Showing posts with label Teapot viewer. Show all posts
Showing posts with label Teapot viewer. Show all posts

Saturday, 5 January 2013

Second Life's Embarrassing Start to 2013 And More Predictions...

If it wasn't for the fact Linden Lab is headed by a game's industry heavy weight like Robvik Humble I think they could be forgiven for marketing Second Life as a game package on Amazon recently when everyone that knows the beleaguered virtual world and has experienced it would, in the majority, be inclined to say it is not a video game. The general consensus around the blog sphere seems to be that the Lab has embarrassed themselves once again with this move. And yet there are those bloggers that want to forgive Linden Lab for this action on the premise it could work to bring in more people at least. Pretty much all bloggers, however,  have expressed a loud sigh of general disbelief regardless.

Second Life offered free on Amazon. It turned up un-announced and has since been pulled off probably because existing residents noticed the free 1000 Linden dollar. Perhaps the Lab will try it on eBay next.

As we start the year 2013 I will be making a few predictions further on but, given that I had something to say about Second Life last year and the Lab continues to make blunders I ought to look back on it see if I got anything right which I will come to. But I can't let go of the present gaff I noted above without taking a closer look. It does seem a bit incredible that, despite having Rod as CEO, the brass at the Lab didn't consider that marketing SL on Amazon as a video game might be an embarrassing mistake that bloggers were sure to pick up on. On the other hand one might consider it was all thought out and quite deliberate given that Rod Humble has already released a bunch of video games under the Linden Label in the past year and announced Second Life will be marketed on the Steam video gaming site. It does seem Rod makes little or no distinction between his concept of "Shared Creative Spaces" and a video game so why would they not market SL as a game? This appears to be squarely what the Lab is focused on these days.

When Rod joined Linden Lab he told us he was trying to get to know Second Life and now he has got to know it he has decided it is, as mentioned above, a shared creative space which, unsurprisingly, it is a another way of calling it a video game! The users or Residents of Second Life I think view their virtual world differently though. I would say, as a long time resident myself that Second Life is, to all intents and purposes, an endless social-economic soap opera where people can get creative. It has no end goal like a video game has and yet there can be goals set by the residents themselves with either commercial or none-profit motives in mind. It can be viewed as an adult playground if anything where grown-up's play out all kinds of fantasies and express themselves in many ways. The residents or users make their virtual world. It's a labour of endless possibilities that grow out of the collective imagination of the residents. It appears doubtful if Linden Lab executives understands this or if they do they certainly don't treat the residents as partners and yet, in my view and by everything they do, I think residents do demonstrate they are partners by being serious contributors. Linden Lab owns Second Life of course and can do what they please but the product is nothing without the residents who spend money, build the sims and make the content. In fact, the residents who interact with each other breathe life into the product and become an essential part of it. That is the part the company dose NOT own. That is where the partnership comes in and Linden Labs have never looked upon their residents as partners - just paying customers. And paying customers buy video games, right?


PREDICTIONS OF 2012...


Last year I said I wouldn't get carried away with my predictions but I'm rather pleased with myself that the first one actually turned out sort of on the mark. I said Linden Lab would pull out all the stops to try and get Second Life growing again and I could say they did by releasing four new video games. Well, those games were not exactly Second Life applications but clearly the Lab is working on trying to save their shirts. Trouble is Second Life itself is not seeing much of the effort unless you consider Linden realms and Pathfinding tools are a big deal. It appears that the residents are not exactly falling over themselves with excitement though. In any event, if the measure of success is region count then it's been a disastrous year with the net loss of regions rising to 2863 which represents a 12% loss. Even more telling is that user login's have declined too and there are a large number of sims for sale nobody wants as well as rentals with no takers. People are not buying and even the strongest fashion stores are struggling to keep afloat.

Turning now to the open Metaverse the situation is not all a bed of roses there either. OSgrid has seen a sharp decline in recent months after sustained growth through the summer months. Avination too has continued to decline while InWorldz is holding out but not growing. On the other hand new grids are still popping up so, while region counts may be down the number of grids is up - double the number since last year in fact! So, for every new grid that means at the very least a few more people are contributing to the growth of the free Metaverse. I some cases the new comers may even represent a sizable little community even. 

