed and accurate building including the interior and the spiral staircase.
Seen here a view across the harbour at the rough building layout. The map used stands at the back with many old pictures dotted around for historical reference.

The build is essentially a role play environment meant to offer a base for Continental Revolutionaries from the period. The region, once completed, will be moved as an OAR file to a position in a 25 region mega sim for sailing ( I would love to be able to have done that in Second Life!). Boston will be in the North West and another build I haven't started yet will represent old Plymouth harbour for the British to go in the far North East region of the mega. The objective is to provide a vast seascape representing the North Atlantic where sea battles might take place between the British and Americans.
Still under construction the old state house takes shape and more buildings are starting to rise up around it.



Gaga poses with her handiwork inside the old state house. Here you see her working on the magnificent spiral staircase working from current photos. There remains lots of work on the rest of the Georgian interior too.





View in front of the old state house
about 1779 from which other
buildings can be recreated.



But more is planned since I have already set up one standalone mega on the hypergrid with walk through portals (blamgates) set up on moored ships at the major ports. So, you want to set sail for Gibraltar en route to the Barbary coast then just board a ship and arrive via hypergrid all conveniently arranged. You, in effect, teleport to another grid and can return the same way. This makes vast epic role play enactments possible and could easily be applied to a variety of themes including Sci-fi and fantasy worlds.







Here is the prim built version of the
Paul Revere medieval house typical
of many working class houses down
on the waterfront. Pictured below
you see the original house still standing
and preserved
Boston and Plymouth will remain as part of the Atlantic mega on OSgrid and include pirate islands in the south to represent the old Caribbean sea but, while it offers ample opportunities for role play in bygone times I want to include some fantasy elements in the form of Steampunk so Boston will have a steam pump house in Georgian style and a flying airship that doubles as a portal to yet another mega region representjng Mars in 1779. Yes, sounds strange, and Steampunk generally covers the Victorian period around 1889, but I figured steam and airships were already invented and the science of electricity was starting to be understood - I mean, Mary Shelley's Frankenstein monster (the novel) was not far off and electricity played a huge part in that so why not 

engage some alternative technology to enhance the role play? Besides, the Mars environment is completely separated on its own mega region so players can do both historical Georgian and Steampunk or simply stick with one or the other.

I will write more about this build and its environment as it progresses' and eventually I expect to open it all up to role players. It's a wonderful opportunity that would never have been possible in Second Life on cost alone but even on the technical level Opensim and hypergrid offer so much more to work with. I may even make some of the buildings available to schools that use Opensim for history projects.

I will join Kitely soon too now they have Twitter logins and it's probable I will bring some oars to that grid - Maybe even build Steampunk Venus or Mercury there once they have linked regions that handle border crossings well and/or mega regions at least. They need hypergrid too in order to seriously interest me of course. Anyway, stay tuned griders and travelers!
Here is a market screen - probably lower King Street - that fascinates me for its atmospheric bleakness.
An old commercial building long since gone but typical of buildings that existed around 1779. The traders usually lived above their premises in cramped conditions raising large families
This map which I used is the part of a British Survey map from 1775

Thursday, 16 February 2012

Second Life shrinks as the Hidden Metaverse expands!

Since this time last year Second Life lost 1,384 regions according to Grid Survey but, more worrying for Linden Labs, is the loss of 858 sims in the past two months alone. Now consider concurrency hovering around 60k peak daily traffic which has remained static for several years leaving the grid with no growth despite Linden Lab's claims of over 10,000 new sign-up's per day.  It is clear that people are leaving as fast as they are joining and it is the  creative people, enterprise and educational institutions who are leading the exodus (for example; Rivers Run Red, a virtual design company closed 30 sims and left to join Kitely in the past month). Moreover, if the current rate of loss continues Second Life will loose over 4,000 regions by the end of 2012. In contrast the open Metaverse has seen another sharp rise in regions and traffic according to a Hypergrid Business report "OpenSim exceeds Second Life private regions"

Whatever happens it is clear that the slow decline appears to be gaining momentum and the reasons are not hard to fathom. Linden Lab seems to have been dithering with uncertain priorities since the rot set in back in 2008 during the Open spaces fiasco when the Lab's reputation took a dive they have never really recovered from. Since that time they have consistently failed the residents with exceptionally poor customer services, consistently faltering platform software and the gradual, and to my mind, deceitful undermining of the very premise on which Second Life was built - user participation.



Originally, Linden Labs sold Second Life on the slogan "Your World, Your Imagination" and they built into the system the means to create content and easily capitalize on it by distributing it to a growing population pursuing their own varied gaming and social themes. The Lab provided an economy with token currency and users found they could make money and build business' from selling content, offering services and renting out land. It proved to be a successful business model and the platform thrived.

