Showing posts with label Linden Labs. Show all posts
Showing posts with label Linden Labs. Show all posts

Saturday, 5 January 2013

Second Life's Embarrassing Start to 2013 And More Predictions...

If it wasn't for the fact Linden Lab is headed by a game's industry heavy weight like Robvik Humble I think they could be forgiven for marketing Second Life as a game package on Amazon recently when everyone that knows the beleaguered virtual world and has experienced it would, in the majority, be inclined to say it is not a video game. The general consensus around the blog sphere seems to be that the Lab has embarrassed themselves once again with this move. And yet there are those bloggers that want to forgive Linden Lab for this action on the premise it could work to bring in more people at least. Pretty much all bloggers, however,  have expressed a loud sigh of general disbelief regardless.

Second Life offered free on Amazon. It turned up un-announced and has since been pulled off probably because existing residents noticed the free 1000 Linden dollar. Perhaps the Lab will try it on eBay next.

As we start the year 2013 I will be making a few predictions further on but, given that I had something to say about Second Life last year and the Lab continues to make blunders I ought to look back on it see if I got anything right which I will come to. But I can't let go of the present gaff I noted above without taking a closer look. It does seem a bit incredible that, despite having Rod as CEO, the brass at the Lab didn't consider that marketing SL on Amazon as a video game might be an embarrassing mistake that bloggers were sure to pick up on. On the other hand one might consider it was all thought out and quite deliberate given that Rod Humble has already released a bunch of video games under the Linden Label in the past year and announced Second Life will be marketed on the Steam video gaming site. It does seem Rod makes little or no distinction between his concept of "Shared Creative Spaces" and a video game so why would they not market SL as a game? This appears to be squarely what the Lab is focused on these days.

When Rod joined Linden Lab he told us he was trying to get to know Second Life and now he has got to know it he has decided it is, as mentioned above, a shared creative space which, unsurprisingly, it is a another way of calling it a video game! The users or Residents of Second Life I think view their virtual world differently though. I would say, as a long time resident myself that Second Life is, to all intents and purposes, an endless social-economic soap opera where people can get creative. It has no end goal like a video game has and yet there can be goals set by the residents themselves with either commercial or none-profit motives in mind. It can be viewed as an adult playground if anything where grown-up's play out all kinds of fantasies and express themselves in many ways. The residents or users make their virtual world. It's a labour of endless possibilities that grow out of the collective imagination of the residents. It appears doubtful if Linden Lab executives understands this or if they do they certainly don't treat the residents as partners and yet, in my view and by everything they do, I think residents do demonstrate they are partners by being serious contributors. Linden Lab owns Second Life of course and can do what they please but the product is nothing without the residents who spend money, build the sims and make the content. In fact, the residents who interact with each other breathe life into the product and become an essential part of it. That is the part the company dose NOT own. That is where the partnership comes in and Linden Labs have never looked upon their residents as partners - just paying customers. And paying customers buy video games, right?


PREDICTIONS OF 2012...


Last year I said I wouldn't get carried away with my predictions but I'm rather pleased with myself that the first one actually turned out sort of on the mark. I said Linden Lab would pull out all the stops to try and get Second Life growing again and I could say they did by releasing four new video games. Well, those games were not exactly Second Life applications but clearly the Lab is working on trying to save their shirts. Trouble is Second Life itself is not seeing much of the effort unless you consider Linden realms and Pathfinding tools are a big deal. It appears that the residents are not exactly falling over themselves with excitement though. In any event, if the measure of success is region count then it's been a disastrous year with the net loss of regions rising to 2863 which represents a 12% loss. Even more telling is that user login's have declined too and there are a large number of sims for sale nobody wants as well as rentals with no takers. People are not buying and even the strongest fashion stores are struggling to keep afloat.

Turning now to the open Metaverse the situation is not all a bed of roses there either. OSgrid has seen a sharp decline in recent months after sustained growth through the summer months. Avination too has continued to decline while InWorldz is holding out but not growing. On the other hand new grids are still popping up so, while region counts may be down the number of grids is up - double the number since last year in fact! So, for every new grid that means at the very least a few more people are contributing to the growth of the free Metaverse. I some cases the new comers may even represent a sizable little community even. 

Finding the growing number of grids to choose from as the free Metaverse expands is going to require better support with search and other features suited to the growing market. Above I am showing my test version of a search page that can link grids to the main viewer for login which makes it easy for new users to find grids to visit.

The latest trend amongst grid operators seems to be the offering of free plots on commercial grids to get users in rather than making the low cost sims they offer as the main the sales pitch. However, as usual there is plenty of rivalry between grids with flame wars breaking out from time to time. Generally, though, the Opensim platform code continues to improve although Hypergrid 2 has not materialized yet but, that aside, it is looking likely we will see both the core and forks rolling out better physics engines in the new year which is the good news.