Finding the growing number of grids to choose from as the free Metaverse expands is going to require better support with search and other features suited to the growing market. Above I am showing my test version of a search page that can link grids to the main viewer for login which makes it easy for new users to find grids to visit.

The latest trend amongst grid operators seems to be the offering of free plots on commercial grids to get users in rather than making the low cost sims they offer as the main the sales pitch. However, as usual there is plenty of rivalry between grids with flame wars breaking out from time to time. Generally, though, the Opensim platform code continues to improve although Hypergrid 2 has not materialized yet but, that aside, it is looking likely we will see both the core and forks rolling out better physics engines in the new year which is the good news.

I predicted we would get a viewer with grid search in 2012 and that V1 viewers might be disabled in Second Life. Well, we did get some experiments with new grid management but nothing serious yet. On the other hand Linden Lab did pull the plug on V1 and instructed the TPV developers to drop support for Opensim if they wanted to include the client-side Havoc physics. This led to some dropping V1 viewer support and others like Firestorm saying they would release two versions, one for Second Life and one for Opensim. According to the developers it has become increasingly difficult to include the code changes LL are making to the viewer which includes Pathfinding and server-side rebaking to work all this code into the older V1 model. And yet, there are developers that insist it can be done so some of the viewers with a V1 UI are likely to still get support. These include Singularity and a forked development of Phoenix while the Firestorm team have stated they, themselves, will lay Phoenix to rest.


MY PREDICTIONS FOR 2013...


First up I would predict that InWorldz will become the must see grid of 2013 once they get PhysiX fully working. I say this because the team have already rebuilt the scripting engine making it faster and more efficient. One of the key drawbacks to Opensim has been physics, incomplete scripting functions and problems with border crossings. The InWorldz team look like they have solved all the main issues and are on track to launch seriously improved services in the new year. This I would expect will help get the grid growing again.




 
Demo of PhysX at InWorldz race track

Not to be out done my second predictions is that Kitely will become the top grid in 2013 and will even knock OSgrid from it's present position as HUB of the Hypergrid if HG 2.0 or 2.5 actually , finally, gets the export perm and Kitely actually adopts it and becomes HG enabled. If they don't then I don't expect them to grow that much. I do expect them to grow considerably, regardless simply because they have built a great product that gives value and they have a pretty good track record of contributing to core. They have a good reputation and a very competitive pricing structure.

My third prediction is that competition will hot up between Opensim grids in 2013 and we are already seeing this in the form a Free Land offers which will encourage users to login more often and spend time on the host grids and start to build community. This, in turn, will encourage content sellers to open stores and make sales provided the web front doesn't take customers away like has happened in Second Life with the web Market Place. But, anyway, I do expect more commercial grids to come online during the year and I think free land offers could even be tied to paid premium accounts as an alternative to charging tier. However, I think Kitely already has the edge on this approach and smaller commercial grids will find it extremely difficult to compete unless they have a really dedicated core team to make visitors welcome and, of course, provide some form of regular entertainment, gambling, adult stuff, gaming or get a bunch of role players to bring their theme to the grid.

 
Demo of Bulletsim supports large numbers of objects seen here

My number four prediction is that Opensim core will get a decent version of Bullet physics working but I don't think it will be ready that soon from what I have seen and tried. I am absolutely sure it is going to happen but there is still work to do yet.

In previous years I predicted that a web application to stream Opensim to a web page was likely to happen soon but, apart from the patented version, that SpotON 3D brought out so only they can use it all we have seen is the webGL Cloud Party and something similar that I haven't fully checked out yet called Meshmoon. All the others are basically Unity3D web viewers which, of course, are not likely to ever be able to connect with Opensim girds. In deed, it remains a fact that only Opensim has the technology to build independent but interconnected worlds via Hypergrid at the moment.

