If it
wasn't for the fact Linden Lab is headed by a game's industry heavy
weight like Robvik Humble I think they could be forgiven for marketing
Second Life as a game package on Amazon
recently when everyone that knows the beleaguered virtual world and has
experienced it would, in the majority, be inclined to say it is not a
video game. The general consensus around the blog sphere seems to be
that the Lab has embarrassed themselves once again with this move. And
yet there are those bloggers that want to forgive Linden Lab for
this action on the premise it could work to bring in more people
at least. Pretty much all bloggers, however, have expressed a loud sigh
of general disbelief regardless.
As we start the year 2013 I will be making a few predictions further on but, given that I had something to say about Second Life last year and the Lab continues to make blunders I ought to look back on it see if I got anything right which I will come to. But I can't let go of the present gaff I noted above without taking a closer look. It does seem a bit incredible that, despite having Rod as CEO, the brass at the Lab didn't consider that marketing SL on Amazon as a video game might be an embarrassing mistake that bloggers were sure to pick up on. On the other hand one might consider it was all thought out and quite deliberate given that Rod Humble has already released a bunch of video games under the Linden Label in the past year and announced Second Life will be marketed on the Steam video gaming site. It does seem Rod makes little or no distinction between his concept of "Shared Creative Spaces" and a video game so why would they not market SL as a game? This appears to be squarely what the Lab is focused on these days.
When Rod joined Linden Lab he told us he was trying to get to know Second Life and now he has got to know it he has decided it is, as mentioned above, a shared creative space which, unsurprisingly, it is a another way of calling it a video game! The users or Residents of Second Life I think view their virtual world differently though. I would say, as a long time resident myself that Second Life is, to all intents and purposes, an endless social-economic soap opera where people can get creative. It has no end goal like a video game has and yet there can be goals set by the residents themselves with either commercial or none-profit motives in mind. It can be viewed as an adult playground if anything where grown-up's play out all kinds of fantasies and express themselves in many ways. The residents or users make their virtual world. It's a labour of endless possibilities that grow out of the collective imagination of the residents. It appears doubtful if Linden Lab executives understands this or if they do they certainly don't treat the residents as partners and yet, in my view and by everything they do, I think residents do demonstrate they are partners by being serious contributors. Linden Lab owns Second Life of course and can do what they please but the product is nothing without the residents who spend money, build the sims and make the content. In fact, the residents who interact with each other breathe life into the product and become an essential part of it. That is the part the company dose NOT own. That is where the partnership comes in and Linden Labs have never looked upon their residents as partners - just paying customers. And paying customers buy video games, right?
PREDICTIONS OF 2012...
Last year I said I wouldn't get carried away with my predictions but I'm rather pleased with myself that the first one actually turned out sort of on the mark. I said Linden Lab would pull out all the stops to try and get Second Life growing again and I could say they did by releasing four new video games. Well, those games were not exactly Second Life applications but clearly the Lab is working on trying to save their shirts. Trouble is Second Life itself is not seeing much of the effort unless you consider Linden realms and Pathfinding tools are a big deal. It appears that the residents are not exactly falling over themselves with excitement though. In any event, if the measure of success is region count then it's been a disastrous year with the net loss of regions rising to 2863 which represents a 12% loss. Even more telling is that user login's have declined too and there are a large number of sims for sale nobody wants as well as rentals with no takers. People are not buying and even the strongest fashion stores are struggling to keep afloat.
Turning now to the open Metaverse the situation is not all a bed of roses there either. OSgrid has seen a sharp decline in recent months after sustained growth through the summer months. Avination too has continued to decline while InWorldz is holding out but not growing. On the other hand new grids are still popping up so, while region counts may be down the number of grids is up - double the number since last year in fact! So, for every new grid that means at the very least a few more people are contributing to the growth of the free Metaverse. I some cases the new comers may even represent a sizable little community even.
The latest trend amongst grid operators seems to be the offering of free plots on commercial grids to get users in rather than making the low cost sims they offer as the main the sales pitch. However, as usual there is plenty of rivalry between grids with flame wars breaking out from time to time. Generally, though, the Opensim platform code continues to improve although Hypergrid 2 has not materialized yet but, that aside, it is looking likely we will see both the core and forks rolling out better physics engines in the new year which is the good news.
I predicted we would get a viewer with grid search in 2012 and that V1 viewers might be disabled in Second Life. Well, we did get some experiments with new grid management but nothing serious yet. On the other hand Linden Lab did pull the plug on V1 and instructed the TPV developers to drop support for Opensim if they wanted to include the client-side Havoc physics. This led to some dropping V1 viewer support and others like Firestorm saying they would release two versions, one for Second Life and one for Opensim. According to the developers it has become increasingly difficult to include the code changes LL are making to the viewer which includes Pathfinding and server-side rebaking to work all this code into the older V1 model. And yet, there are developers that insist it can be done so some of the viewers with a V1 UI are likely to still get support. These include Singularity and a forked development of Phoenix while the Firestorm team have stated they, themselves, will lay Phoenix to rest.
