Showing posts with label Open Simulator Project. Second Life. Show all posts
Showing posts with label Open Simulator Project. Second Life. Show all posts

Friday, 30 August 2013

Extreme Adult Virtual Reality, Oculus Rift & Opensim

It would appear that Oculus Rift has attracted the adult sex industry, which could be taken as a sign that this new technology is definitely going to become big. Sex sells and without it Second Life would probably not have done so well as it did. In fact, the adult section of SL still does appear to be the grid's main growth area while it steadily loses regions otherwise. On the other hand the free Metaverse is not attracting much in the way of adult grids yet but maybe Oculus Rift will help change all that in the near future as Opensim develops further and wily entrepreneurs realize the low cost and other advantages of Opensim to bring immersive virtual sex games to the adult market online.


Sinful Robot, which has become Wicked Paradise for Oculus Rift is one such game and is set in a world where all erotic fantasies are lived in the virtual at a much deeper physiological level due to the highly immersive nature of the technology. Opensim has features which, if properly exploited, could serve the adult trade in a variety of useful ways. Opensim has NPC (none-player characters) for example which are actually proving to be very effective with scripted AI giving them a life of their own. They are cloned from existing avatars so are indistinguishable from other avatars in the scene and, as sexual partners in an erotic fantasy,  NPC's could be adapted for erotic purposes with very little extra work. In deed, NPC avatars might actually be more appealing to guys who worry over the true gender of the online partner they just met in a virtual world. They know, at least, the NPC words and actions are just pre-coded responses to what the user is saying and doing.



Oculus Rift is funded by a very successful KickStarter campaign
to the tune of $2,437,429 when the original
goal was just $250,000.

Van den Bosch, the man behind Wicked Paradise has said Storyline is very important. he told Oculus-Rift blog "We want to generate erotic tension between the player and the virtual characters. You need a solid storyline in order to achieve that. It will be a modern day setting, I think the best way to describe is like an adult version of Heavy Rain but completely designed for virtual reality." Van den Bosch let it be known he has wanted to bring an adult game to the market for a long time "but in the past playing strip poker with Japanese robots was as good as it got." he said. He noticed that there is a lot of fantastically crafted shooters so why not a well-designed adult video game? he thought, and it was when he got to test a very early prototype of the Oculus Rift which, he told OculusRift blog, "blew me away. I immediately realized that Virtual Reality is the perfect medium for a highly immersive adult videogame."

Linden Lab let it be known earlier this year they want to support the Rift and enable the technology in their viewer which might happen later but CtrlAltStudio’s David Rowe, an independent virtual worlds developer, has already released a forked version of Firestorm viewer for owners of the per-release development Kits to experience Second Life and Opensim worlds. However, Rowe told Hypergrid Business blog there are presently some limitations to overcome. "because users are wearing a headset," he said, "they can’t see their keyboard. Asking them to use arrow keys to move around is simple enough, but if they need to type, or enter keyboard shortcuts, it can be hard to do blind." Touching objects is also an issue and, because the viewer uses arrow keys to move, this presents some slight difficulty with the Rift which uses mouselook to change the viewing direction.



Whether the adult use of Rift will find serious use in Opensim worlds is impossible to say at this stage but a lot also hangs on the quality of scripted objects in Opensim like sex beds and toys, and also personal wearables like slave collars, leashes and cuffs which form such a huge part of adult activity in Second Life. Up until recently scripted sex objects in Opensim were still troublesome and lacking the polish found on the Linden grid but there has been a lot or improvements in Opensim in the last year or so and the LSL functions are pretty much complete while Opensim also has it's own scripting functions in the form, OSSL scripting and more specialized functions for NPC's in the form OSSLNPC. In fact, Opensim NPC's are arguably more advanced than anything that Second Life has and users are making considerable headway with AI and ALICE bot to give the NPC'very life-like responses. I have bot's that dance on request and will hold a limited conversation and even recognize your avatar's gender provided you wear a simple HUD which the NPC can communicate with to obtain basic information. It will even remember you and your name if you tell it to the bot. It will also recognize some or your actions provided you use the "/me" function to describe them. I have one bot serving at a bar and another at a table who can actually activate a table function so a drink of choice - the drink you asked for -  will appear. When the drink appears it can be touched and a copy is delivered to your inventory so you can wear it on the hand to simulate drinking, thus completing the picture. It doesn't take a big leap of the imagination to envisage much more sexual activity or even something like a casino croupier dealing the cards and taking bets.