I predicted we would get a viewer with grid search in 2012 and that V1 viewers might be disabled in Second Life. Well, we did get some experiments with new grid management but nothing serious yet. On the other hand Linden Lab did pull the plug on V1 and instructed the TPV developers to drop support for Opensim if they wanted to include the client-side Havoc physics. This led to some dropping V1 viewer support and others like Firestorm saying they would release two versions, one for Second Life and one for Opensim. According to the developers it has become increasingly difficult to include the code changes LL are making to the viewer which includes Pathfinding and server-side rebaking to work all this code into the older V1 model. And yet, there are developers that insist it can be done so some of the viewers with a V1 UI are likely to still get support. These include Singularity and a forked development of Phoenix while the Firestorm team have stated they, themselves, will lay Phoenix to rest.


MY PREDICTIONS FOR 2013...


First up I would predict that InWorldz will become the must see grid of 2013 once they get PhysiX fully working. I say this because the team have already rebuilt the scripting engine making it faster and more efficient. One of the key drawbacks to Opensim has been physics, incomplete scripting functions and problems with border crossings. The InWorldz team look like they have solved all the main issues and are on track to launch seriously improved services in the new year. This I would expect will help get the grid growing again.




 
Demo of PhysX at InWorldz race track

Not to be out done my second predictions is that Kitely will become the top grid in 2013 and will even knock OSgrid from it's present position as HUB of the Hypergrid if HG 2.0 or 2.5 actually , finally, gets the export perm and Kitely actually adopts it and becomes HG enabled. If they don't then I don't expect them to grow that much. I do expect them to grow considerably, regardless simply because they have built a great product that gives value and they have a pretty good track record of contributing to core. They have a good reputation and a very competitive pricing structure.

My third prediction is that competition will hot up between Opensim grids in 2013 and we are already seeing this in the form a Free Land offers which will encourage users to login more often and spend time on the host grids and start to build community. This, in turn, will encourage content sellers to open stores and make sales provided the web front doesn't take customers away like has happened in Second Life with the web Market Place. But, anyway, I do expect more commercial grids to come online during the year and I think free land offers could even be tied to paid premium accounts as an alternative to charging tier. However, I think Kitely already has the edge on this approach and smaller commercial grids will find it extremely difficult to compete unless they have a really dedicated core team to make visitors welcome and, of course, provide some form of regular entertainment, gambling, adult stuff, gaming or get a bunch of role players to bring their theme to the grid.

 
Demo of Bulletsim supports large numbers of objects seen here

My number four prediction is that Opensim core will get a decent version of Bullet physics working but I don't think it will be ready that soon from what I have seen and tried. I am absolutely sure it is going to happen but there is still work to do yet.

In previous years I predicted that a web application to stream Opensim to a web page was likely to happen soon but, apart from the patented version, that SpotON 3D brought out so only they can use it all we have seen is the webGL Cloud Party and something similar that I haven't fully checked out yet called Meshmoon. All the others are basically Unity3D web viewers which, of course, are not likely to ever be able to connect with Opensim girds. In deed, it remains a fact that only Opensim has the technology to build independent but interconnected worlds via Hypergrid at the moment.

Finally, I predict Second Life will continue to slide during 2013. The region loss will continue and with education grants coming up for review and the stagnant state of the real world economy I would not be surprised to see some quite heavy losses in the early year but, like I said last year, the summer months should see a leveling out both for Second Life and Opensim before further heavy losses again for SL at least in the Fall.

Here's wishing all my readers and fellow travelers a Happy New Year.

P.S. If you are looking for textures you can use on Opensim grids then check my top links or click here to visit my Textures page for a list of vendors that allow their textures to be used in both Second Life and Opensim.

Sunday, 9 September 2012

Second Life the Video Game According to Iron Man, Rodvik

They say that even a brick will fly if it moves fast enough and the same might be said of Minecraft's meteoric rise given the way their blocky graphics have caught on with a younger generation brought up playing with Lego. Minecraft came long after Second Life and quickly overtook it in the traffic stakes which can't have gone un-noticed by the Linden Lab bosses who have been struggling for a long time with customer retention issues. Second Life attracts in excess of 10,000 signup's a day, so I have read, but has proved incapable of keeping any more than a fraction of them. If that wasn't bad enough we are now witnessing a steady drop in regions too and that has serious financial consequences when the major part of the Lab's cash flow is from hosting. But, whatever, the Lab has a savour!

The Steam video gaming community web site
Enter Rodvik Humble who came from Electronic Arts where he was vice president and led the EA Play label. I am calling Rod the Savour but others are more inclined to call him the Grim Reaper or the Iron Man sent to see that the dismantling of the virtual trappings of Second Life are handsomely replaced by the functionality of video gaming. However, I would say, on the whole, Rod got a fairly good, if guarded, reception from the Second Life community when he arrived and the hope was he would get stuff fixed and the horrible lag reduced if nothing else but, while there were some improvements amid continuing disruption to the service, it gradually began to dawn on the community that something else was afoot that would amount to a big departure from the traditional focus of Second Life, which is basically a social, economic and role playing culture with no specific aims or goals other than what might be in the mind of the user. The change has come gradually starting with Mesh and some simple quest games on the new Linden Realms. Then came their faltering attempts to roll out Pathfinder tools, and now they announce the Lab's intention to get listed on Steam, albeit very quietly.