Finally, I predict Second Life will continue to slide during 2013. The region loss will continue and with education grants coming up for review and the stagnant state of the real world economy I would not be surprised to see some quite heavy losses in the early year but, like I said last year, the summer months should see a leveling out both for Second Life and Opensim before further heavy losses again for SL at least in the Fall.

Here's wishing all my readers and fellow travelers a Happy New Year.

P.S. If you are looking for textures you can use on Opensim grids then check my top links or click here to visit my Textures page for a list of vendors that allow their textures to be used in both Second Life and Opensim.

Sunday, 16 December 2012

Second Life: Upgrade or leave, your call...

The title of this post is a quote from The Tigress's Second Den by Tonya Souther, Firestorm developer who, in a plain talking arrogant tone, tells us where to go if we don't upgrade to the new V3 based viewers when Linden Labs rolls out code for the upcoming server side baking changes which will leave V1 viewers seeing gray avatars or clouds. She dismisses any chance that the V1 viewers can be upgraded and confirms Phoenix definitely won't be upgraded anyway.

For some Second Life folks, the more fanatical and geekish perhaps, this is good news and Toyya has certainly fueled their reaction with her views. However, Siana Gearz, developer of Singularity viewer, is on record saying there is no problem, quote "For Singularity codebase, it just keeps getting simpler, not harder to keep up." and another TPV developer, Latif Khalifa adds, "All of the LL's plans she outlines are correct, but there is nothing stopping developers of Cool VL Viewer or Singularity to adopt those changes. At this point much of their code is V3 anyway so merging in those changes is no more difficult than merging then into Firestorm. V1 viewers will as long as there are people willing to keep them up to date, and not a minute sooner, no matter what protocol changes Linden Lab introduces.". He also said "Tonya comes with a prediction of doom for V1 viewers on regular basis. She's been wrong every single time including this." in comments here form last July.

Personally, I am not a great fan of Firestorm/Phoenix anyway. I have always found these viewers to be bloated and suffer memory problems the longer I have them open. I personally prefer Singularity and Imprudence or, of the V3 based viewers only Teapot is light enough for me. But, it's horses for courses really. What one person wants from a viewer is different from another. I would only say to this that Second Life will never pull in more users with complex viewers like this. I think the current decline of Second Life has as much to do with the increasing viewer complexity as with the excessive costs and the current direction Rod Humble is taking it in. It can't help when a viewer developers tells residents to upgrade or leave either.

Perhaps that's why so many have left and of the 10k+ daily signup's only a tiny fraction stay. Second Life has become a geek's paradise with a bewildering array of complicated viewers the new comers can't understand. Minecraft is far simpler and far more successful so there is something to be said for the lowest common denominator when it comes to getting the masses on board.
Teapot V3 viewer for Opensim worlds which are built on open source with more options and choices, less cost and no over baring corporate dictatorship.

Second Life has proved incapable of serving a mass audience. V1 viewers handled more people in the past than V2/3 viewers do now and there were a lot more happy people willing to pay Linden Lab's high charges. The grid is declining steadily (over 2600 regions so far this year) and the traffic is dropping too. Sadly, the excessive charges, the  geekish attitudes of the Lindens and a very vocal bunch of viewer fanatics is, IMHO, causing the decline of Second Life.

I think the vast majority of residents don't give a hoot for all the tinkering when in the past what they had worked well enough for their needs. It's been a roller coaster ride of upgrades and disruption these past few years for the loyal users to endure and all that is promised is more of the same. And all the stuff people bought in the past is likely to become obsolete into the bargain. However, it is unfortunate that a Tonya Souther takes such a blatant attitude and is so sketchy with the truth because it doesn't instill much confidence the Firestorm team have a strong commitment to Opensim in spite of a commitment they recently made. Other viewer developers, like the Singularity team appear far more committed and that's the good news.

Wednesday, 1 August 2012

Reaction Grid Out. Opensim HG2 & WebGL on Horizon!