MY PREDICTIONS FOR 2013...
First up I would predict that InWorldz will become the must see grid of 2013 once they get PhysiX fully working. I say this because the team have already rebuilt the scripting engine making it faster and more efficient. One of the key drawbacks to Opensim has been physics, incomplete scripting functions and problems with border crossings. The InWorldz team look like they have solved all the main issues and are on track to launch seriously improved services in the new year. This I would expect will help get the grid growing again.
Demo of PhysX at InWorldz race track
Not to be out done my second predictions is that Kitely will become the top grid in 2013 and will even knock OSgrid from it's present position as HUB of the Hypergrid if HG 2.0 or 2.5 actually , finally, gets the export perm and Kitely actually adopts it and becomes HG enabled. If they don't then I don't expect them to grow that much. I do expect them to grow considerably, regardless simply because they have built a great product that gives value and they have a pretty good track record of contributing to core. They have a good reputation and a very competitive pricing structure.
My third prediction is that competition will hot up between Opensim grids in 2013 and we are already seeing this in the form a Free Land offers which will encourage users to login more often and spend time on the host grids and start to build community. This, in turn, will encourage content sellers to open stores and make sales provided the web front doesn't take customers away like has happened in Second Life with the web Market Place. But, anyway, I do expect more commercial grids to come online during the year and I think free land offers could even be tied to paid premium accounts as an alternative to charging tier. However, I think Kitely already has the edge on this approach and smaller commercial grids will find it extremely difficult to compete unless they have a really dedicated core team to make visitors welcome and, of course, provide some form of regular entertainment, gambling, adult stuff, gaming or get a bunch of role players to bring their theme to the grid.
Demo of Bulletsim supports large numbers of objects seen here
My number four prediction is that Opensim core will get a decent version of Bullet physics working but I don't think it will be ready that soon from what I have seen and tried. I am absolutely sure it is going to happen but there is still work to do yet.
In previous years I predicted that a web application to stream Opensim to a web page was likely to happen soon but, apart from the patented version, that SpotON 3D brought out so only they can use it all we have seen is the webGL Cloud Party and something similar that I haven't fully checked out yet called Meshmoon. All the others are basically Unity3D web viewers which, of course, are not likely to ever be able to connect with Opensim girds. In deed, it remains a fact that only Opensim has the technology to build independent but interconnected worlds via Hypergrid at the moment.
Finally, I predict Second Life will continue to slide during 2013. The region loss will continue and with education grants coming up for review and the stagnant state of the real world economy I would not be surprised to see some quite heavy losses in the early year but, like I said last year, the summer months should see a leveling out both for Second Life and Opensim before further heavy losses again for SL at least in the Fall.
Here's wishing all my readers and fellow travelers a Happy New Year.
P.S. If you are looking for textures you can use on Opensim grids then check my top links or click here to visit my Textures page for a list of vendors that allow their textures to be used in both Second Life and Opensim.
I found the Amazon Ad to be very enlightening, as I went onto SL last night for the first time in months, researching a post. I was on Hobo Island, owned by the most excellent Thinkerer Melville, where I had a loooong conversation with a very pleasent, but bewildered gamer. He asked me where you could earn money- not that he was looking for money trees or a job, he didn't know what that meant. He thought that, like a game, every region of SL would have a a clue or maze, or some oppurtunity to earn Linden dollars, like the ads for Linden realms said you could.He was very funny and resourceful,; he'd already scored a wonderful free meerkat avatar with a BIG space gun, he had a drink in his hand,a few linden dollars in his pocket, lots of computer saavy, was all ready to play the game, and somehow he had wound up on this most philosophically oriented of regions, that gave you a notecard every three feet telling you NO WEAPONS!! I wonder how many other gamers are wandering around SL trying to find a place to participate in something they understand. It is a very sad comment on Lab management in my opinion. I would say your predictions about SL's continued decline are spot on! And I wondered, is there a correlation between the people leaving the bigger OpenSim grids and all the little grids opening up? Who exactly ARE the new grid owners- ex SL or ex Avination? It was just a thought. Luv the post!
ReplyDeleteHi Gaga,
ReplyDeleteWe're currently working on building a multi-grid marketplace with Export permission on sold items so that merchants can decide if their wares can be transferred outside of Kitely.
