Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts

Saturday, 5 January 2013

Second Life's Embarrassing Start to 2013 And More Predictions...

If it wasn't for the fact Linden Lab is headed by a game's industry heavy weight like Robvik Humble I think they could be forgiven for marketing Second Life as a game package on Amazon recently when everyone that knows the beleaguered virtual world and has experienced it would, in the majority, be inclined to say it is not a video game. The general consensus around the blog sphere seems to be that the Lab has embarrassed themselves once again with this move. And yet there are those bloggers that want to forgive Linden Lab for this action on the premise it could work to bring in more people at least. Pretty much all bloggers, however,  have expressed a loud sigh of general disbelief regardless.

Second Life offered free on Amazon. It turned up un-announced and has since been pulled off probably because existing residents noticed the free 1000 Linden dollar. Perhaps the Lab will try it on eBay next.

As we start the year 2013 I will be making a few predictions further on but, given that I had something to say about Second Life last year and the Lab continues to make blunders I ought to look back on it see if I got anything right which I will come to. But I can't let go of the present gaff I noted above without taking a closer look. It does seem a bit incredible that, despite having Rod as CEO, the brass at the Lab didn't consider that marketing SL on Amazon as a video game might be an embarrassing mistake that bloggers were sure to pick up on. On the other hand one might consider it was all thought out and quite deliberate given that Rod Humble has already released a bunch of video games under the Linden Label in the past year and announced Second Life will be marketed on the Steam video gaming site. It does seem Rod makes little or no distinction between his concept of "Shared Creative Spaces" and a video game so why would they not market SL as a game? This appears to be squarely what the Lab is focused on these days.

When Rod joined Linden Lab he told us he was trying to get to know Second Life and now he has got to know it he has decided it is, as mentioned above, a shared creative space which, unsurprisingly, it is a another way of calling it a video game! The users or Residents of Second Life I think view their virtual world differently though. I would say, as a long time resident myself that Second Life is, to all intents and purposes, an endless social-economic soap opera where people can get creative. It has no end goal like a video game has and yet there can be goals set by the residents themselves with either commercial or none-profit motives in mind. It can be viewed as an adult playground if anything where grown-up's play out all kinds of fantasies and express themselves in many ways. The residents or users make their virtual world. It's a labour of endless possibilities that grow out of the collective imagination of the residents. It appears doubtful if Linden Lab executives understands this or if they do they certainly don't treat the residents as partners and yet, in my view and by everything they do, I think residents do demonstrate they are partners by being serious contributors. Linden Lab owns Second Life of course and can do what they please but the product is nothing without the residents who spend money, build the sims and make the content. In fact, the residents who interact with each other breathe life into the product and become an essential part of it. That is the part the company dose NOT own. That is where the partnership comes in and Linden Labs have never looked upon their residents as partners - just paying customers. And paying customers buy video games, right?


PREDICTIONS OF 2012...


Last year I said I wouldn't get carried away with my predictions but I'm rather pleased with myself that the first one actually turned out sort of on the mark. I said Linden Lab would pull out all the stops to try and get Second Life growing again and I could say they did by releasing four new video games. Well, those games were not exactly Second Life applications but clearly the Lab is working on trying to save their shirts. Trouble is Second Life itself is not seeing much of the effort unless you consider Linden realms and Pathfinding tools are a big deal. It appears that the residents are not exactly falling over themselves with excitement though. In any event, if the measure of success is region count then it's been a disastrous year with the net loss of regions rising to 2863 which represents a 12% loss. Even more telling is that user login's have declined too and there are a large number of sims for sale nobody wants as well as rentals with no takers. People are not buying and even the strongest fashion stores are struggling to keep afloat.

Turning now to the open Metaverse the situation is not all a bed of roses there either. OSgrid has seen a sharp decline in recent months after sustained growth through the summer months. Avination too has continued to decline while InWorldz is holding out but not growing. On the other hand new grids are still popping up so, while region counts may be down the number of grids is up - double the number since last year in fact! So, for every new grid that means at the very least a few more people are contributing to the growth of the free Metaverse. I some cases the new comers may even represent a sizable little community even. 

Finding the growing number of grids to choose from as the free Metaverse expands is going to require better support with search and other features suited to the growing market. Above I am showing my test version of a search page that can link grids to the main viewer for login which makes it easy for new users to find grids to visit.

The latest trend amongst grid operators seems to be the offering of free plots on commercial grids to get users in rather than making the low cost sims they offer as the main the sales pitch. However, as usual there is plenty of rivalry between grids with flame wars breaking out from time to time. Generally, though, the Opensim platform code continues to improve although Hypergrid 2 has not materialized yet but, that aside, it is looking likely we will see both the core and forks rolling out better physics engines in the new year which is the good news.