Heritage Key on iPad
Reaction Grid has decided to go all out for their Unity3D web platform just when webGL is making it's debut going one better for it needs no plugin as Unity dose and it could stream Opensim regions right into a web page as demonstrated by Cloud Party without the conversation that is needed to put a region in Unity.




I'm not surprised though that Reaction Grid decided to abandon Opensim in favor of their Unity-based Jibe platform because it must be a lot of work maintaining two platforms, doing all the conversations and if the CEO has his heart in one and not the other then this is to be expected. RG has not been upgrading and keeping up with Opensim anyway so it was almost certainly going to happen eventually.


Gaga visiting the British Museum in Heritage Key grid during last year

Last year we saw Heritage key go the same way after putting more and more effort into Mesh for Unity. Originally, Heritage Key ( formerly the Rezable Greenies when they left Second Life) used Unity to put a showcase platform in a web page to draw visitor's attention to their Opensim grid which amounted to a living History Museum. I found HK after visiting their web site where I registered. I remember at the time though I still had to install the unity plugin.

Heritage Key was a pretty good virtual place with many exhibits ranging from Stonehenge to the Terra cotta Army of ancient China. I can't help thinking if they had stuck with Opensim then NPC bots could have been adapted to add even more life to their living exhibits.


The way in which HG set out to use Unity remains a valid objective for Opensim users regardless and the SpotON3D application - an invention taken from the open source and patented much to the disgust of the wider Opensim community (see this) - that streams a background viewer in a web page dose a similar job although you still have to have the SO3D viewer and application downloaded and installed. Ideally this is not the best way to do things though since there is a heavy download initially which, of course, is the put-off to mass adoption. The objective was always to have a basic first look at an Opensim world in a web page with no more than a light plugin application or, better still, nothing to download at all.



SpotON3D Opensim forked clone on a web page

Recently, we have seen the all new Cloud Party utilizing webGL to open a viewer in a web page. The speed with which it has been developed holds out the promise others will develop a similar webGL application for Opensim although webGL is still only supported by Firefox, Google Chrome, etc. Internet Explorer doesn't support it because Microsoft has stated the application is not secure enough yet.



There has been a call to crowd fund the development of a webGL application published on Hypergrid Business which, if anything comes of it, should encourage interested developers to  give it a go. I, personally, would certainly be willing in contributing money but, anyway,  Ludocraft, the developers of RealXtend - who have considerable experience of Opensim - has included a web application in their RealXtend/Tundra Road Map 2012/13 which aims to put work into the project this fall. Here is a quote from it... 

Bring Tundra to web via a NPAPI plugin - June-September 2012, 1-2 man months Compared to alternative ways to target the web, the NPAPI plugin route is relatively easy and feasible to implement. Some limitations have been identified (due to Qt and Ogre), but the code can be adapted to take these into account.

Their aim is to support their own flavor of Opensim of course which is the RealXstend platform and they are also aiming at the smart phone market but it remains to be seen if their work can be adapted for Opensim in general or even if they will do the work needed. Certainly, webGL dose hold out a lot of promise and there is a good chance that Opensim regions will make an appearance in a web page before too long and when it does I am confident it will boost traffic to the Opensim Metaverse.

Second Life look-alike, Cloud Party webGL viewer


Ideally, I think a webGL application need not be too heavy and I see no need for building tools or the many, many features available in a full viewer. It really doesn't need to offer anything more than the ability to render the scene reasonably well, allow avatar movement and a chat window - perhaps some limited view of a choice of complete outfit changes to view and wear all with a click. A decent AO built in for either gender goes without saying but the visitor should not have to learn too much. We want them to see the world and interact with it and even Hypergrid Teleport around. Once they are familiar and sufficiently immersed they will get a viewer to be able to do more and, in deed, use the grid search function to find more grids to visit. This is my vision how it should all work.

Hypergrid 2

Back in April, Diva Canto (Christa Lopes), joint developer of Hypergrid with Melanie Thielker of Avination Grid, said she expected to be releasing HG2 by the end of the summer so this month of August could be it. It's going to be an interesting experience and I for one am mightily curious how it is going to work.