Yes, it's full Steam ahead actually but you wouldn't think it for the low key way in which it was announced. Linden Lab's still worries about negative reaction I suppose but they can't gloss over the plan any longer and, in my humble opinion, it seems rather cowardly and rather unfair on paying customers to not be open and clear about things that might effect the many businesses and interests that have been encouraged to build in Second Life at considerable expense to the users over the years.

With hindsight it's not really that surprising though given Rod's background and expertise in video gaming that there is now a clear intent to break into that market especially as it commands tens of millions of potential customers. This was always the problem and it is clear to me that Rosedale had made the decision to break out of the virtual world's recruitment dilemma a long time ago. Even before he rather ungraciously belittled his customers and called them  "broken" people he had sacked a full third of the Second Life work force and dumped one of Mark Kingdom's acquisitions, Avatars United. Three weeks after that Mark resigned and Rosedale took over. He went on to close the teen grid and stop education discounts which some saw as a bid to make SL more profitable for investors - I remember at the time speculation was rife that Linden Labs was being prepared to be sold off. It wasn't of course but at that time no one had any idea what was coming and, on the face of it, things looked much the same. That is, more blunders and U-turns and apparent bewilderment all round following Mark Kingdom's departure.

It can't be denied though that Mark Kingdom failed to do anything that might help maintain the growth the grid had experienced in 2006-7 while the mainstream media were fascinated by Second Life. The news stories usually dwelt on clever young people making money by creating content which attracted many more who might have stumbled at the gate in confusion had they not bought into the vision (Your World, Your Imagination) and saw the potential. Making money was at the heart of the system and a powerful incentive to explore the platform, read stuff and learn how it works. Video gamers, on the other hand, don't generally have any interest in the inner workings of the environment in which they play other than what type of game it is and what the means are to achieve the game's end goal. They hear about a game from their friends or see it promoted on the Steam web site perhaps and with little ado they want in and will spend a little money while it holds their attention. First impressions count a lot and the first impression a video gamer gets of Second Life is, like, what the f*** is this all about?

Video gamers want challenges and goals and are seduced by impressive graphics. Virtual worlds citizens want challenges too but they also want experiences which play on and fire their imagination. Video gamers will move from one game to the next most readily when they complete the levels and achieve it's end goal while virtual citizens will more likely settle into an open ended experience like role playing. Virtual citizens tend on the whole to be very creative as well and many will try to run businesses or none-profit arts and entertainment venues. Education too has been shown to make good use of virtual worlds but Linden Labs has obviously sacrificed that market in favor of gamers they want to court by cutting the discounts. However, it would be wrong to say video gamers wont spend time in virtual worlds at all or that virtual citizens wont play video games ever but not the teaming millions which is what Linden Labs has their sight's on. Bringing in Rodvik Humble to master mind this change of focus might seem a smart move and potentially profitable for Linden Labs in the long term but it could back fire badly because it's uncharted territory really. When did a virtual world platform ever become a video gaming platform before? Mores the point, how do you marry two markedly different cultures unless the intention is to gently let one die off in favor of the newer, and hopefully more profitable one?


Here is where the Grim Reaper jib comes in. I read some time ago that Rodvik Humble had a reputation at EA for being the tough guy and was involved in putting the "Sims" game to rest. This was recently brought up in a post by WADE1 jyr in a SL Forum post and picked up by Darrius Gothly who posted in a blog article, I’m Quite Frankly Befuddled And Wrong...

Rod’s involvement in the Sims at Electronic Arts was as the 'End Game Manager' (Darrius' words), carefully shepherding the very popular title into the history books.

Darrius was blogging about the recent closure of SL Jira for bug reporting which he feels is a mistake and, in fact, all part of Rodvik's grand plan. Closing Jira where residents not only reported bugs - many of which have been on it for years with no resolution in sight - but also tended to rant about the problems. Darrius felt it's value, despite the rants, indeed, because of the ranting, actually served as a gauge for the importance that should be attached to any particular issue by Linden Labs. I agree and would also mention another recent decision to order TPV developers to remove the grid manager from the viewers ostensibly for Havok licensing reasons but dose all seem rather obvious Rod is attempting to blot out all connection with Opensim and as far as the SL Jira is concerned one would imagine he don't want all that ranting seen by the Steam community.