I predicted we would get a viewer with grid search in 2012 and that V1 viewers might be disabled in Second Life. Well, we did get some experiments with new grid management but nothing serious yet. On the other hand Linden Lab did pull the plug on V1 and instructed the TPV developers to drop support for Opensim if they wanted to include the client-side Havoc physics. This led to some dropping V1 viewer support and others like Firestorm saying they would release two versions, one for Second Life and one for Opensim. According to the developers it has become increasingly difficult to include the code changes LL are making to the viewer which includes Pathfinding and server-side rebaking to work all this code into the older V1 model. And yet, there are developers that insist it can be done so some of the viewers with a V1 UI are likely to still get support. These include Singularity and a forked development of Phoenix while the Firestorm team have stated they, themselves, will lay Phoenix to rest.


MY PREDICTIONS FOR 2013...


First up I would predict that InWorldz will become the must see grid of 2013 once they get PhysiX fully working. I say this because the team have already rebuilt the scripting engine making it faster and more efficient. One of the key drawbacks to Opensim has been physics, incomplete scripting functions and problems with border crossings. The InWorldz team look like they have solved all the main issues and are on track to launch seriously improved services in the new year. This I would expect will help get the grid growing again.




 
Demo of PhysX at InWorldz race track

Not to be out done my second predictions is that Kitely will become the top grid in 2013 and will even knock OSgrid from it's present position as HUB of the Hypergrid if HG 2.0 or 2.5 actually , finally, gets the export perm and Kitely actually adopts it and becomes HG enabled. If they don't then I don't expect them to grow that much. I do expect them to grow considerably, regardless simply because they have built a great product that gives value and they have a pretty good track record of contributing to core. They have a good reputation and a very competitive pricing structure.

My third prediction is that competition will hot up between Opensim grids in 2013 and we are already seeing this in the form a Free Land offers which will encourage users to login more often and spend time on the host grids and start to build community. This, in turn, will encourage content sellers to open stores and make sales provided the web front doesn't take customers away like has happened in Second Life with the web Market Place. But, anyway, I do expect more commercial grids to come online during the year and I think free land offers could even be tied to paid premium accounts as an alternative to charging tier. However, I think Kitely already has the edge on this approach and smaller commercial grids will find it extremely difficult to compete unless they have a really dedicated core team to make visitors welcome and, of course, provide some form of regular entertainment, gambling, adult stuff, gaming or get a bunch of role players to bring their theme to the grid.

 
Demo of Bulletsim supports large numbers of objects seen here

My number four prediction is that Opensim core will get a decent version of Bullet physics working but I don't think it will be ready that soon from what I have seen and tried. I am absolutely sure it is going to happen but there is still work to do yet.

In previous years I predicted that a web application to stream Opensim to a web page was likely to happen soon but, apart from the patented version, that SpotON 3D brought out so only they can use it all we have seen is the webGL Cloud Party and something similar that I haven't fully checked out yet called Meshmoon. All the others are basically Unity3D web viewers which, of course, are not likely to ever be able to connect with Opensim girds. In deed, it remains a fact that only Opensim has the technology to build independent but interconnected worlds via Hypergrid at the moment.

Finally, I predict Second Life will continue to slide during 2013. The region loss will continue and with education grants coming up for review and the stagnant state of the real world economy I would not be surprised to see some quite heavy losses in the early year but, like I said last year, the summer months should see a leveling out both for Second Life and Opensim before further heavy losses again for SL at least in the Fall.

Here's wishing all my readers and fellow travelers a Happy New Year.

P.S. If you are looking for textures you can use on Opensim grids then check my top links or click here to visit my Textures page for a list of vendors that allow their textures to be used in both Second Life and Opensim.

Sunday, 9 September 2012

Second Life the Video Game According to Iron Man, Rodvik

They say that even a brick will fly if it moves fast enough and the same might be said of Minecraft's meteoric rise given the way their blocky graphics have caught on with a younger generation brought up playing with Lego. Minecraft came long after Second Life and quickly overtook it in the traffic stakes which can't have gone un-noticed by the Linden Lab bosses who have been struggling for a long time with customer retention issues. Second Life attracts in excess of 10,000 signup's a day, so I have read, but has proved incapable of keeping any more than a fraction of them. If that wasn't bad enough we are now witnessing a steady drop in regions too and that has serious financial consequences when the major part of the Lab's cash flow is from hosting. But, whatever, the Lab has a savour!

The Steam video gaming community web site
Enter Rodvik Humble who came from Electronic Arts where he was vice president and led the EA Play label. I am calling Rod the Savour but others are more inclined to call him the Grim Reaper or the Iron Man sent to see that the dismantling of the virtual trappings of Second Life are handsomely replaced by the functionality of video gaming. However, I would say, on the whole, Rod got a fairly good, if guarded, reception from the Second Life community when he arrived and the hope was he would get stuff fixed and the horrible lag reduced if nothing else but, while there were some improvements amid continuing disruption to the service, it gradually began to dawn on the community that something else was afoot that would amount to a big departure from the traditional focus of Second Life, which is basically a social, economic and role playing culture with no specific aims or goals other than what might be in the mind of the user. The change has come gradually starting with Mesh and some simple quest games on the new Linden Realms. Then came their faltering attempts to roll out Pathfinder tools, and now they announce the Lab's intention to get listed on Steam, albeit very quietly.