What we are expecting, apart from a more secure inventory structure, is for content creators to be given the choice whether the content they make, give away or sell can leave their grid or not. Once objects are allowed to leave a grid then their is a high chance they will be copied and possibly redistributed or even sold in breach of the creator's copyright. However, with HG2 putting the decision in the hands of the creator rather than leaving it to a blanket decision for the whole grid dose offer a much more flexible system.

People who distribute Freebies like Linda Kellie who is willing to give her stuff away with no copyright restrictions at all can allow stuff to leave the grid. Other content makers and vendors can disallow it which has the effect of making all grids semi-walled gardens. However, how vendors choose to do business will be the acid test of the system really. Some may offer to deliver goods to other grids they trust while restricting the immediate sale to the home grid in which it was sold. The vendor will have to make it clear what they are prepared to do at point of sale which will probably mean offering some sort of list of grids they will supply too. This is not unlike Total Avatar Shop really as Sunny Whitfield, the owner, is willing to supply on many grids if you buy from her web site and, as far as I know, this has worked out fine.

Vendors might have to work a little harder in Opensim but at least the security will be improved and more options available and that will help build the Opensim Metaverse a lot quicker as new content makers come over to take advantage of this expanding market.

Monday, 28 May 2012

Building Role Play Across The Hypergrid

Fabulous 1001 Nights in OSgrid is a beautiful build and a trip to visit it is well worth the time. Within the city is a bizaar where you can get freebie themed clothes and accessories so the owner has put a lot of though into it. Presently they are looking for a Sultan to run the RPG and promote it - any takers?

Much of what has been written about the open Metaverse gives the impression that there has never been very much user traffic going to the Opensim grids it is made up of and this minimizes the impact they might be having. Most accounts only look at traffic in a few grids - generally the bigger ones of course - but when you take a broader view and look at the many small grids and standalone's out their a much bigger picture emerges and, thus, the impact the Opensim grids are having becomes more significant.

We are already seeing a small explosion of grids and standalone's coming on line. Each new start-up has one or several owners so we can count those as likely regulars online. Seventy HG enabled grids is probably double that number in traffic - about 140. Add next some friends of the owners who may visit and even stay to take part and you can double or even treble that number again. I think even that would be a low number as most people have quite a lot of friends and, dare I add, supporters? Certainly, some grids are the work of long established gaming and role play communities within Second Life and that is precisely the back ground I am come from so I can talk about it from some experience. Communities like mine generally have quite a lot of regular players in SL and it is not too hard to persuade them to register and try the open Metaverse out since they have a place - your place - to get acquainted. If just five or ten of those seventy startup's have established role play gamers to call on then you can add a lot more to the traffic. So, just on a guesstimate, the hypergrid connected mini-grids must collectively stand at around 500 active residents at least and probably a lot more.

Pirate raid on a port in Second Life leads to the capture of the local Pasha and the RP spills over into OSgrid. It could end up anywhere on the hypergrid. A portal region in OSgrid leading to a standalone mega sailing region representing the Caribbean sea or perhaps even the Mediterranean sea and the Barbary coast of North Africa in 1775. And finally back to SL. Never has there been such a great opportunity to expand role play in virtual worlds and reduce costs.
I can, of course, just sift through all the welcome screens checking the stats as shown on my new Teapot viewer at peek and off-peek times and add up all the current online traffic but it's a bit of a chore (I've done it in the past). Anyway, just taking the figure worked out above you get 3 X 140 = 420 which, alone, is greater than any single grid has achieved to date. Now go on adding the casual visitors, the serious travelers and the visiting gamers and role players that have been invited like I have been doing in recent months. The numbers then start to climb. Yes, they are all out there and using hypergrid teleporting to hop from one grid to another. I've even started to call it the hidden Metaverse which I wrote about recently here because that traffic is hardly accounted for. Hopefully though the viewer developer, Armin Weatherwax will give us more ready access to those hidden grids as revealed by the new grid listing functions in Teapot viewer or Kokua and their metrics will start to be better known. Certainly, this is something I have been pushing for over the last two years.