Drone Wars. a Second Life 1st person shooter video game by Sergio Delacruz

Getting back to Mark Kingdom's tenure as CEO of Linden Labs, Mark's focus was to tap into the Facebook millions by dressing up Second Life more as a social network platform, on-line profiles and all that stuff. It was hoped no doubt it might present a more acceptable face to the Facebook minions but it didn't actually go down that well with the Second Life community and got slatted really quite badly. I believe now that Mark had some very good ideas and, while I didn't think the Facebook focus was very smart and I would find it hard to forgive him for the Open Spaces fiasco, I would have to say I supported the release of the viewer code into the open source community which lead to the development of Open Simulator. Mark Kingdom presided over other important ideas as well. In fact, there was a time back when Mark was in charge that they employed people that were actively pursuing interoperability and the ideas we now associate with an open Metaverse. In particular Hypergrid travel grew out of those early attempts to enable teleports between Second Life and an Opensim grid. How this would have benefited Second Life is not clear but if they had made a proprietary version of Second Life server available for sale or on subscription where content was controlled by Linden Labs on central asset servers then SL would have been at the center of the open Metaverse today and probably much more loved than it is. They probably would have kept on growing too.

Well, that is all so much water under the bridge now and the vision of people like Mark Kingdom was taken up by Opensim supporters anyway. The Open Metaverse exist today or, at least, Opensim is the only platform offering the nearest thing to a Metaverse of independent grids and standalone worlds where they may all connect via Hypergrid travel and move content from one place to another. Rod's drive to turn Second Life into a video gamer's platform could well be the straw that broke the camel's back and lead to more SL citizens deciding to cross the divide and explore what Opensim grids have to offer. The fact is they wont be disappointed if they arrive with an open mind and don't worry over the apparent lack of traffic. Much of the Metaverse is by it's very nature hidden anyway. There are some 200 grids with over 100 of them Hypergrid enabled and presently the viewers don't make it easy to find them. We think there may well be more grids and certainly there are education grids behind firewall's and not allowing general public access. The kids though are learning Opensim fast due to that exposure. For ex-Second Lifers Opensim has a huge amount to offer and there is no Linden TOS or video game moguls pushing the video gaming envelope. In deed, there just aren't any mega corp's involved at the world level even if companies like IBM and Intel have contributed server code.

For Second Life role players the Opensim platform can easily match what SL is capable of and do it on a bigger scale at a fraction of the price. RPG's like Gor would easily fit into an Opensim world where enterprising leaders and Ubars could easily set up their own Hypergrid city state as part of the world of Gor. Hypergrid travel makes it easy to travel the Metaverse in search of other Gorean grids and standalones to raid. This would apply equally to many other game themes currently suffering the high cost and the lag of SL. Yes, there is traffic in SL but once a few Gorean or other role play sims establish regions in the open Metaverse more will follow and, anyway, what's to stop anyone expanding into Opensim while keeping regions in SL. This is what I have done and it is giving me time to make themed content and learn all I need to know for the future.

In any event if Rodvik has his way, and he surly will, the regulars of Second Life are going to have to live with an influx of young people who are first and foremost video gamers and probably wont know much about the culture of the existing community or their conventions and tastes. Mores the point they probably wont be adding much to the culture of SL and few will be role players in the sense we know it (the In Character descriptive word and para). I mean, God knows there has always been tension in role play circles when people fail to play by the rules - both the written sim rules and the un-written rules that players generally adhere to. Young video gamers wont buy all that. We have seen it already! Maybe, though, the video gamers wont show too much interest in the rest of Second Life after all although I'm sure some will out of curiosity if nothing else. When they do explore one wonders how they will behave and, in deed, what their expectations will be. I'm pretty sure there will be an increase in tensions and the established citizens might well see any foolishness on their part as griefing.

A lot will depend on the video games being developed with SL tools. I have seen a Doom first person shooter clone which is ok but definitely old school. The lab will undoubtedly develop more games of their own anyway and they have a wealth of royalty free content to work with (The TOS has been changed to read that way. Surprise, surprise!). It could be the Lab is either hoping some individuals will create the next super game on the lines of Sim City or even World of Warcraft mayhem right inside the Second Life grid which then raises the specter of Gold Farming Sweatshops coming to SL. Gold Farming is big business in the video gaming world with actual businesses set up to exploit workers in third worlds countries who spend hours on end gold farming or power leveling avatars for Western clients. It's a business netting hundreds of millions of dollars annually and possibly in the billions world-wide. However, game sweatshops can seriously affect a game's economy by causing inflation and Second Life's economy would almost certainly be highly vulnerable and the virtual experience would surly degrade for everyone.

Rodvik Humble and the Linden Lab directors are taking a huge risk that may pay off but it could go the other way too and be the death of the company. For the past nine years a lot of people have put their heart, soul and money into Second Life and, while the investors would loose money on such a failure, the residents who made the content and did all the creative work will loose a big part of their lives not to mention many small businesses and the community that has grown up around the company. Whatever happens to Second Life I, personally, am not prepared to leave all my eggs in one basket given the huge risks being taken so I am grateful to the developers of Opensim helping us build something far bigger and far stronger than any one company can make. The open Metaverse is our life boat and, as far as I am concerned, the future for virtual worlds.

Tuesday, 7 August 2012

Linden Labs At War With Opensim!



You will forgive me for opening this post with a little dramatics, the rebel flag and all, but read on and you will see why. Linden Labs has been firing shots at Opensim for some while now and I don't just mean a war of words here. The Lab is taking an aggressive stance with direct action now where, in the past, they seemed not to care too much. They were big enough to ignore the upstart. But the story has taken a new dark twist and the knives appear to be out and pointing.