Wicked Paradise will be heavily influenced
by the erotic nature of the
Mass Effect videogame series.
Van den Bosch is developing an adult video game which has predefined aims and goals to arrive at some form of sexual gratification for the user and undoubtedly Opensim NPC bot's could do all that and look good too with mesh skins and clothes but Opensim, like Second Life, is much closer to social media than a video game. Generally, there are no predefined goals in virtual worlds and most things happen on the fly. People meet, socialize, possibly role play, then might engage in cyber sexual activity for which the Rift can add a deeper, more immersive experience. Presumably, some individuals can get close to a pretty NPC bot too. However, to date, attempts to get adult grids going in the Opensim worlds has not been greatly successful. Some have come and gone and most recently at least one Gay community opened Virtual Gay Kingdom and a femdom community, Avalonia Estate Grid where strong women dominate willing male slaves. There is also the moderately successful, Littlefield Grid  which started out in OSgrid and the owner, Walter Balazic still has portal regions there. Littlefield is a BDSM community and stands as an example of development by getting involved with the wider Metaverse community. This is how you get more traffic and, while Second Life can and does provide a steady trickle of the curious which helps to swell the numbers, it would probably help a new adult grid to spend money on serious advertising on the net with targeted Google adds and advertising on the forums and social media that virtual worlds users tend to frequent.


Opensim is open source and so it is completely free to use but traffic will not come to your grid without you expend considerable effort in promotion and expense in advertising. But there are clear advantages in using Opensim and not just it's low cost. It is free from Linden Lab's Terms & Conditions which rule Second Life and has become increasingly restrictive. You set your own Terms or TOS and if you enable Hypergrid access the latest Opensim server code ensures avatars can travel from one grid to another with their full appearance. You will gain visitors and you don't even need to force everyone to registers. In fact, controlling registration while having open borders has special advantages in helping stop griefers.Sex sells! That is well known and it probably drives about 60% of Internet traffic. Oculus Rift looks like adding an exciting new dimension to virtual worlds and video game companies are getting seriously interested. Virtual worlds are well placed to take advantage too and the cost is not that great. It is still early days and the final production model is scheduled to go on sale in the spring of 2014 so plenty of time to set up a grid and adapt features suited to the use of the Rift, especially in the area of adult entertainment.



Into The Free Metaverse...

If you are planning or contemplating setting up your own small world or full grid then look in on the Google Plus community, Opensim Virtual. There you can learn more about the free Metaverse and promote your grid free of charge. Opensim Virtual is a large community of Opensim users from across many grids and  standalone worlds. They are a friendly bunch and very helpful to new comers. I set up Opensim Virtual at the end of 2012 in order to learn more about the Metaverse community and discover it's true extent. I must say, to my delight, Opensim Virtual has been very successful and presently the largest Opensim community on Google plus. Many grid owners promote their grids and tell us about events and role play they support. There is plenty of News to keep up on Merchants too tell us about their virtual wares. Some grid owners have their own G+ communities as well so we are developing across many grids which is in keeping with the whole idea of Hypergrid and a free Metaverse. Come join us. You'll be welcomed!

See my top links for more pages of free textures, resources and vendors with both free and sale items on offer. Check out the Metaverse link to and search for grids and worlds of interest.

Saturday, 5 January 2013

Second Life's Embarrassing Start to 2013 And More Predictions...

