Showing posts with label InWorldz. Show all posts
Showing posts with label InWorldz. Show all posts

Saturday, 8 September 2018

Crossing Virtual Worlds: The Elf Clan from InWorldz to OSgrid

When InWorldz grid collapsed it left a lot of residents homeless. In fact, they had just four days notice the grid would close so very little time to pack up and take what they could. Fortunately, they found plenty of welcoming Opensim grids only too pleased to take them in. Few returned to Second Life so it was of great interest to me to find out how some of them were settling in.



I had heard of the Elf Clan fantasy group before and I was aware they had been a strong supporter of InWorldz almost from its very early days. I contacted Wayfinder, an Eldar of the clan, and he told me the founders of Inworldz were friends of his and he could have joined them as a founder himself originally but he chose not to. However, Second Life was proving just too expensive for them and Inworldz would turn out to cost a lot less. He told me "While it was virtually unknown at the time, we saw potential in the grid and decided to move there."

I asked if they had considered returning to Second Life after Inworldz closed and the response was an emphatic no and he continued, "We never really considered returning to Second Life. Well, we did:  the answer was a unanimous, resounding no.  The prohibitive costs and one-sided TOS makes that platform what we consider to be a 'bad investment' for non-profit, themed groups.  Understandably Elf Clan has had enough of bad investments."


I wanted to know why they decided to move to an Opensim grid but I though it would be better to find out more of the history of the clan first and Wayfinder enlightened me, "We started out on Second Life in November 2004. At that time SL was still relatively small.  I originally intended Elf Clan to be a friendly 'small family' of Elves.  We started out with 12 people in the group.  Within a couple of weeks we hit 50.  Within a couple months we reached 500 (this was at a time when the largest fantasy group had 100 members).  We were the first fantasy group to reach 1,000 members. Elf Clan's unexpected growth was unprecedented (it surely surprised me).  It was pretty much a snowball that just kept rolling.  Before long I was the unintentional founder of the largest themed group on the grid, and I was still pretty much a newb."

When Elf Clan joined Inworldz it consisted of 14 regions, 13 of which were company-owned. Special arrangements were made with the founders to obtain "early-adopter" region discounts, for which they would help promote the grid (a common practice in the computer field). "Elf Clan came to Inworldz in May 2010 and brought their friends and those friends brought their friends.  Within 30 days Inworldz grew to 200 regions. Within 60 days 500 regions. They hit 1,000 regions by the end of the year. The snowball effect all over again." Wayfinder said.

"We hadn't really considered leaving Inworldz prior to its collapse." he went on, "While there were some significant problems, all grids have problems.  Inworldz itself was visibly declining, but Elf Clan was in the process of a membership / land push and had grown 33% in just 90 days.   We were thriving as  group when the sudden news came that Inworldz was going offline-- somewhat crushing news to all of its members (to put it mildly)."

Elven Forest
Returning to the matter of why the Clan decided to move to Opensim I asked if they knew much about it and if they were familiar with Hypergrid and he answered, "I thought we did... but we really didn't.  In a way the closing of Inworldz has been a blessing for our group in that area.  While we were doing reasonably well on Inworldz, things felt somewhat "stagnant" due to the declining population, exiting merchants and lessening active participation.   We were not well-acquainted with Hypergrid and considered it a huge security risk.   That is what I now consider 'closed wall mentality'".

"Once people open themselves up to the concept of creating and giving things to others for the joy of it (or selling, whatever one wishes)... the Hypergrid opens up a vast world of adventure." he told me, "There are still a lot of things that need to be ironed out (I am personally not a big fan of the "suitcase" concept). Both OpenSim and the Hypergrid are growing.  It is far from perfect... but then after all these years group chat on Second Life still doesn't work properly.  So in all things, one accepts the negatives along with the perks.  I am absolutely thrilled with the idea of VARs, OARs and IARs.  Moving beyond that limiting 256m postage-stamp land limit is wonderful.  (256m is fine for a personal home land, but one does like to stretch out a bit.)"