In recent times, however, Linden Lab's managers appear to have taken a very blinkered course in the pursuit of greater profitability. They don't appear happy to rely on the high land-pricing structure they have in place for sim hosting, nor are they content to earn money off of uploads and other services. The Lab has blundered from one bad decision to another which has left the in-world markets and stores empty while they reap a profit from their web marketplace and they undermine their land market with free homes to gain more premium memberships. What the residents want is a well maintained grid to pursue their dreams and businesses. What they get is instability, uncertainty, profit grabbing and the feeling the Lab could not care less about the residents wishes and needs.

The Hidden Metaverse

The core business of all virtual world operators is the sale and renting of virtual land. Linden Labs earns the balk of it's money operating a vast server farm to run all the sims on their grid and, for the most part, this is how Opensim grid operators make their money too. The operators are all essentially server hosts regardless whether they call their setup platform a grid or admit to being nothing more than a host connecting sims to other grids.

In fact there are a lot of hosts that will set you up in a Hypergrid enabled standalone or connect you directly to some other grid like OSgrid which allows anyone to connect and take part in it's community. Hypergrid Business blog has a good list but, anyway, in the past year OSgrid has grown in leaps and bounds (currently exceeding 11,000 regions) despite periodic culling of unused or abandoned slots (grid coordinates). But, regardless of the culling, OSgrid dose appear to go through periods of growth and decline anyway as communities sprout up then branch out as the owners learn the platform technicalities. Often, after a short "learning" spell in OSgrid we see some create hypergrid enabled standalone worlds while retaining one sim in OSgrid as a gateway. Small satellite worlds have been quietly growing in number in recent years and an example of this would be United Federated Starfleet, a Trekie community.

UFS now supports a grid of 29 regions and a user base of over 700. The Trekies hail from Second Life of course where they still have a community and sell clothes and other merchandise. They branched out to OSgrid a few years back then went on to developed their own grid which appears mildly active. I regularly see traffic of 15 or more on the grid and, of course, these numbers are not recorded anywhere other than the grid itself.

There are many small grids or standalone sims like this - probably in the hundreds if not a thousand or more given the number of downloads of Diva Distro, Sim on a Stick and the core platform code itself. The platform code has been downloaded thousands of times so it is reasonable to suggest that there are thousands of small virtual worlds that quietly make up the hidden Metaverse. Certainly, when you go looking you find them if you search hard enough. The best way to find the hidden Metaverse is to teleport to them via Hypergates and many regions in OSgrid offer stargates (teleporters) that help you on your way but you can type in a grid address anyway and do some traveling. Even better are the type of gate you just walk through and it teleports you to a pre-selected grid. Linda Kellie, the well known content creator who gives her stuff away free has a building on her Airy Bay region which is kinda of like Alice in Wonderland where there are many doors round the room leading to the worlds she has selected for you. All you do is walk right through.

Gaga tries another door at Airy Bay wondering what world she will be teleported to if she dare enter.


In my own travels I came upon Lani Global's world of Dune on OSgrid where those amazing giant sand worms slither across the surface then burst up from the sands with gapping jaws. Lani runs a Sci-Fi role play based on Dune and supporters have built up their own sims in the same cluster. In deed, being something of a Sci-Fi fan myself, I recently added a sim which represents an asteroid on which my spaceship crash landed. Lani's graphic designs are something of a Must-see marvel and there is a freebie store in the Pyramid offering lots of Sci-Fi related content including the LGS combat meter.

Gaga braves the Dune world created by Lani Global


The hosted estates in OSgrid are generally the best resourced and least laggy. Often too, this is where you will find stores selling content for real money using something like Paypal or OMC. OSgrid is serving a growing Adult community too and the managers seem to have become more tolerant to it. In the early days of the grid the managers where more cautious but times have change. I don't know of any gambling sims on the grid although I have seen a few Zyngo type slot machines but the BDSM and Gor communities do seem well
Shock horror as giant spice worm bursts from the sand
 catered for and attracting residents. It's hard to say exactly how OSgrid is going to develop but my guess is that it has a bright future continuing on it's present course. It certainly works as a HUB for the hidden Metaverse and as a learning platform for all those budding builders that come after. I regularly see OSgrid traffic peeking around 200 plus these days and though the community is somewhat floating unlike InWorldz, which has a more stayed community, there is enough support, mentors and help at the Plaza sims to assist noobs settle in. There may even be two factions in OSgrid such as those who encourage the freebie culture and the professional hosting estates, often built on ethic, cultural and language lines. They tend to build their own communities similar to mainland in Second Life then rent out land plots and sims around their islands which often look like their real homeland. The Dutch and Germans seem well represented both on OSgrid and amongst the satellite hypergrid sims.

W.A Fashions at Littlefield.  Gaga shops here for her boots!