For many month's now we have been witnessing the steady decline of Second Life losing up to a 100 or more regions a week. Linden Labs has lost close to 2000 sims since the start of last year and that represents an awful lot of money in tier payments. In an interview with Botgirl Questi, Zombie Linden agreed that last spring Linden Lab said they were going to cut off access to emerging SL features unless third party viewer developers stopped linking SL customers up with Opensim grids. In the interview Zombie Linden complained, "It didn't make sense to give technology weapons to the 'rebel' grids they could use against us." He went on, "Business is war isn't it?"

Botgirl's Identity Circus: Interview with Zombie Linden on loginURI Controversy

Botgirl reminded Zombie Linden that the Lab use to encourage open standards and wanted other grids to do the same. In deed, Linden Lab was fully engaged at one time under the direction of Mark Kingdom in developing the original inter grid teleporting between SL and Opensim. Hypergrid teleports and the notion of an interconnected open Metaverse grew out of those experiments. However, the Lab has clearly run up a flag of war now, and using language to match. The Opensim grids are Rebels they declare - all 200 of them, or 200 at least known to exist at this time. And growing! Business is war in their words and they are at war with the open Metaverse!

Zombie Linden went on to say the Second Life community is dysfunctional and thrives on drama which, when Botgirl put it to him the Lab would rather stir up drama than worry about releasing new features and fixing bugs, he didn't deny it. In fact he had already said rather cynically, "The more drama we create the more time and money people spend on the grid." He even dismissed Linden Realms as a lame feature!

Opensim Reaction

Reading the log of OSgrid's resident Town Hall Meeting the LoginURI controversy was a hot topic with many points of view being aired. Basically, given the Lab's decision the main issue was what would happen with the viewers and would some developers toe the line and turn their back on Opensim. Firestorm/Phoenix developers have already stated they aim to produce two viewers - one for Opensim and one for Second Life but no one yet knows how rigidly Linden Labs will enforce their policy. It could be the TPV (third Party developers) have to chose which viewer to work on with no option to work on both, even separately.

The issue is, of course, the grid manager and the Labs changes they aim to make in the viewer code to enable client-side Havoc physics. But clearly, that is only part of the argument. Linden Labs want to curb Opensim development because they are losing out to it more and more. Before, while the Opensim server code was still unstable and buggy, the Lab didn't care too much but the platform is far more stable now and easily starting to rival Second Life. Declining traffic to the Second Life grid and the huge loss of sims is taking it toll. The Lab has run out of patience and the directors want action. That clearly comes over in the Botgirl/Zombie interview.

The Second Life grid has been changing too as it declines. A full 12% of the regions are dedicated to Adult content and this includes gambling, a fact probably not gone unnoticed by parents and teachers for Linden Labs, in a change of policy last year closed their Teen grid and allowed children onto the main grid - albeit under supervision. But, kids being Kids and computer savvy they quickly get round restrictions and the age verification process was found to be a total farce anyway.

Linden Labs is obviously pointing a finger at Opensim grids stealing their customers while they should be looking closer to home for all their bad decisions, contempt for their residents, and a shockingly expensive and poor,  service.

Opensim is growing while Second Life is declining and perhaps the single greatest reason is the low cost of Opensim hosting. But there is more, anyone can use the open source software and set up a virtual world for school, business or just a private home, role play game or small club hangouts. Linden Labs could have opened some doors to Opensim people and fostered cross-grid cooperation and mutual support. The Lab could have been at the heart of the open Metaverse but instead it chooses war with it in pursuit of profit. Trouble is, not everyone in the Open Metaverse is bent on commercial interest and the Lab is not up against just another rival company. They are up against many companies and many educational institutions as well as a whole bunch of individuals getting on with their private  and affordable interests.

Dose Linden Labs really want to go to war with people, many of whom are actually still their customers?

Saturday, 21 April 2012

Teapot Test Viewer 1.5 For Opensim Release

Today Armin Weatherwax released test viewer 1.5 which is based on LL viewer 3.3 code and, although this is Armin's personal viewer, he is testing new features that squarely benefit Opensim. In particular the grid manager is being re-worked to dynamically update as new grids come on line and it is hoped eventually the list will be searchable too with some kind of filtering to pull up the grids of interest to you quickly.

Here is the list for changes, features and fixes in this release as published in Armin's release notes...

The coordinates are now shown after the region name which is a feature that will be helpful to Opensim users when deciding where to locate their sims when they connect to a larger grid like OSgrid.


Changes
Armin has added SoaS for Sim on a Stick users at the top
Show the actual grid name in the grid combo (that is the "old" one). Entries now look like "My Wonderful Grid (my.wonderfulgrid.net)", so that you know where you are going to connect to. Sim On A Stick now has an entry in the grid combo. Obviously this will only work if SOAS is up and running :) the whisper/mumble voice module is rebased on mumble 1.2.3 now, which gives better voice quality (but only if all participants are using it) and even less latency. However the Linux versions may not work on any other distro than *buntu 10.04/Debian Squeeze (especially newer ones). I'm working on it (see Upcoming). In the worldmap clicking "copy slurl" on Linux now copies the slurl also to the primary selection, so you can middle-mouse-button-paste it.