I understood Elf Clan is a group of associates rather than a particular RPG in itself so I asked about the set up and the various associated groups that do organize role play and he explained, "Elf Clan started from the beginning as a themed group rather than role-playing.   That was out of desire to provide people a more relaxed environment in which they could "dress up" but not necessarily portray a part.  We eliminated the requirement to be "in or out of character"... and just let people be who or what they chose.   This created an atmosphere where people felt more like a friendly community and have lots of fun "shape shifting"-- being whatever character they feel like at the moment.  Myself for example:  I play the part both of High Elven and a tiny dragon... depending on my mood that day.  Both parts are very different in personality and I am told I significantly "role play" both parts... but to me it's more like pretend and just having fun.  I naturally  tend to take on the personality of the avatar I am wearing, so enjoy the concept of "theme" rather than specific role play.  Many of our members feel the same-- which is part of what attracted them to Elf Clan."

DWAGONS KEEP

...Elf Clan decided on a G-rated, family-friendly mode from the start... which surprisingly attracted a lot of people.  To this day people comment on that being one of the reasons they stay with our group:  they like that kind of environment.  We started out as a Tolkien-style fantasy theme (with a bit thrown in) but over time have expanded that theme to include other areas of fantasy, science fiction and Steampunk.   Considering the nature of those genres, that gives people a lot to choose from in setting up their lands and avatars.

...We have had affiliate groups join us in the past.  Most notably is the WAAUGH!... a group of Orks (note: Orks not Orcs!!!) lead by Big Boss Schlitzie Martini.   They latched on to Elf Clan almost the moment we set up our first sim, were (by their own claim) the first inhabitant of Elf Clan lands-- made it their home land and over the years proved to be our greatest allies (Elves and Orks, who would have imagined?).   We have to date enjoyed three great wars with the Orks, during which great fun was had by all.  Of course the Orks won all three wars.  Just ask them.

...Other role playing groups have been Chanwood (medieval fantasy based to my understanding), and while not currently part of Elf Clan itself: Star Trek Experience... who have been good friends for quite some time now.   Now that Elf Clan is expanding to the Hypergrid there is the possibility of more individual groups becoming official affiliates of Elf Clan.  All that is required is to abide by the Elf Clan Charter (present on our website), and hang a banner at the landing point.  Beyond that, each land owner is sovereign over their land, as has been the way since the beginning of these virtual worlds.  They are free to choose whatever theme, role play or genre they prefer within the published family-friendly guidelines.  We even encourage special requests if a new theme is desired.

Have you started to establish a network across Hypergrid with other Elf Clan role players, I asked and he replied, "Inworldz has been offline for a bit over five weeks... so we're still just trying to set up the foundation of things.  It took us some time to research other grids and learn about OpenSim, the Hypergrid, VARs, OARs, IARs etc... which was fairly new to us in detailed concept.  Bit of a learning curve, but not bad.   However we have set up an affiliate program presented on our website (http://elfclan.spruz.com) and people are starting to join that program."

I understand you had help from Digiworldz and Kitely but what made you decide to set up in OSgrid, I asked and again I got a detailed reply, "The folks at Kitely, DigiWorldz and 3rd Rock all three have been very friendly and welcoming.  We could not have asked for warmer welcome, better assistance, or people who answered our questions with spot-on tech... not to mention just basic friendship.   We hope to have our members set up affiliate regions on all of these grids."

...Regarding OSgrid... the most unexpected thing can press the right button at the right time.   Long-time Elf Clan member Koni Lanzius had been only partially-active on Inworldz Elf Clan for quite some time.  I knew she had set up home lands on OSgrid and was spending most of her time on that project.  I had visited them from time to time, but it was in earlier days, the lands were laggy, very buggy, and I was still Inworldz-closed-grid mentality.  I honestly never paid it much attention-- although in reality she was accomplishing some amazing things there.