If it wasn't for the fact Linden Lab is headed by a game's industry heavy weight like Robvik Humble I think they could be forgiven for marketing Second Life as a game package on Amazon recently when everyone that knows the beleaguered virtual world and has experienced it would, in the majority, be inclined to say it is not a video game. The general consensus around the blog sphere seems to be that the Lab has embarrassed themselves once again with this move. And yet there are those bloggers that want to forgive Linden Lab for this action on the premise it could work to bring in more people at least. Pretty much all bloggers, however,  have expressed a loud sigh of general disbelief regardless.

Second Life offered free on Amazon. It turned up un-announced and has since been pulled off probably because existing residents noticed the free 1000 Linden dollar. Perhaps the Lab will try it on eBay next.

As we start the year 2013 I will be making a few predictions further on but, given that I had something to say about Second Life last year and the Lab continues to make blunders I ought to look back on it see if I got anything right which I will come to. But I can't let go of the present gaff I noted above without taking a closer look. It does seem a bit incredible that, despite having Rod as CEO, the brass at the Lab didn't consider that marketing SL on Amazon as a video game might be an embarrassing mistake that bloggers were sure to pick up on. On the other hand one might consider it was all thought out and quite deliberate given that Rod Humble has already released a bunch of video games under the Linden Label in the past year and announced Second Life will be marketed on the Steam video gaming site. It does seem Rod makes little or no distinction between his concept of "Shared Creative Spaces" and a video game so why would they not market SL as a game? This appears to be squarely what the Lab is focused on these days.

When Rod joined Linden Lab he told us he was trying to get to know Second Life and now he has got to know it he has decided it is, as mentioned above, a shared creative space which, unsurprisingly, it is a another way of calling it a video game! The users or Residents of Second Life I think view their virtual world differently though. I would say, as a long time resident myself that Second Life is, to all intents and purposes, an endless social-economic soap opera where people can get creative. It has no end goal like a video game has and yet there can be goals set by the residents themselves with either commercial or none-profit motives in mind. It can be viewed as an adult playground if anything where grown-up's play out all kinds of fantasies and express themselves in many ways. The residents or users make their virtual world. It's a labour of endless possibilities that grow out of the collective imagination of the residents. It appears doubtful if Linden Lab executives understands this or if they do they certainly don't treat the residents as partners and yet, in my view and by everything they do, I think residents do demonstrate they are partners by being serious contributors. Linden Lab owns Second Life of course and can do what they please but the product is nothing without the residents who spend money, build the sims and make the content. In fact, the residents who interact with each other breathe life into the product and become an essential part of it. That is the part the company dose NOT own. That is where the partnership comes in and Linden Labs have never looked upon their residents as partners - just paying customers. And paying customers buy video games, right?


PREDICTIONS OF 2012...


Last year I said I wouldn't get carried away with my predictions but I'm rather pleased with myself that the first one actually turned out sort of on the mark. I said Linden Lab would pull out all the stops to try and get Second Life growing again and I could say they did by releasing four new video games. Well, those games were not exactly Second Life applications but clearly the Lab is working on trying to save their shirts. Trouble is Second Life itself is not seeing much of the effort unless you consider Linden realms and Pathfinding tools are a big deal. It appears that the residents are not exactly falling over themselves with excitement though. In any event, if the measure of success is region count then it's been a disastrous year with the net loss of regions rising to 2863 which represents a 12% loss. Even more telling is that user login's have declined too and there are a large number of sims for sale nobody wants as well as rentals with no takers. People are not buying and even the strongest fashion stores are struggling to keep afloat.

Turning now to the open Metaverse the situation is not all a bed of roses there either. OSgrid has seen a sharp decline in recent months after sustained growth through the summer months. Avination too has continued to decline while InWorldz is holding out but not growing. On the other hand new grids are still popping up so, while region counts may be down the number of grids is up - double the number since last year in fact! So, for every new grid that means at the very least a few more people are contributing to the growth of the free Metaverse. I some cases the new comers may even represent a sizable little community even. 