The Open Metaverse in general is maturing and Opensim in particular is becoming more stable and feature-rich. There is great opportunity for budding entrepreneurs to build mods or applications for gaming similar to puzzle games and quests as Lani Global has done. Some functions in the German-language Metropolis Grid have been optimized for use on mobile devices like iPhones and SmartPhones. Currently the following functions for smart phones are supported: Grid Status displays online users, News is covered in Metro News and the Metropolis Forum is accessible on the phones too. In the future there are plans to run Metropolis itself on a phone too.

M.A Rentals. One of the vast hosting estates on OSgrid


In the rest of the Metaverse, the walled garden grids which don't allow hypergrid teleports or content to leave their grids continue to gain residents but fortunes are shifting like the sands of time. Avination has seen a decline in the last half of 2011 after it's meteoric rise to leading grid at the start of the year when it had over 1,000 sims and daily peaks in traffic of 300 plus. Since then it has lost over 500 sims and traffic has dropped to peaks around 100. It has been said Avination had more casinos at one time than users to fill them but clearly there were some successful clubs. Many have since closed. InWorldz on the other hand has worked it's way back into the lead gaining sims and user traffic peaking in excess of 200 a day. Both grids are closed worlds for content security reasons so play no part in hypergrid travel and don't enjoy visitors via HG teleports which is unfortunate for their vendors but it is perfectly understandable since they want to attract top class content sellers who don't want their virtual goods copied and resold in Second Life.
Gaga visits the beautiful 1001 Arabian Nights

Infinity Lights Art Gallery


Content security remains an important issue in the development of the open Metaverse and the developers continue to work on solutions. However, It may still be a long time before we see the walls come down and the barriers lifted on the free flow of traffic and content across the whole Metaverse but I believe, ultimately, it must happen and a greater market will open up. Second Life is in slow decline anyway because it's a closed grid and the alternative technology is improving to the point of opening up the Metaverse just as the world wide web was opened up 20 years ago. OSgrid is in a unique position as the test bed for the developers who generously allowed anyone and everyone to connect their sims to it. In my view it has come to represent more than just another grid. I would describe OSgrid as a microcosm of both the visible and the hidden Metaverse in fact since so much of it originates there before branching out. And, mores the point, most of the branching simulators link back just as if all roads lead to Rome.



Sunday, 12 February 2012

Aurora Based Nova Grid Shuts Down

Without warning Nova Grid has suddenly closed and the owner Enrico Ranucci has made no statement as to the reason why. Everyone appears to be left in the dark and I have asked many who might know something. They all say you know as much as I do so, on the face of it, it is looking like a silent closure although I have not heard of anyone losing money yet.


Nova was built up on the Aurora server code and some might have said this was premature given the highly experimental nature of the software. The developers still call it pre-alpha even but that's not to say the platform was not functional. Aurora sim is very advanced and fast. In many ways it is better than Opensim core, on which it is based. But it probably was too unstable for running a grid selling virtual land at this time. One source did say to me that Enrico was tired of the slow progress in Aurora sim development and it's true since Revolution Smythe took time out for his education that the project did seem to loose some of it's focus and momentum.

Personally. I still have a lot of faith in the Aurora project although I am now concentrating more of my time in OSgrid and developing a standalone with hypergrid connection to OSgrid. I still have a server running an Aurora instance but I am a bit disappointed myself too with the lack progress on the ODE physics engine. Currently, Revolution Smythe's improvements to ODE have improved motorized vehicles and aircraft a lot and they work far better than in Opensim but this, in turn, has broken wind sailing which was important to my role play game development involving Pirates and sea battles. Opensim ODE still functions better for wind sailing so in the face of slow progress in Aurora I have switched to working with Opensim again and I will wait to see how Aurora sim progresses. It must be said though, that, from what I have seen on Twitter recently, plenty of code commits are being made to Aurora sim at the present time so the closure of Nova in no way reflects on Aurora or puts that project in doubt.
Here is one of my sailing ships on my Auroroa-based standalone. On first linking the ship together and scripting it she sails fine but soon as I stand up and try again or take it to inventory and re-rez then she delinks herself as you see in the picture while she sail basically ok. On the other hand motor boats and helecopters fly brilliantly! Now, the trick will be to fix wind sailing too.


Enrico started out in Second Life then began renting sims in OSgrid through his company, New Voice. He launched Nova Grid very soon after the Aurora project began and probably relied on the rapid development promise coming from the team. Nova functioned much like OSgrid and anyone could connect their Aurora based standalone sims if they wanted to so a small community had started to develop although I do recall a serious loss of renters when there was a mishap with the asset storage code and a lot of inventories were wiped out - exactly the kind of thing that can happen with alpha software! Enrico was also a contributor and provided a sim on the Nova grid serving as a meeting place and HQ for Aurora devs. There were regular meetings at one time but this stopped back in September. More recently Enrico announced a 2012 offer of a cloud based sim for one year free and had previously reduced sim hosting to as little as $6 a month.

Without any facts I don't want to speculate what went wrong but I sure do think Enrico took on a huge challenge and appears to have been broken by it.