Features
Option to show region coordinates in units of regions in the world map. There is a checkbox on the bottom of the map floater to toggle it on and of. However it does't show the coordinates if they are not are not known (returned by the siminfo). Support of the gatekeeper url of the get_grid_info service of a grid. If present teleports to a different grid are performed as hypegrid jump rather than a relog. Note: This needs support on OpenSim side which is still under development, please be prepared that details may change. The UI preview now has a date column, though the formatting of the date is not ideal yet. However it already helps to find recently changed entries faster.

Fixes
Huge memleak in the "About Teapot" floater, which made the viewer crash if the region doesn't have the "ServerReleaseNotesUrl" capability. The Linux 64bit viewer crashed trying to upload some meshes (e.g. the "Seymour.dae" example file of the colladadom library). Note these meshes (collada 1.5) are not supported, just the viewer doesn't crash trying to upload them.
   
Linden Labs TPV Policy

One particular clause in the latest TPV policy statement seems to be saying third party viewer developers must choose between working on Second Life only features or Opensim. This would probably also include grid list and further support for hypergrid and Aurora sim. In view of this, which is by no means certain yet, developers might be force to do one of perhaps three things...

1. Develop for Second Life alone.
2. Develop for Opensim alone.
3. Develop a new two-mode viewer that can switch between both so that each is masked from the other.

Whatever happens Opensim dose need features that support where it's going and the days of following what Linden Lab rolls out for Second Life are probably coming to an end. Personally, I think that might be a good thing but I can see it wont be an easy transition for a lot of people who currently enjoy switching grids on the same viewer. The mode button might turn out a good solution but it will be a lot of work no doubt and Linden Labs may still say no to it. Let's face it they are a big business with huge profits at stake and this Opensim is getting too big for its boots. They have something here they can do to stop it progressing so why wouldn't they use it?

But, ultimately, will it do them any good?

If Opensim has to have it's own viewer then the work Armin is doing on Teapot can't come a moment too soon.

Download Teapot 1.5 here

28th April 2012: UPDATE NOW AVAILABLE. Find Teapot 1.6 on link above.

Sunday, 1 January 2012

Open Metaverse: Looking Back to the Future!

So this is 2012 and, before I launch into looking back at what I got right and wrong with my 2011 predictions last January, I have to mention some good news for Mesh fanatics desperate to see their beautiful mesh clothing move with the same grace as their pixelated bodies. I wrote about a crowd funded project back in October which was my last post for several months due to heavy commitments elsewhere. Anyway, the project was organized by Second Life residents who where frustrated by Linden Labs tunnel vision and lack of action. They raised money to pay a bounty to Karl Stiefvater, better known as Qarl Linden from his days at the Lab, to develop a parametric deformer, which will cause mesh clothing to fit the avatar shape and move with it more realistically.

Well, Karl has finished some preliminary work and put up a video to demonstrate things. Karl emphasis this is a first look and far from complete. The "heavy lifting" part is done he says but "I’m giving it to you in this form now, so that you can give me feedback. There are decisions to be made which we should make together."


Here is the demo vid and the source code is here. Feedback can be given here.



THE PREDICTIONS OF 2011...

First blowout to mention was that Opensim would come out of alpha in the last quarter of 2011. Well, no one has said it is beta so there you go. Still Alpha but, to be fair. I did say "maybe" when I predicted it would. On the other hand, the developers finally made up their mind to do something about the six month rule for submitting patches which everyone agrees was holding the project back and stopping people working on the viewer to. They set up the Overte foundation to handle the legalities the developers were so worried about. The advantages of the foundation are many since they can now raise funds and impose rules to make it difficult for Patent trolls hijacking parts of the project and stifling development and innovation

My 2nd prediction fell way short of my wishful thoughts but the latest release of Hypergrid dose have the Outward bounds permission and more work is being directed at security. Nothing yet has got Avination HG enabled despite the owners well-meaning statement early on in 2011 which said AVN would enable HG as soon as possible.

My 3rd prediction was a rather bald statement that more developers would pull out of TPV development. Well, actually, a few have, notably Kirstens and Jacek of Imprudence. But, on the whole I would say more rather than less are working on TPVs since Opensim devs relaxed their rules for submissions but getting stuff like Mesh to work in V1 viewers has got coders busy again especially finding upload solutions for Opensim where Mesh can be handled free while Linden Lab decided to penny-pinch (or nickel n dime as American's say) as usual.