Finding the growing number of grids to choose from as the free Metaverse expands is going to require better support with search and other features suited to the growing market. Above I am showing my test version of a search page that can link grids to the main viewer for login which makes it easy for new users to find grids to visit.

The latest trend amongst grid operators seems to be the offering of free plots on commercial grids to get users in rather than making the low cost sims they offer as the main the sales pitch. However, as usual there is plenty of rivalry between grids with flame wars breaking out from time to time. Generally, though, the Opensim platform code continues to improve although Hypergrid 2 has not materialized yet but, that aside, it is looking likely we will see both the core and forks rolling out better physics engines in the new year which is the good news.

I predicted we would get a viewer with grid search in 2012 and that V1 viewers might be disabled in Second Life. Well, we did get some experiments with new grid management but nothing serious yet. On the other hand Linden Lab did pull the plug on V1 and instructed the TPV developers to drop support for Opensim if they wanted to include the client-side Havoc physics. This led to some dropping V1 viewer support and others like Firestorm saying they would release two versions, one for Second Life and one for Opensim. According to the developers it has become increasingly difficult to include the code changes LL are making to the viewer which includes Pathfinding and server-side rebaking to work all this code into the older V1 model. And yet, there are developers that insist it can be done so some of the viewers with a V1 UI are likely to still get support. These include Singularity and a forked development of Phoenix while the Firestorm team have stated they, themselves, will lay Phoenix to rest.


MY PREDICTIONS FOR 2013...


First up I would predict that InWorldz will become the must see grid of 2013 once they get PhysiX fully working. I say this because the team have already rebuilt the scripting engine making it faster and more efficient. One of the key drawbacks to Opensim has been physics, incomplete scripting functions and problems with border crossings. The InWorldz team look like they have solved all the main issues and are on track to launch seriously improved services in the new year. This I would expect will help get the grid growing again.




 
Demo of PhysX at InWorldz race track

Not to be out done my second predictions is that Kitely will become the top grid in 2013 and will even knock OSgrid from it's present position as HUB of the Hypergrid if HG 2.0 or 2.5 actually , finally, gets the export perm and Kitely actually adopts it and becomes HG enabled. If they don't then I don't expect them to grow that much. I do expect them to grow considerably, regardless simply because they have built a great product that gives value and they have a pretty good track record of contributing to core. They have a good reputation and a very competitive pricing structure.

My third prediction is that competition will hot up between Opensim grids in 2013 and we are already seeing this in the form a Free Land offers which will encourage users to login more often and spend time on the host grids and start to build community. This, in turn, will encourage content sellers to open stores and make sales provided the web front doesn't take customers away like has happened in Second Life with the web Market Place. But, anyway, I do expect more commercial grids to come online during the year and I think free land offers could even be tied to paid premium accounts as an alternative to charging tier. However, I think Kitely already has the edge on this approach and smaller commercial grids will find it extremely difficult to compete unless they have a really dedicated core team to make visitors welcome and, of course, provide some form of regular entertainment, gambling, adult stuff, gaming or get a bunch of role players to bring their theme to the grid.

 
Demo of Bulletsim supports large numbers of objects seen here

My number four prediction is that Opensim core will get a decent version of Bullet physics working but I don't think it will be ready that soon from what I have seen and tried. I am absolutely sure it is going to happen but there is still work to do yet.

In previous years I predicted that a web application to stream Opensim to a web page was likely to happen soon but, apart from the patented version, that SpotON 3D brought out so only they can use it all we have seen is the webGL Cloud Party and something similar that I haven't fully checked out yet called Meshmoon. All the others are basically Unity3D web viewers which, of course, are not likely to ever be able to connect with Opensim girds. In deed, it remains a fact that only Opensim has the technology to build independent but interconnected worlds via Hypergrid at the moment.

Finally, I predict Second Life will continue to slide during 2013. The region loss will continue and with education grants coming up for review and the stagnant state of the real world economy I would not be surprised to see some quite heavy losses in the early year but, like I said last year, the summer months should see a leveling out both for Second Life and Opensim before further heavy losses again for SL at least in the Fall.