Role play at its best! Here we learn the old Pasha is
on the run in OSgrid but where? And who is behind this raid?
Not all but a sizable number of the start-up's are hypergrid enabled and while a fair few are pitching for the rental market in competition with other grids we are now starting to see grids that do have something specific in mind rather than come-rent-from-me-social-hangout  type of grid. The social/commercial grids like InWorldz and Avination all promote themselves as both hosts and providers of services including currency and economy. Residents are encouraged to build themed regions too which is the basic Second Life model - Your World, Your Imagination. However, the open Metaverse is really a very different animal than Linden Labs grid. Second Life is and always will be a closed grid both for protection from copyright theft and basically to keep the user base firmly rooted in their commercial realm. It's a monopoly and those Opensim grids that use the same model are doing so for the same reasons.

Armin Weatherwax is developing a new viewer grid list function to add, seek out and find more grids. It's now only a matter of time when HG2 and functions like this really start make the Metaverse a truly open and connected market.

There are thousands of ideas for startup's to try and I can think of a 1001 role play ideas right off the top of my head for building a grid that people will want to visit and I think eventually hypergrid will see a huge number of these small standalone's that offer any number of themes starting up. Moreover, the owners will be promoting their venue on the net, in SL, blogging and where ever they can. The more doing it the more people that will be entering the HG connected worlds and traveling about. It's only a matter of time now before the volume is turned up and the market explodes. This is what makes the Opensim Metaverse a very different animal from Second Life and, while I have come to accept there will be commercial closed grids on the open Metaverse, in time, I am convinced they will be dwarfed by the growth of themed startup's just as sure as AOL was dwarfed by the Internet.

Here, the port of Moresh in OSgrid serves as a welcome area for role players into pirate role play and sailing. Themed freebies are found in the local bazaar and a water front tavern offers good ale, help and information. The ship at dock is actually a hyergate portal offering a number of destinations in the network. Just select, board the ship and be teleported there.
The RPG theme, Gor is still quite big in Second Life. It has declined from its high point around about 2009 along with other RPG's as the players have left SL for other MMORPGs on the Internet but it could easily grow as big on the open Metaverse too if enough role players venture over and spend time there. Hypergrid fits perfectly with the Gorean modus operandi because in SL these groups constantly raid each other and engage in slave stealing and trading (all as role play). It would also suit other genre like the Ancient Empires network of regions that collaborate sending war parties to each other's sims and engage in epic battles. Same can be said for many others too including the many pirate sailings sims such as Fairwinds, Ocean Realms and Antiquity. Add to that a raft of other themes from Furries to Steampunk and the potential is huge. Opensim grids are becoming better known in Second Life all the time. I belong to one of the Opensim groups in SL and when I'm there I find the group chat is often alive with people asking for help and advice. And, as sure as you like there will be people around to answer - I sometimes do myself. Grid owners can promote their own game in SL via the Opensim group and other groups they belong to. If they have role play regions already like I do then you have every reason to make the most of it to promote your new world.

Here Lani Global's Dune region in OSgrid offers plenty of free Sci-fi related content. Lani is also the central region of a cluster of other Sci-fi regions which, together, form an association. Presently, they enjoy the highest traffic in OSgrid.

There are problems with Opensim of course. It still suffers weaknesses compared to Second Life especially in the area of physics but in other areas it is way ahead. New people have to face all this and get their heads round it so it's really important that those running mini grids can explain things and ease the visitor's concerns while promoting what they have to offer. Having a good stock of freebies on hand at the Welcome regions is very important too and, presently, this is where you see a serious shortage of clothing that would be expected for the particular theme being promoted. Lani Global in OSgrid has got all the right ideas when it comes to creating what a role play theme needs so a leaf can be taken from her book and grid owners must make or find the kind of things that fit the theme of their game even if it is just enough to get a bunch of avatars dressed up in period clothing. You can give LM's to other suitable stores all over OSgrid and the Metaverse. There is plenty of free stuff around but it's still hard to find all the kind of things you might need for a particular role play game.  And given that role players tend to be very imaginative they also make serious demands for highly detailed clothing and accessories. Some grids like Inworldz and Avination do have some class designers with outlets in their respective grids but presently they are both closed worlds although there is the possibility that at least Avination will open up to Hypergrid once HG2 arrives (expected this summer) and content security improves. I also think some of the others that are presently closed will reconsider it once they see the growth in the traffic it spawns. I guess though as business opportunity increases many of the top designers will turn their gaze to Hypergrid worlds with a renewed interest.
City of Alsium - Roman Role play in OSgrid is set to open soon.