Yes, it's full Steam ahead actually but you wouldn't think it for the low key way in which it was announced. Linden Lab's still worries about negative reaction I suppose but they can't gloss over the plan any longer and, in my humble opinion, it seems rather cowardly and rather unfair on paying customers to not be open and clear about things that might effect the many businesses and interests that have been encouraged to build in Second Life at considerable expense to the users over the years.

With hindsight it's not really that surprising though given Rod's background and expertise in video gaming that there is now a clear intent to break into that market especially as it commands tens of millions of potential customers. This was always the problem and it is clear to me that Rosedale had made the decision to break out of the virtual world's recruitment dilemma a long time ago. Even before he rather ungraciously belittled his customers and called them  "broken" people he had sacked a full third of the Second Life work force and dumped one of Mark Kingdom's acquisitions, Avatars United. Three weeks after that Mark resigned and Rosedale took over. He went on to close the teen grid and stop education discounts which some saw as a bid to make SL more profitable for investors - I remember at the time speculation was rife that Linden Labs was being prepared to be sold off. It wasn't of course but at that time no one had any idea what was coming and, on the face of it, things looked much the same. That is, more blunders and U-turns and apparent bewilderment all round following Mark Kingdom's departure.

It can't be denied though that Mark Kingdom failed to do anything that might help maintain the growth the grid had experienced in 2006-7 while the mainstream media were fascinated by Second Life. The news stories usually dwelt on clever young people making money by creating content which attracted many more who might have stumbled at the gate in confusion had they not bought into the vision (Your World, Your Imagination) and saw the potential. Making money was at the heart of the system and a powerful incentive to explore the platform, read stuff and learn how it works. Video gamers, on the other hand, don't generally have any interest in the inner workings of the environment in which they play other than what type of game it is and what the means are to achieve the game's end goal. They hear about a game from their friends or see it promoted on the Steam web site perhaps and with little ado they want in and will spend a little money while it holds their attention. First impressions count a lot and the first impression a video gamer gets of Second Life is, like, what the f*** is this all about?

Video gamers want challenges and goals and are seduced by impressive graphics. Virtual worlds citizens want challenges too but they also want experiences which play on and fire their imagination. Video gamers will move from one game to the next most readily when they complete the levels and achieve it's end goal while virtual citizens will more likely settle into an open ended experience like role playing. Virtual citizens tend on the whole to be very creative as well and many will try to run businesses or none-profit arts and entertainment venues. Education too has been shown to make good use of virtual worlds but Linden Labs has obviously sacrificed that market in favor of gamers they want to court by cutting the discounts. However, it would be wrong to say video gamers wont spend time in virtual worlds at all or that virtual citizens wont play video games ever but not the teaming millions which is what Linden Labs has their sight's on. Bringing in Rodvik Humble to master mind this change of focus might seem a smart move and potentially profitable for Linden Labs in the long term but it could back fire badly because it's uncharted territory really. When did a virtual world platform ever become a video gaming platform before? Mores the point, how do you marry two markedly different cultures unless the intention is to gently let one die off in favor of the newer, and hopefully more profitable one?


Here is where the Grim Reaper jib comes in. I read some time ago that Rodvik Humble had a reputation at EA for being the tough guy and was involved in putting the "Sims" game to rest. This was recently brought up in a post by WADE1 jyr in a SL Forum post and picked up by Darrius Gothly who posted in a blog article, I’m Quite Frankly Befuddled And Wrong...

Rod’s involvement in the Sims at Electronic Arts was as the 'End Game Manager' (Darrius' words), carefully shepherding the very popular title into the history books.

Darrius was blogging about the recent closure of SL Jira for bug reporting which he feels is a mistake and, in fact, all part of Rodvik's grand plan. Closing Jira where residents not only reported bugs - many of which have been on it for years with no resolution in sight - but also tended to rant about the problems. Darrius felt it's value, despite the rants, indeed, because of the ranting, actually served as a gauge for the importance that should be attached to any particular issue by Linden Labs. I agree and would also mention another recent decision to order TPV developers to remove the grid manager from the viewers ostensibly for Havok licensing reasons but dose all seem rather obvious Rod is attempting to blot out all connection with Opensim and as far as the SL Jira is concerned one would imagine he don't want all that ranting seen by the Steam community.