Here's wishing all my readers and fellow travelers a Happy New Year.

P.S. If you are looking for textures you can use on Opensim grids then check my top links or click here to visit my Textures page for a list of vendors that allow their textures to be used in both Second Life and Opensim.

Monday, 29 October 2012

SecondLife & OpenSim Don't Need Client-side Havok Physics!

According to Firestorm TPV developers you don't need the new generation of viewers with client-side Havok physics to access Second Life or OpenSim grids. In comments on an Hypergrid Business post authored by Maria Korolov, a Firestorm team member, Lette Ponnier answered me when I asked why the viewer could not use different modes to switch between Havok and standard configuration in order to keep the grid manager and enable the viewer to be used for OpenSim grids as before. My point was they would not have to develop two viewers as they said they would in order to comply with Linden Lab's new rules on TPV's. Mode switching would simply change the configuration to switch off the Havok code and all neatly wrapped in a single viewer. Lette Ponnier replied, saying...

"The other point I wanted to clarify concerned Gaga's comments here:

    The OpenSim version of Firestorm WILL be able to connect to Second Life. Users will only need to use both if they want to use tools that require Havok while they're in SL. These will include things like pathfinding capabilities and improvements to rigged mesh upload. If they don't need those, then they will be able to install only the OpenSim version of Firestorm and use it to connect to both Second Life and their other grids. Due to Havok's licensing policies, it is not possible to have both Havok and OpenSim accessibility within the same build. Trust me, the team would have MUCH preferred to do it that way. It wouldn't just be easier on users, it would be easier on the entire team.

        Just to be a lil' more accurate, I should have written *full* pathfinding capabilities above. The current and OpenSim versions of Firestorm have most of them, but there are a few that will need Havok, like viewing navmesh.

        - Lette, of the Phoenix Firestorm Project support team."

Gaga visits Firestorm/Phoenix office in OSgrid which was kindly donated by Walter Balazic of Littlefield regions.


So there you have it, the new viewers are meant for handling Havok and therefore the new video games and tools which is a completely new development and has little or nothing to do with the virtual world of Second Life as we have known it. Indeed, it is probable that most residents will never play the games anyway so will never need client-side Havok. The people who will be most interested, of course, will be low budget and garage video game developers who are looking to make money on their creations. Second Life tools are relatively easy to learn and there is a wealth of content to call on for building, props, vehicles and avatar clothing so getting a game from concept to the market wont take a massive team or too long to achieve. But, with Linden Labs promising to list games on the Steam video games site it would appear they intend to allow content, ie. the video games, to be marketed under their own label and downloadable via Steam which begs the question; what will the owners of Steam be getting out of it?

Well, it is clear enough now where Linden Labs is headed and they will be sure to monetize their new tools and probably even rake a percentage off the sales revenue too. Users are already modifying games in Steam using Garry's Mod application and selling their own mockups which yields a whapping 75% for Steam and 25% for the Modder - as they are known. One assumes then the creators of SL video games will gain even less if Linden Lab wants a cut too and Steam still takes their huge rake. Anyway, be that as it may, the real problem for us dedicated to preserving our virtual worlds is how much more damage will be done to Second Life in the process and will they get their new projected revenue stream into the big numbers before they run out of money and SL sales totally collapse. Well, it is a strong possibility for already traffic numbers are falling and sims are closing at the average rate of a 100 a week now so the outlook is not exactly good.

It does all seem rather incredible though that no matter how many people voice their love of Second Life as it is or was and urge Linden Lab to leave it be and just fix the bugs and lag they are intent on surging ahead at any price and taking the old platform with them. One wonders just how much of SL will still be around in two or three years from now or maybe LL are just quietly letting to old cash cow die as they strive to get out of the virtual worlds business and into the lucrative video games market.

Yeah But, Nooo But!