Most role players will go where their friends are and it needs small dedicated groups of players in a particular theme to put in the time to do authentic builds that look good to the eye and make people believe this is an interesting place to spend some time role playing. Visitors wont join a role play game just on the strength of what they see though no matter how good the build. They need to be persuaded to stay and  immerse themselves in the role play and that takes time and effort. Someone must be there. Preferably more than one person needs to be there day in and day out, all hours to welcome and help visitors. Ideally, there should also be some role play taking place so that visitors can look in on it and judge for themselves. Serious role players don't just jump in so you have to remember that. Lookers will say they will come back but usually don't. Serious players might not say too much to start and visit a few times looking around to gauge the RP if there is any so all the more reason to try to keep some activity going near the welcome area if you can.

One way is to build a tavern or bar near the welcome area with a serving maid or dancer to help create atmosphere. Hell, even an NPC dancer and a real avatar can do that. It doesn't take that much really but it does take up someone's time. Like the Internet the Metaverse is 24/7 opening hours. Grids that close for the night or are left unattended can not expect to succeed - even in Second Life players are spoiled for choice so you have to make what you offer look better than the competition. If someone arrives at an empty Welcome region without anyone to actually welcome them then that is probably going to be a brief and easily forgettable experience for them. Constantly changing things leads to confusion for your less regular visitors, and moving the regions about too often just leads to frustration. Even worse is letting visitors land in the sea or under the floor of a building. That is just like, what kind of grid is this?!

Experimenting with airship flyers for possible inclusion of Steampunk elements to the Farworldz grid. Here again gird operators pursuing role play themes need to consider vehicles and scripted combat meters, all of which play a huge part in Second Life role play.

Now, considering HG2 when it arrives, I do actually think Avination could do very well out of it if they open up and we have every reason to believe they will since Melanie Thielker - owner of Avination and an Opensim core developer working with Crista Lopes on HG2 - has gone on record saying they would once the content secruity is improved. If this happens then Avination's vendors will be a serious attraction especially those selling role play goods. The sheer lack of high quality content available to role players is a serious disincentive to joining the open Metaverse as I have already pointed out and Avination could be well placed with very little competition from other grids to take advantage of the opening. There are designers producing highly detailed clothes for role players but you can't expect them to give away all their long hours of work for free and this is where Avination is well fitted to the commercial aspect of the open Metaverse. For small startup's that focus on individual themes then they should be making content or sourcing it for their players anyway to help fill the present gaps. There is lots of good stuff out there though and much of it is free but to gain serious traffic I think we have to start to match some of the fine creations that  Second Life vendors can offer. Low cost sims, great builds and endless land mass alone are not enough - in fact huge areas of empty land just look bad unless it's sea for sailing.  Second Life residents have huge inventories they enjoy. If they can't get some of the same quality content in the open grids when they arrive then I doubt many will stay. That has already been proved to be the case.

News from Kitely Virtual, the cloud-based grid with easy start-up sims at low cost, is they will open up too once HG2 arrives, and to be sure of that they are even working on their own security measures that will further enhance things since Kitely does contribute a lot of code back to core Opensim. Kitely also has plans to introduce Kitley currency and this will certainly provide yet another strong outlet that vendors can have confidence in. I think that between Kitely and Avination as well as some of the smaller but up and coming grids we might just find that the supply of role play related and themed content has a good chance of improving provided they do actually open up to Hypergrid and allow content to go to other grids. In any event my view is that whatever HG2 does I think it is about time that creators had a direct say in what leaves a grid through the permissions system and this seems to be what Kitely is aiming for.