Drone Wars. a Second Life 1st person shooter video game by Sergio Delacruz

Getting back to Mark Kingdom's tenure as CEO of Linden Labs, Mark's focus was to tap into the Facebook millions by dressing up Second Life more as a social network platform, on-line profiles and all that stuff. It was hoped no doubt it might present a more acceptable face to the Facebook minions but it didn't actually go down that well with the Second Life community and got slatted really quite badly. I believe now that Mark had some very good ideas and, while I didn't think the Facebook focus was very smart and I would find it hard to forgive him for the Open Spaces fiasco, I would have to say I supported the release of the viewer code into the open source community which lead to the development of Open Simulator. Mark Kingdom presided over other important ideas as well. In fact, there was a time back when Mark was in charge that they employed people that were actively pursuing interoperability and the ideas we now associate with an open Metaverse. In particular Hypergrid travel grew out of those early attempts to enable teleports between Second Life and an Opensim grid. How this would have benefited Second Life is not clear but if they had made a proprietary version of Second Life server available for sale or on subscription where content was controlled by Linden Labs on central asset servers then SL would have been at the center of the open Metaverse today and probably much more loved than it is. They probably would have kept on growing too.

Well, that is all so much water under the bridge now and the vision of people like Mark Kingdom was taken up by Opensim supporters anyway. The Open Metaverse exist today or, at least, Opensim is the only platform offering the nearest thing to a Metaverse of independent grids and standalone worlds where they may all connect via Hypergrid travel and move content from one place to another. Rod's drive to turn Second Life into a video gamer's platform could well be the straw that broke the camel's back and lead to more SL citizens deciding to cross the divide and explore what Opensim grids have to offer. The fact is they wont be disappointed if they arrive with an open mind and don't worry over the apparent lack of traffic. Much of the Metaverse is by it's very nature hidden anyway. There are some 200 grids with over 100 of them Hypergrid enabled and presently the viewers don't make it easy to find them. We think there may well be more grids and certainly there are education grids behind firewall's and not allowing general public access. The kids though are learning Opensim fast due to that exposure. For ex-Second Lifers Opensim has a huge amount to offer and there is no Linden TOS or video game moguls pushing the video gaming envelope. In deed, there just aren't any mega corp's involved at the world level even if companies like IBM and Intel have contributed server code.

For Second Life role players the Opensim platform can easily match what SL is capable of and do it on a bigger scale at a fraction of the price. RPG's like Gor would easily fit into an Opensim world where enterprising leaders and Ubars could easily set up their own Hypergrid city state as part of the world of Gor. Hypergrid travel makes it easy to travel the Metaverse in search of other Gorean grids and standalones to raid. This would apply equally to many other game themes currently suffering the high cost and the lag of SL. Yes, there is traffic in SL but once a few Gorean or other role play sims establish regions in the open Metaverse more will follow and, anyway, what's to stop anyone expanding into Opensim while keeping regions in SL. This is what I have done and it is giving me time to make themed content and learn all I need to know for the future.

In any event if Rodvik has his way, and he surly will, the regulars of Second Life are going to have to live with an influx of young people who are first and foremost video gamers and probably wont know much about the culture of the existing community or their conventions and tastes. Mores the point they probably wont be adding much to the culture of SL and few will be role players in the sense we know it (the In Character descriptive word and para). I mean, God knows there has always been tension in role play circles when people fail to play by the rules - both the written sim rules and the un-written rules that players generally adhere to. Young video gamers wont buy all that. We have seen it already! Maybe, though, the video gamers wont show too much interest in the rest of Second Life after all although I'm sure some will out of curiosity if nothing else. When they do explore one wonders how they will behave and, in deed, what their expectations will be. I'm pretty sure there will be an increase in tensions and the established citizens might well see any foolishness on their part as griefing.

A lot will depend on the video games being developed with SL tools. I have seen a Doom first person shooter clone which is ok but definitely old school. The lab will undoubtedly develop more games of their own anyway and they have a wealth of royalty free content to work with (The TOS has been changed to read that way. Surprise, surprise!). It could be the Lab is either hoping some individuals will create the next super game on the lines of Sim City or even World of Warcraft mayhem right inside the Second Life grid which then raises the specter of Gold Farming Sweatshops coming to SL. Gold Farming is big business in the video gaming world with actual businesses set up to exploit workers in third worlds countries who spend hours on end gold farming or power leveling avatars for Western clients. It's a business netting hundreds of millions of dollars annually and possibly in the billions world-wide. However, game sweatshops can seriously affect a game's economy by causing inflation and Second Life's economy would almost certainly be highly vulnerable and the virtual experience would surly degrade for everyone.

Rodvik Humble and the Linden Lab directors are taking a huge risk that may pay off but it could go the other way too and be the death of the company. For the past nine years a lot of people have put their heart, soul and money into Second Life and, while the investors would loose money on such a failure, the residents who made the content and did all the creative work will loose a big part of their lives not to mention many small businesses and the community that has grown up around the company. Whatever happens to Second Life I, personally, am not prepared to leave all my eggs in one basket given the huge risks being taken so I am grateful to the developers of Opensim helping us build something far bigger and far stronger than any one company can make. The open Metaverse is our life boat and, as far as I am concerned, the future for virtual worlds.