Rod Humble seems relatively unfazed by the decline of Second Life and recently hinted at something big for their virtual worlds on the horizon so are we looking at a case of great expectations or a smoke screen to reassure those residents thinking of packing their bags? Well, perhaps it's not a smoke screen for I have heard a few things on the grape vine that intrigue me. Rod has made a few noises about "investing in virtual worlds" which has lead to some loose speculation that he could be planning a new pricing model possibly using cloud technology and there was mention of expanded regions which has to be borrowed from Opensim and AuroraSim. Anyway, the jury is still out I guess but whatever Rod does he had better get a move on and do something to stop the increasing rate of decline for the gate has been left open and the sheep are already bolting!

Humble's Bundle

Others have already blogged heavily about the new video games from LL but for the sake of readers that don't know anything about them I will wiz briefly through them. Yes! the good news is that Rod Humble has finally started to show us what he has been keeping up his sleeve since he joined Linden Lab and that includes three new "Virtual Spaces" games (as Rod choose to call his new brand of Metaverse) including a Minecraft clone with physics no less and some kind of authoring game. The titles are Paterns which is the Minecraft look-alike and is in early development. Next up is Creatorverse, which is destined to release on iPad. This one is a 2D sandbox game in which players create shapes that are brought to life with physics. The idea behind Creatoverse is that whatever you make, mazes, puzzles, etc, can be uploaded to a cloud and downloaded by others to edited or play as they are found. Third up is Dio, which is a room creator where players can construct an adventure or develop an interactive wedding album perhaps. Finally, there is Versu which has been developed by the LittleTextPeople studio that was bought up by Linden Lab earlier this year. Interactive fiction author, Emily Short and The Sims AI designer, Richard Evans are the people behind Versu which is basically a set of storytelling tools where players assign motivations to characters. These characters then respond to players actions. If murder mystery, tales of romance and dating games are your cup of tea then this will surely be one for you.

Sunday, 29 April 2012

Latest Zen Viewer Includes Grid List/Search

Zena Juran, developer of Zen viewer, has added the grid listing function from Armin Weatherwax's Teapot viewer. Zena is maintaining the same list as Armin currently but it appears she has coded in the means by which grid owners can add their theirs. Zen is v3 based with a V1 feel to it and is gaining popularity amongst Opensim users.

I have been pushing the Imprudence team for over two years to upgrade the grid list and replace it with a searchable back-end database that grid owners can add theirs too. Armin Weatherwax took up the challenge recently and has release several versions of his Teapot viewer as he upgraded the functions.

So far good progress has been made but getting to the stage of being a searchable list may take some more time yet. In any event I welcome Zena's version in Zen. For many of us there is a strong belief that Opensim needs it's own viewer with features tailored to the open Metaverse and the grid listing and searching functions are not only very helpful in finding grids but it send a powerful message that the open Metaverse can stand on it's own without slavishly following whatever Second Life rolls out.
























Download Zen 3.3.3.0 here

Thursday, 10 February 2011

Growth of Opensim & Hypergrid Progresses

I did a rough count of Opensim traffic on the top grids back in September and got a figure of around 600. This month for the same sample I got a figure of around 1200 which is double. I don't claim this very rough count says that much but it dose show considerable growth in recent months. Most remarkable of all has been the rapid rise of Avination, a new grid launched by Melanie Thielker (also known as Melanie Miland), a core Opensim developer.

Avination has come from no where to a peek traffic average of around 220 online in just one month which is unusual when many grids are still struggling and yet have been around for a long time. This has sparked some negativity on the forums however - mostly from supporters of other grids worried they will loose residents - but that has done nothing to dent it's growth.

I noticed that Avination traffic has grown rapidly from around 35 online when I joined and quickly increasing to 165 peek about a week or so ago. At the same time InWorldz had dropped from 233 peek for the same period to 157. Meta7 dropped from a peek of 53 online to a peek of 29. There was not much change to OSgrid during this time so Avination seems to have gained some users from both InWorldz and Meta7 but I think they have probably gained more from SecondLife and the Internet. Over all though I think it shows an increase in traffic for Opensim grids in general since both InWorldz and Meta7 seem to have recovered some ground now even while Avination continues to grow. This is in stark contrast to Second Life which remains static.