My 5th prediction was that LL would lose more market share but, though they lost over 500 sims the traffic is still holding around 60k peek and 30k off-peek but, when you consider LL gets in excess of 10,000 new signup's a day, then they really are running on the spot and going nowhere. And, in my view, its not going to improve in the coming year since LL continues the same old policy of cashing in on everything they do rather than looking at new developments as part of the service people are already paying a high price for through tiers and setup fees. In deed, it seems to me they are not content to let the residents make any profit on top of what they pay to the Lab. What I see is LL heading off in the Farmville direction with Linden Realms when surly the residents should be building these games? I mean, the Lindens cleared the malls, markets and stores in-world so they could profit from their web-based market place and introduced Linden homes that compete with the land owners paying tier so they could bring in more premium signup's. Second Life is/should be a platform on which "Your World, Your Imagination" can bare fruits for the hobbyist, game maker and content seller. Linden Labs just can’t stand seeing anyone else doing well out of what they made unless they get a huge slice of the cake. Thankfully, Opensim is getting better all the time and the recent survey on Hypergrid Business clearly shows the open Metaverse has grown a lot since the last survey while SL continues it’s slow decline.

That’s the beauty of Opensim, it can truly claim to be Our World, Our Imagination from the ground up.

My 6th prediction was an odd one really since I said we would see a breakthrough in browser based portals into virtual worlds. Well, there was actually a lot of progress and no one solution that really grabbed a new market yet other than, perhaps, Unity 3D. But we did have a serious patent scare courtesy of SPOTON3D. Their browser solution actually worked quite well but it was almost the same as work done previously by others. What hit the news was that the owners of SPOTON3D had the cheek to file a patent on it which effectively stops anyone else from using the code - which was open source and in the public domain!

My 7th prediction about Blue Mars having a bright future if the money holds out? OUCH!!!! the money ran out!

My 8th prediction was more than bang on target! Kinect did come to virtual worlds successfully but, as far as I know, it got mostly used to build animations for avatars and not a lot else so far.

MY PREDICTIONS FOR 2012...

Well, I am not going to get carried away this time but I will stick my neck out and predict Linden Labs will pull out all the stops to get Second Life growing again. Really, they must, yeah? Or will this be the year they call the beginning of the end!

Enough of that. I want to make a considered prediction about OSgrid which currently is the leading grid of the open Metaverse. Based on the Opensim platform OSgrid is, in my view, the HUB of the Hypergrid with many small standalones connecting to it via hypergates. I predict OSgrid will grow substantially in the coming year because refugees from SL will continue to cross the divide in ever greater numbers. LL will pull the plug on V1 viewers soon and, since they will remain usable in Opensim with MOAP and Mesh this will have an impact too and might even herald the beginnings of a break with some of the SL protocols leading to a more Opensim-focused viewer.
Here Lbsa Plaza on OSgrid is busy most days. On this day 24 people were sharing information and getting help from mentors

I would also predict we will finally see a viewer for Opensim that includes Grid Search in one form or another as an option on the menu bar of the opening splash screen. This has been on my wish list for several years and the one thing I think that would really set the Open Metaverse apart from Second Life. I know there is a lot in common especially in the area of content but LL is never going to allow content to be transferred to Opensim grids even while so much that is sold in SL is actually made in Opensim!

It's true, people with large SL inventories are held back from going to Opensim - not that they have to lose that inventory anyway. There is nothing stopping people from using both Linden Lab's grid and the Open Metaverse grids since the viewer is presently compatible with both. Call it dipping a toe in the water and finding the Crocodiles no long bite. In fact, stability is better than it ever was and for sims run on good hardware run easily as well as Second Life and, in many cases, better. Personally, I experience more lag and crashes in SL these days than I do in OSgrid, especially on my own sims which I know are well resource. Yes, the beauty is I control the virtual server and it costs me a fraction of what LL would charge.

Now for a bit of a downer. Sadly, I do actually think the walled garden grids like InWorldz and Avination will not fair that well. We have already seen a sharp decline in Avination who's renters have probably gone to Kitely and OSgrid, both of which have seen the biggest increase of sims. InWorldz declined sharply at the time Avination was growing back at the start of 2011 but, even though they have recovered a lot they still have not grown beyond what they had before Avination took off. On the other hand even though Avination lost many sims and users they may yet pull up a bit but my money is on grids like OSgrid simply because more people want low cost virtual land and some community more than they worry over content. And anyway, OSgrid is bristling with free and low cost quality content anyway. Not just that but the physics in OSgrid, though far from ideal, are actually reasonably good. InWorldz physics are presently none-existant by contrast and Avination still has only ODE the same as OSgrid although there has been talk of them getting Havoc while InWorldz developers have been talking about PhysX for over a year now. In fact, I think the residents of InWorldz were promised it as early as March last year and it still hasn't happened. Perhaps I should predict that for 2012!

Can I predict anything for Aurora sim?

Actually, No, not really since I have been left largely in the dark about what is happening in that team even though I was invited to report news for them. All I can say is that Revolution Smythe continues along with other team members to patch the code but most of the work done is bug fixing and nothing new and exciting to report. Work also continues on Astra viewer and I was told my ideas about the grid search are in the works. I feel sure something is going to happen soon though. Just a feeling.