Wednesday, 1 August 2012

Reaction Grid Out. Opensim HG2 & WebGL on Horizon!

Heritage Key on iPad
Reaction Grid has decided to go all out for their Unity3D web platform just when webGL is making it's debut going one better for it needs no plugin as Unity dose and it could stream Opensim regions right into a web page as demonstrated by Cloud Party without the conversation that is needed to put a region in Unity.




I'm not surprised though that Reaction Grid decided to abandon Opensim in favor of their Unity-based Jibe platform because it must be a lot of work maintaining two platforms, doing all the conversations and if the CEO has his heart in one and not the other then this is to be expected. RG has not been upgrading and keeping up with Opensim anyway so it was almost certainly going to happen eventually.


Gaga visiting the British Museum in Heritage Key grid during last year

Last year we saw Heritage key go the same way after putting more and more effort into Mesh for Unity. Originally, Heritage Key ( formerly the Rezable Greenies when they left Second Life) used Unity to put a showcase platform in a web page to draw visitor's attention to their Opensim grid which amounted to a living History Museum. I found HK after visiting their web site where I registered. I remember at the time though I still had to install the unity plugin.

Heritage Key was a pretty good virtual place with many exhibits ranging from Stonehenge to the Terra cotta Army of ancient China. I can't help thinking if they had stuck with Opensim then NPC bots could have been adapted to add even more life to their living exhibits.


The way in which HG set out to use Unity remains a valid objective for Opensim users regardless and the SpotON3D application - an invention taken from the open source and patented much to the disgust of the wider Opensim community (see this) - that streams a background viewer in a web page dose a similar job although you still have to have the SO3D viewer and application downloaded and installed. Ideally this is not the best way to do things though since there is a heavy download initially which, of course, is the put-off to mass adoption. The objective was always to have a basic first look at an Opensim world in a web page with no more than a light plugin application or, better still, nothing to download at all.



SpotON3D Opensim forked clone on a web page

Recently, we have seen the all new Cloud Party utilizing webGL to open a viewer in a web page. The speed with which it has been developed holds out the promise others will develop a similar webGL application for Opensim although webGL is still only supported by Firefox, Google Chrome, etc. Internet Explorer doesn't support it because Microsoft has stated the application is not secure enough yet.



There has been a call to crowd fund the development of a webGL application published on Hypergrid Business which, if anything comes of it, should encourage interested developers to  give it a go. I, personally, would certainly be willing in contributing money but, anyway,  Ludocraft, the developers of RealXtend - who have considerable experience of Opensim - has included a web application in their RealXtend/Tundra Road Map 2012/13 which aims to put work into the project this fall. Here is a quote from it... 

Bring Tundra to web via a NPAPI plugin - June-September 2012, 1-2 man months Compared to alternative ways to target the web, the NPAPI plugin route is relatively easy and feasible to implement. Some limitations have been identified (due to Qt and Ogre), but the code can be adapted to take these into account.

Their aim is to support their own flavor of Opensim of course which is the RealXstend platform and they are also aiming at the smart phone market but it remains to be seen if their work can be adapted for Opensim in general or even if they will do the work needed. Certainly, webGL dose hold out a lot of promise and there is a good chance that Opensim regions will make an appearance in a web page before too long and when it does I am confident it will boost traffic to the Opensim Metaverse.

Second Life look-alike, Cloud Party webGL viewer


Ideally, I think a webGL application need not be too heavy and I see no need for building tools or the many, many features available in a full viewer. It really doesn't need to offer anything more than the ability to render the scene reasonably well, allow avatar movement and a chat window - perhaps some limited view of a choice of complete outfit changes to view and wear all with a click. A decent AO built in for either gender goes without saying but the visitor should not have to learn too much. We want them to see the world and interact with it and even Hypergrid Teleport around. Once they are familiar and sufficiently immersed they will get a viewer to be able to do more and, in deed, use the grid search function to find more grids to visit. This is my vision how it should all work.

Hypergrid 2

Back in April, Diva Canto (Christa Lopes), joint developer of Hypergrid with Melanie Thielker of Avination Grid, said she expected to be releasing HG2 by the end of the summer so this month of August could be it. It's going to be an interesting experience and I for one am mightily curious how it is going to work.

What we are expecting, apart from a more secure inventory structure, is for content creators to be given the choice whether the content they make, give away or sell can leave their grid or not. Once objects are allowed to leave a grid then their is a high chance they will be copied and possibly redistributed or even sold in breach of the creator's copyright. However, with HG2 putting the decision in the hands of the creator rather than leaving it to a blanket decision for the whole grid dose offer a much more flexible system.