Avination main welcome region today. Clean and pleasant with commercial shops before you and not a freebie in sight. I might add I never met anyone to greet me either and I was left with a sense of it being cold and lacking any community. But I do know Avination has a community but the grid has suffer a big drop in traffic since last year when it went right to the top of the pack for users. Since then it has declined steadily but it still has many of its vendors and a really well developed platform software with easy border crossings and many in house features. It also has its own combat meter.
Above I did some informed guesswork on the true size of the open Metaverse which left out the closed commercial grids. I was concerned only with Hypergrid connected worlds and if you follow Hypergrid Business grid list metrics you can't fail to notice all the new grids coming on line. It's true that it remains difficult to estimate the true size of Metaverse traffic and the way opensim reads this data means that a traveler visiting many grids will register as traffic in each which does distort the figures somewhat and is a diminishing factor but I don't believe it is enough to cast much doubt on my conclusions because all along I have really been under estimating if anything. Fact remains that collectively, the hypergrid enabled grids do form a cluster that attracts more traffic than any single commercial grid does or could ever hope to and it is my view that in the future it will expand into a huge market. At the center is likely to be OSgrid as a HUB with many portal regions that invite travel to a host of small educational and themed role play grids. Kitely, Avination and other startup commercial grids will all be part of it too if they open up. But, crucially, traffic will be shared right across the open Metaverse and it will have that special quality that helped Second Life to grow, lots of small startup grids each building their own worlds. That is the beauty of the Opensim Metaverse, it truly is our world, our imagination from the open source software base on which we build and up.

Formally of Second Life, Darkrose Castle is home to Prince Gabriel of
 Darkrose, the last in a long line. Opening soon in OSgrid this a roleplaying
sim of dark conspiracy and gothic Vampires with an emphasis on storytelling.
If we rely on anyone it certainly is not the overpowering corporate power of a monopoly like Linden Labs unless we chose to join a closed grid that is based on the SL model. There are many contributers to the Opensim Metaverse in so many ways and this is all part of what makes Opensim so different from Second Life. Indeed, I would venture to say it has the potential, if it hasn't been realized already, to be a more creative platform all together.
One of the many city regions of Gor in Second Life. OSgrid has some Gor regions
but links need to be established for exchange RP and raids from SL to OS and HG
and back. Role players in general and Goreans in particular could help to open up
the Metaverse making their Second Life part of a truly global community.


In Second Life there are a whole bunch of regions dedicated to ancient empire building and epic battles. They
interact with each other in Second Life so why not expand to OSgrid and take advantage of lower costs? Here
we show the Athenian Empire of SL but there are many more from Persia to Rome and right across the ancient world.
In the cities you find the training grounds and tournament arenas plus the day to day events that shape the
virtual lives and culture of the Elite, the warriors, the citizens and their slaves.



Sunday, 29 April 2012

Latest Zen Viewer Includes Grid List/Search

Zena Juran, developer of Zen viewer, has added the grid listing function from Armin Weatherwax's Teapot viewer. Zena is maintaining the same list as Armin currently but it appears she has coded in the means by which grid owners can add their theirs. Zen is v3 based with a V1 feel to it and is gaining popularity amongst Opensim users.

I have been pushing the Imprudence team for over two years to upgrade the grid list and replace it with a searchable back-end database that grid owners can add theirs too. Armin Weatherwax took up the challenge recently and has release several versions of his Teapot viewer as he upgraded the functions.

So far good progress has been made but getting to the stage of being a searchable list may take some more time yet. In any event I welcome Zena's version in Zen. For many of us there is a strong belief that Opensim needs it's own viewer with features tailored to the open Metaverse and the grid listing and searching functions are not only very helpful in finding grids but it send a powerful message that the open Metaverse can stand on it's own without slavishly following whatever Second Life rolls out.
























Download Zen 3.3.3.0 here