Anyway, I think I will leave it to the grid builders to predict for themselves where they are going.

Let me just wish everyone a prosperous New Year.
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Sunday, 25 September 2011

Second Life Lag: Let's Do The Time Warp!

Since the start of the year many sims in Second Life, mine included, have suffered what has been dubbed, Time warp lag. Typically, it comes on like a storm which lasts for five minutes or more. During that time movement is impossible and even chat freezes. It is not the normal kind of lag like running on the spot, slow movement and delayed chat. This is total freeze up and it clears just as suddenly as if nothing had happened. It can happen at any time of day but it's happening more often and is a daily occurrence. Not all sims are affected yet but I noticed that more are reporting the problem where, a few weeks before, they had not experienced this problem at all.

There is a JIRA report on the issue here, and another here but, typical of Linden Labs, unless enough people view the JIRA, vote and comment on it, it gets low priority. So, while this problem affected less sims a few months ago, the numbers have been increasing. What makes this particularly difficult is that support tends to buck pass and simply quote the JIRA issue and Linden Labs is working on it.


Well, be that as it may, it's no consolation to the sim owners trying to get on with their business when the buck gets passed and nothing is resolved and, what's more, the problems are not just limited to lag spikes. In the pursuit of Mesh and the development of Viewer x2/x3 Second Life has been virtually in a state of beta for the past year with weekly server updates causing no end of problems for paying customers from failed scripts to loss of content from the sims. It is hard enough to run a role play game as I do in Second Life and meet the expense (Second Life is expensive!) and then, on top of that, coupe with the problems being forced on us for the sake of the kind of progress Linden Labs believe we or, should I say, they need.

Imagine your a pirate sailing along happily blowing other ships out of the water and suddenly, without warning you boat is stuck like you hit a sand bank. The only reason you know you didn't run aground is because your avatar is frozen too and you can't even post a few words in chat. You are frozen and the mini map may even turn red. If you are lucky you wont actually crash and maybe 5 minutes later you find all is well again and the ship moves off like nothing had happened. Imagine similar happening in a variety of situations. Well, this is what it is like for many in Second Life presently and it didn't just start yesterday. It's becoming a long standing problem along with plenty others for the sake of so-called progress.



Using Open Sim or Aurora we accept it is alpha software and many problems can arise but Second Life is 8 years old and, given the high cost, customers might be forgiven for expecting the foundation of the software to be stable enough to withstand further development. Clearly it is not and rolling out new code every week is taking it's toll. Moreover, it is trying the patience of customers to breaking point which I am sure is contributing to the decline of Second Life.


The Linden Grid has lost over 500 sims in the past year including some well loved old timers. I personally closed two sims several months ago and scaled back because of the lag and other issues I felt are damaging my role play game, loosing me business from my content sales and loosing me players too. I now run just two sims because I want to keep my game afloat or I would close them too. The money saved I now invest in two servers to run both Open sim and a separate Aurora grid for evaluation purposes with a view to moving the game to the open Metaverse eventually or, at least, running it in parallel with Second Life. But I have to say, while the physics in Open Sim is still not on par with Second Life, I do have control over my grids and can be sure they are well resourced for what I pay, and, fact is, I pay a lot less for a lot more.


Linden Labs just don't get it. In my experience few people are excited about Mesh, or Display names, or Viewer x2/x3 but perhaps some techy geeks are and, no doubt, some content sellers looking to make money out of it are. I think there is more excitement about bouncing boobs and wobbly butts in fact but, seriously, the vast majority in my view would settle for less if it means an unimpaired user experience. More is less when it don't work properly and spoils what is tried and tested. And that is a simple fact because less is more if the user is content. Second Life growth has been static for several years and I rather suspect people are voting with their feet and going elsewhere which is not good news for those of us who struggle on.


I, in common with many others in Second Life, run a role play game because that is what I enjoy doing. I engage in scripting, building and content creation but making money is not what I am there for. If I can offset costs then great. It helps a lot. I am able to contribute to the Second Life community at partly my own expense but when I find I am meeting more of my $1000 a month budget due to circumstances beyond my control then I have to question it. I cut back, as I said, several months ago to reduce my SL budget to $600 a month so already LL has lost $400 and, of course, it means less money being spent on content too. I am sure I am not alone in this because I know a lot of people in Second Life including other sim owners and we share pretty much the same experiences and similar views about Linden Labs. Just another fine example of Linden Lab's blind dictatorship can be read here on Soror Nishi's blog.


Linden Labs are profitable at the moment. They made in the order of 100 million dollars profit last year. For my money they could have set up a separate grid "Second Life II" to roll out viewer x2/x3 and Mesh, etc, in their own time. "Second Life I" could have been left on viewer 1x and kept a whole lot of people much happier. People would have then had the choice to move to SL2 when they felt comfortable with it. In time SL1 would close if SL2 gained the bulk of the residents. We all know the horror stories of going on vacation only to find the hotel is still under construction, well, this is how it feels in Second Life these days - a grid still under construction!