Naturally, I had to go visit Avination but first I checked their web site which
proved easy to navigate and informative. I registered a name. Gaga Gridlock (couldn't get gaga gracious *sighs*), added the login URL to my Hippo viewer and arrived. No one was there to meet me but the grid did have 65 people on it. So I looked around and it proved average. It was bit laggy but at least I didn't need freebies to dress up. The avatar I got to chose was actually quite good for my visit (see pic) and I didn't need to race to find freebies to deal with the usual ruthed avatar.

I found some good brand names from SL there so that was a good sign and it was clear enough, the owners of the grid wanted to give maximum protection to them. I still didn't meet the rude person everyone was ranting about above on the forums so I put that issue down to anti-Avination propaganda. I set off to explore and as you see from the pic the builds aren't half bad. Seems lots of people are beavering away constructing and as the sims are relatively cheap at $40 and free setup that was not surprising. I did have a problem with search initially but this was down to Opensim viewer because search worked fine when I returned using Imprudence.

Hypergrid; Important Update!

Diva Canto (Opensim developer, Crista Lopes),added an OutboundPermission configuration setting to the HGInventoryAccessModule in the Git ‘master’ branch of Opensim.  Setting this to false prevents foreign Hypergrid visitors to a local grid from taking assets back to their home grid.

This news was published on Justincc blog.

The most secure grids are walled gardens which prevent content being removed to another grid and mwhere it might be copied. Adding the new setting effectively makes HG grids walled gardens too but still allows avatars to visit with their full appearance and clothes drawn from their home grid. Thus, with the new setting, nothing is exchanged between grids during HG travel.

According to Hypergrid Business blog...
The way it works is that you - or the hosting company running OpenSim for you - have to set the "OutboundPermission" setting to "False" in OpenSim’s HGInventoryAccessModule. The setting applies to all the regions running under that instance of OpenSim. Typically, each instance of OpenSim would handle between one and four regions, but it can go higher.

According to Lopes, this is just the first step towards having asset security on the hypergrid.

"I did it now because ScienceSim is planning a big event," she said."A lot more will be coming regarding these kinds of policies."

Melanie Miland, owner of Avination grid, and Opensim developer working with Deva Canto has said in another topic on SLU, "Avination, is anyone there yet?"
And, to confirm, I work pretty closely with Diva Canto, who I will meet up with on February 24th. That will be our second real life meeting. The first time we put our heads together, Hypergrid 1.5 was the result, this time, I'm hoping for a push towards HG 2.0.
I do promote the secure Hypergrid; Avination is not a walled garden by choice. However, to keep the work of our creators safe, we can't, with the cuRrent state of HG security, safely enable hypergridding in Avination. Rest assured that, once it can be done without inviting wholesale permission exploits, it will come to Avination.

No one can say how this will work out yet and it wont be available until the next general release of Opensim, by which time it is sure to be much more developed, but it is as well for content creators to be aware of the progress and consider how it might help them grow their business on the free metaverse as it becomes more secure.

On the face of it, it may not seem helpful to content vendors if their virtual goods can't leave the grid in which they are sold but the important thing to remember is that someone came from another grid via Hypergrid teleport and was able to buy something and that means a bigger consumer base since you are no longer limited to your own grid's population (I have read elsewhere that HG grid owners are reporting that 50% of their traffic is via HG links). However, the question remains; Why would someone buy something they can't take away with them?

My thoughts are that stores will have access to a much bigger market via Hypergrid and I would want to find out which grids I could trust with the stuff I sell. It's unlikely I would trust a standalone but a reputable grid with a good track record and policy should present no problem. If I already have an outlet on the customer's home grid then that should make it easy but, given that I have some accounting record on my off-world server, or should have, then I should be able to make the goods available provided the grid is on my trusted list.