People who distribute Freebies like Linda Kellie who is willing to give her stuff away with no copyright restrictions at all can allow stuff to leave the grid. Other content makers and vendors can disallow it which has the effect of making all grids semi-walled gardens. However, how vendors choose to do business will be the acid test of the system really. Some may offer to deliver goods to other grids they trust while restricting the immediate sale to the home grid in which it was sold. The vendor will have to make it clear what they are prepared to do at point of sale which will probably mean offering some sort of list of grids they will supply too. This is not unlike Total Avatar Shop really as Sunny Whitfield, the owner, is willing to supply on many grids if you buy from her web site and, as far as I know, this has worked out fine.

Vendors might have to work a little harder in Opensim but at least the security will be improved and more options available and that will help build the Opensim Metaverse a lot quicker as new content makers come over to take advantage of this expanding market.

Monday, 28 May 2012

Building Role Play Across The Hypergrid

Fabulous 1001 Nights in OSgrid is a beautiful build and a trip to visit it is well worth the time. Within the city is a bizaar where you can get freebie themed clothes and accessories so the owner has put a lot of though into it. Presently they are looking for a Sultan to run the RPG and promote it - any takers?

Much of what has been written about the open Metaverse gives the impression that there has never been very much user traffic going to the Opensim grids it is made up of and this minimizes the impact they might be having. Most accounts only look at traffic in a few grids - generally the bigger ones of course - but when you take a broader view and look at the many small grids and standalone's out their a much bigger picture emerges and, thus, the impact the Opensim grids are having becomes more significant.

We are already seeing a small explosion of grids and standalone's coming on line. Each new start-up has one or several owners so we can count those as likely regulars online. Seventy HG enabled grids is probably double that number in traffic - about 140. Add next some friends of the owners who may visit and even stay to take part and you can double or even treble that number again. I think even that would be a low number as most people have quite a lot of friends and, dare I add, supporters? Certainly, some grids are the work of long established gaming and role play communities within Second Life and that is precisely the back ground I am come from so I can talk about it from some experience. Communities like mine generally have quite a lot of regular players in SL and it is not too hard to persuade them to register and try the open Metaverse out since they have a place - your place - to get acquainted. If just five or ten of those seventy startup's have established role play gamers to call on then you can add a lot more to the traffic. So, just on a guesstimate, the hypergrid connected mini-grids must collectively stand at around 500 active residents at least and probably a lot more.

Pirate raid on a port in Second Life leads to the capture of the local Pasha and the RP spills over into OSgrid. It could end up anywhere on the hypergrid. A portal region in OSgrid leading to a standalone mega sailing region representing the Caribbean sea or perhaps even the Mediterranean sea and the Barbary coast of North Africa in 1775. And finally back to SL. Never has there been such a great opportunity to expand role play in virtual worlds and reduce costs.
I can, of course, just sift through all the welcome screens checking the stats as shown on my new Teapot viewer at peek and off-peek times and add up all the current online traffic but it's a bit of a chore (I've done it in the past). Anyway, just taking the figure worked out above you get 3 X 140 = 420 which, alone, is greater than any single grid has achieved to date. Now go on adding the casual visitors, the serious travelers and the visiting gamers and role players that have been invited like I have been doing in recent months. The numbers then start to climb. Yes, they are all out there and using hypergrid teleporting to hop from one grid to another. I've even started to call it the hidden Metaverse which I wrote about recently here because that traffic is hardly accounted for. Hopefully though the viewer developer, Armin Weatherwax will give us more ready access to those hidden grids as revealed by the new grid listing functions in Teapot viewer or Kokua and their metrics will start to be better known. Certainly, this is something I have been pushing for over the last two years.

Role play at its best! Here we learn the old Pasha is
on the run in OSgrid but where? And who is behind this raid?
Not all but a sizable number of the start-up's are hypergrid enabled and while a fair few are pitching for the rental market in competition with other grids we are now starting to see grids that do have something specific in mind rather than come-rent-from-me-social-hangout  type of grid. The social/commercial grids like InWorldz and Avination all promote themselves as both hosts and providers of services including currency and economy. Residents are encouraged to build themed regions too which is the basic Second Life model - Your World, Your Imagination. However, the open Metaverse is really a very different animal than Linden Labs grid. Second Life is and always will be a closed grid both for protection from copyright theft and basically to keep the user base firmly rooted in their commercial realm. It's a monopoly and those Opensim grids that use the same model are doing so for the same reasons.

Armin Weatherwax is developing a new viewer grid list function to add, seek out and find more grids. It's now only a matter of time when HG2 and functions like this really start make the Metaverse a truly open and connected market.