I think that with our free region offering (which can be used for building shops) and our upcoming marketplace, merchants wanting to sell to the metaverse will have a hard time finding a better alternative.
I must add for my small part that kitely is very cool-)) The forums are sseing some good new activity http://forums.kitely.com/index.php and I believe Ilan and his team are spoton with a great business model. I know I am holding onto my account and looking forward to the market and participating as I can.
ReplyDeleteI have to agree that if [or when] kitely connects to the hypergrid it will make a fantastic gateway hub. The simple ease of getting a region up and running as well as import/export of worlds [oars] is wonderful.
I believe in Kitely and inWorldz too, of course. They are both close to my heart. But you forgot Cloud Party..... That world is newborn and a dark horse but I love it already *Squishiehuggs* <3
ReplyDeletewow, very informational post and thank you for the insight into SL. while i haven't logged into SL for over two years, it will always be the place i started and will always be where i discovered this wonderful creative outlet
ReplyDeleteas you know, i'm a massive fangrrl of Kitely and it's taken me a while to really see how they fit me and i think that may be the same for others. they do behave very much like a private server, at least for what i do and i whole heartedly agree taht once HG gets implemented and they are open to the "world", it will change how OpenSim is used
from having gone from a 19 mixed sims and $2920 a month inSL, to $175 a month with Reaction Grid, to $160 a month with SimHost, and now $35 a month in Kitely for way more capacity than i ever imagined, it's been a heck of a ride!
2013, what will it bring - i sure hope BulletX and HG =)
Ener we are out of sync! U are too late and I have already moved on :D:D ---> Cloud Party ;)
ReplyDeleteNo im still in Kitely too of course. I just fell in love with Cloud Party and cant help myself :O)
u just broke my eyes with these colors,how do u expect people to read this if our eyes are exploding on this blog?
ReplyDeleteI don't have any problem seeing this page and no one else has complained. I guess we are not all made the same.
DeleteVery hard to read crying
DeleteI gave up on Second Life a long time ago because I couldn't complete the tutorial since I "flew" away, and then couldn't figure out how to get back on the path.
ReplyDeleteAlso, I ran way too slow on my computer. Just wasn't into it.
second life is just a game to me. it's not a virtual replacement for my life. I log in and do things I can do in other games more or less.
ReplyDeleteI left SL after they removed casinos. Now making money is almost impossible.
ReplyDeleteI can buy nothing and I don't want to spend real money.
Maybe I'll get back if roulettes are re-introduced in the game.
Otherwise I don't bother if they close this (useless) sim.
Well I am sure mobile devices have cut into the babby boomers that made SL the Big Grid it is. i have found customer service has been 400 times better this year. With most things addressed by a ticket was handle 2 hours. The key is to check with live chat and get the right direction some times.
ReplyDeleteas far as other Gridz Inworldz is and does not want people that will compete against there dear friends that have helped them. from the Big three taking away your freedom of speach. Or to Staff giving out your Sim info if you return a item.
It is truly a wonderful place to say Hi and wave to the Elf clan but.
Inworldz strictly imposes there Moral beliefs on you.
So After a year of trying to get a market going in Inworldz I have taken time to expand in SL.
Somewhere over the rainbow. SL. has it issue with efferent affects of the gamer crowd.
But has never taken away our freedom to create a market or freedom of speech.
I have heard others say that Inworldz has been censoring their user forum but I don't know the facts. At the same time recent events at Osgrid seem to tell the same story which is disappointing given that was the grid I called the HUB of the hypergrid where all roads lead to Rome, so to speak. However, all said and done one of the great things about Opensim and the free Metaverse is that you can move to another grid or set up one of your own. You can set up a small world even with maybe a two or more regions and run it with an open door hypergrid connection thus giving travelers from all over the Metaverse the opportunity to visit your world. No one need be held in a straight jacket any more by Linden Lab or those grids that become power crazy. The free Metaverse is the one thing that is growing even if individual grids are coasting along. I think in a few years Second Life will be dwarfed by the open Metaverse!
ReplyDeleteI still think Entropia Universe its a better option. Even though it has its flaws too
ReplyDeleteI just came back to SL after a few years and it is really worse than ever.
ReplyDeleteLow population. The population that is still left seems to be 'escorts' pushing sex webcams.
There are still huge heavy duty gambling casinos in operation. They can call them what they may, and LL can turn a blind eye, but they are gambling casinos.
Last but not least, it is impossible to get land other than rentals. That is, unless you want to pay hundreds of dollars for a 1024m badly situated piece of trash.
Even the rentals are terrible. Prefabricated, unnatural looking.
I do not see how new users would be willing to pay for this, or old users would want to return.
The only progress I have seen is in the way avatars look. Mesh does make everything look nicer.