There are thousands of ideas for startup's to try and I can think of a 1001 role play ideas right off the top of my head for building a grid that people will want to visit and I think eventually hypergrid will see a huge number of these small standalone's that offer any number of themes starting up. Moreover, the owners will be promoting their venue on the net, in SL, blogging and where ever they can. The more doing it the more people that will be entering the HG connected worlds and traveling about. It's only a matter of time now before the volume is turned up and the market explodes. This is what makes the Opensim Metaverse a very different animal from Second Life and, while I have come to accept there will be commercial closed grids on the open Metaverse, in time, I am convinced they will be dwarfed by the growth of themed startup's just as sure as AOL was dwarfed by the Internet.

Here, the port of Moresh in OSgrid serves as a welcome area for role players into pirate role play and sailing. Themed freebies are found in the local bazaar and a water front tavern offers good ale, help and information. The ship at dock is actually a hyergate portal offering a number of destinations in the network. Just select, board the ship and be teleported there.
The RPG theme, Gor is still quite big in Second Life. It has declined from its high point around about 2009 along with other RPG's as the players have left SL for other MMORPGs on the Internet but it could easily grow as big on the open Metaverse too if enough role players venture over and spend time there. Hypergrid fits perfectly with the Gorean modus operandi because in SL these groups constantly raid each other and engage in slave stealing and trading (all as role play). It would also suit other genre like the Ancient Empires network of regions that collaborate sending war parties to each other's sims and engage in epic battles. Same can be said for many others too including the many pirate sailings sims such as Fairwinds, Ocean Realms and Antiquity. Add to that a raft of other themes from Furries to Steampunk and the potential is huge. Opensim grids are becoming better known in Second Life all the time. I belong to one of the Opensim groups in SL and when I'm there I find the group chat is often alive with people asking for help and advice. And, as sure as you like there will be people around to answer - I sometimes do myself. Grid owners can promote their own game in SL via the Opensim group and other groups they belong to. If they have role play regions already like I do then you have every reason to make the most of it to promote your new world.

Here Lani Global's Dune region in OSgrid offers plenty of free Sci-fi related content. Lani is also the central region of a cluster of other Sci-fi regions which, together, form an association. Presently, they enjoy the highest traffic in OSgrid.

There are problems with Opensim of course. It still suffers weaknesses compared to Second Life especially in the area of physics but in other areas it is way ahead. New people have to face all this and get their heads round it so it's really important that those running mini grids can explain things and ease the visitor's concerns while promoting what they have to offer. Having a good stock of freebies on hand at the Welcome regions is very important too and, presently, this is where you see a serious shortage of clothing that would be expected for the particular theme being promoted. Lani Global in OSgrid has got all the right ideas when it comes to creating what a role play theme needs so a leaf can be taken from her book and grid owners must make or find the kind of things that fit the theme of their game even if it is just enough to get a bunch of avatars dressed up in period clothing. You can give LM's to other suitable stores all over OSgrid and the Metaverse. There is plenty of free stuff around but it's still hard to find all the kind of things you might need for a particular role play game.  And given that role players tend to be very imaginative they also make serious demands for highly detailed clothing and accessories. Some grids like Inworldz and Avination do have some class designers with outlets in their respective grids but presently they are both closed worlds although there is the possibility that at least Avination will open up to Hypergrid once HG2 arrives (expected this summer) and content security improves. I also think some of the others that are presently closed will reconsider it once they see the growth in the traffic it spawns. I guess though as business opportunity increases many of the top designers will turn their gaze to Hypergrid worlds with a renewed interest.
City of Alsium - Roman Role play in OSgrid is set to open soon.

Most role players will go where their friends are and it needs small dedicated groups of players in a particular theme to put in the time to do authentic builds that look good to the eye and make people believe this is an interesting place to spend some time role playing. Visitors wont join a role play game just on the strength of what they see though no matter how good the build. They need to be persuaded to stay and  immerse themselves in the role play and that takes time and effort. Someone must be there. Preferably more than one person needs to be there day in and day out, all hours to welcome and help visitors. Ideally, there should also be some role play taking place so that visitors can look in on it and judge for themselves. Serious role players don't just jump in so you have to remember that. Lookers will say they will come back but usually don't. Serious players might not say too much to start and visit a few times looking around to gauge the RP if there is any so all the more reason to try to keep some activity going near the welcome area if you can.

One way is to build a tavern or bar near the welcome area with a serving maid or dancer to help create atmosphere. Hell, even an NPC dancer and a real avatar can do that. It doesn't take that much really but it does take up someone's time. Like the Internet the Metaverse is 24/7 opening hours. Grids that close for the night or are left unattended can not expect to succeed - even in Second Life players are spoiled for choice so you have to make what you offer look better than the competition. If someone arrives at an empty Welcome region without anyone to actually welcome them then that is probably going to be a brief and easily forgettable experience for them. Constantly changing things leads to confusion for your less regular visitors, and moving the regions about too often just leads to frustration. Even worse is letting visitors land in the sea or under the floor of a building. That is just like, what kind of grid is this?!

Experimenting with airship flyers for possible inclusion of Steampunk elements to the Farworldz grid. Here again gird operators pursuing role play themes need to consider vehicles and scripted combat meters, all of which play a huge part in Second Life role play.

Now, considering HG2 when it arrives, I do actually think Avination could do very well out of it if they open up and we have every reason to believe they will since Melanie Thielker - owner of Avination and an Opensim core developer working with Crista Lopes on HG2 - has gone on record saying they would once the content secruity is improved. If this happens then Avination's vendors will be a serious attraction especially those selling role play goods. The sheer lack of high quality content available to role players is a serious disincentive to joining the open Metaverse as I have already pointed out and Avination could be well placed with very little competition from other grids to take advantage of the opening. There are designers producing highly detailed clothes for role players but you can't expect them to give away all their long hours of work for free and this is where Avination is well fitted to the commercial aspect of the open Metaverse. For small startup's that focus on individual themes then they should be making content or sourcing it for their players anyway to help fill the present gaps. There is lots of good stuff out there though and much of it is free but to gain serious traffic I think we have to start to match some of the fine creations that  Second Life vendors can offer. Low cost sims, great builds and endless land mass alone are not enough - in fact huge areas of empty land just look bad unless it's sea for sailing.  Second Life residents have huge inventories they enjoy. If they can't get some of the same quality content in the open grids when they arrive then I doubt many will stay. That has already been proved to be the case.

News from Kitely Virtual, the cloud-based grid with easy start-up sims at low cost, is they will open up too once HG2 arrives, and to be sure of that they are even working on their own security measures that will further enhance things since Kitely does contribute a lot of code back to core Opensim. Kitely also has plans to introduce Kitley currency and this will certainly provide yet another strong outlet that vendors can have confidence in. I think that between Kitely and Avination as well as some of the smaller but up and coming grids we might just find that the supply of role play related and themed content has a good chance of improving provided they do actually open up to Hypergrid and allow content to go to other grids. In any event my view is that whatever HG2 does I think it is about time that creators had a direct say in what leaves a grid through the permissions system and this seems to be what Kitely is aiming for.

Avination main welcome region today. Clean and pleasant with commercial shops before you and not a freebie in sight. I might add I never met anyone to greet me either and I was left with a sense of it being cold and lacking any community. But I do know Avination has a community but the grid has suffer a big drop in traffic since last year when it went right to the top of the pack for users. Since then it has declined steadily but it still has many of its vendors and a really well developed platform software with easy border crossings and many in house features. It also has its own combat meter.
Above I did some informed guesswork on the true size of the open Metaverse which left out the closed commercial grids. I was concerned only with Hypergrid connected worlds and if you follow Hypergrid Business grid list metrics you can't fail to notice all the new grids coming on line. It's true that it remains difficult to estimate the true size of Metaverse traffic and the way opensim reads this data means that a traveler visiting many grids will register as traffic in each which does distort the figures somewhat and is a diminishing factor but I don't believe it is enough to cast much doubt on my conclusions because all along I have really been under estimating if anything. Fact remains that collectively, the hypergrid enabled grids do form a cluster that attracts more traffic than any single commercial grid does or could ever hope to and it is my view that in the future it will expand into a huge market. At the center is likely to be OSgrid as a HUB with many portal regions that invite travel to a host of small educational and themed role play grids. Kitely, Avination and other startup commercial grids will all be part of it too if they open up. But, crucially, traffic will be shared right across the open Metaverse and it will have that special quality that helped Second Life to grow, lots of small startup grids each building their own worlds. That is the beauty of the Opensim Metaverse, it truly is our world, our imagination from the open source software base on which we build and up.

Formally of Second Life, Darkrose Castle is home to Prince Gabriel of
 Darkrose, the last in a long line. Opening soon in OSgrid this a roleplaying
sim of dark conspiracy and gothic Vampires with an emphasis on storytelling.
If we rely on anyone it certainly is not the overpowering corporate power of a monopoly like Linden Labs unless we chose to join a closed grid that is based on the SL model. There are many contributers to the Opensim Metaverse in so many ways and this is all part of what makes Opensim so different from Second Life. Indeed, I would venture to say it has the potential, if it hasn't been realized already, to be a more creative platform all together.
One of the many city regions of Gor in Second Life. OSgrid has some Gor regions
but links need to be established for exchange RP and raids from SL to OS and HG
and back. Role players in general and Goreans in particular could help to open up
the Metaverse making their Second Life part of a truly global community.


In Second Life there are a whole bunch of regions dedicated to ancient empire building and epic battles. They
interact with each other in Second Life so why not expand to OSgrid and take advantage of lower costs? Here
we show the Athenian Empire of SL but there are many more from Persia to Rome and right across the ancient world.
In the cities you find the training grounds and tournament arenas plus the day to day events that shape the
virtual lives and culture of the Elite, the warriors, the citizens and their slaves.