...After Inworldz self-destructed Koni mentioned, "You know, you could set up your own region server on OSgrid and have total control over your lands... and own a VAR as well."   That's all it took. The light went on, the bell rang, and for the first time (now that we were looking for an alternative to Inworldz)  I decided to check in to it.   I asked her to give me a tour of her lands once again (ElvenWorld).  When I saw what she had accomplished there I knew that OSgrid would work for our needs:  that of setting up Elf Clan's home lands with total control over our historic group assets.  We had a meeting of the Eldar and it was unanimously agreed.   In addition the Eldar then discussed the needs of the rest of our group.  We realized our members all had different requirements, different desires, and that we were no longer locked into one grid.  That is when we realized we could set up the Elf Clan group on multiple grids and expand everywhere.  For the first time in our history, Elf Clan is no longer "land-locked".   Our group is a concept that can exist on any grid and our members travel by means of the Hypergrid.   That has been a most liberating experience.

I was pleased to learn the Clan had settled in OSgrid which I think suits them given it is a community share and share-alike grid with plenty of Hypergrid traffic. I set out from my own personal mini grid at Farworldz to visit the new Elf Clan regions and took some great pictures as you see. Some are of Elven Forest were particularly good and I learned from Wayfinder that Elven Forest is a part of the ElvenWorld VAR owned by Koni Lanzius. "I am pleased to announce she has registered those lands as the first of our affiliates-- with the Elf Clan Welcome Banner at her landing point." he said.

I am personally thrilled that Wayfinder and the Elf Clan have settled in an Opensim grid that is open to Hypergrid and I have to pay tribute to them for their ability to keep going despite the let down's and huge expense they have had to suffered. Perhaps now they are free to control their own destiny in the open Metaverse they will flourish and go on to greater things. I'm sure they will and they certainly deserve it.

Tuesday, 28 August 2018

The Changing Face of the Opensim Metaverse After InWorldz Closed

What I like about the Opensim Metaverse is that it's constantly changing while Second Life, being a walled garden with an increasingly  restrictive and self-serving TOS, has begun to stagnate as it slowly declines. I would liken Second Life to a declining protectionist superstate while Opensim has become a growing collection of medium and smaller worlds with upwardly mobile populations that travel the Metaverse via Hypergrid, thus forming a greater market for virtual goods, services and entertainment. 

This has been made more evident with the sudden collapse of the walled garden InWorldz grid just recently and the displacement of a it's rather large population. What we are seeing from this exodus is that very few people are returning to Second Life or seeking out other walled garden grids like InWorldz. The vast majority are voting with their virtual feet and most are settling in the larger Opensim grids that are open to full Commerce and Hypergrid travel.

In my article at the turn of the month "Ex-InWorldz Staff to Launch New Grid" I broke the news that a new grid, Infiniti was being set up that will be run the way many of those now on the move wanted the old InWorldz to be run. Infiniti is not InWorldz II but I did report that when InWorldz closed due to financial problems, Beth Rieschel and those close to her did say they aim to set up a new world just like the old one, same management, same user data and as much inventory as they could save.

Well, the new InWorldz grid is now under construction and has the domain name, islandzvw.com. I was told it is registered in Panama but whois states it's a private registration. Beth Rieschel moved to Panama recently but anyway, the new grid will be funded by those who pledged money for the original Go Fund Me appeal that was meant to save InWorldz. The decision to use those funds to start a new grid was taken after it was clear InWorldz could not be saved and, while many withdrew their pledge complaining the money was not meant for a new grid, those close to Rieschel agreed they would support the new venture. Currently, the new grid management headed by Rieschel is beset by IP rights issues as they try to grapple with the filtering process to insure no content legally not entitled to be on the new grid is there.


Meanwhile, Infiniti is offering a limited 'alpha/beta associates' program for content creators. I've kept in touch with the planning team headed by Lecktor Hannibal and he tells me "Our technical members have been hard at work setting up the grid and making sure coding is on level for accepting new guests."  Well, it is open and will be accepting new registrations soon. The grid address is infinitigrid.com:8002/ and I visited via Hypergrid and met with Lecktor who is hard at work on the project. There was not much to see yet but a basic arrival platform and some free avatar vendors. I shall keep in touch of course.

Going back to the exodus from InWorldz, the grid that has taken the most settlers to date is DigiWorldz and, once again, I am grateful to Terry Ford (Butch Arnald)  for the information he was willing to share with me. By the August 8th 108 regions and almost 400 new users had been added to the grid since InWorldz  posted they were closing. Terry said, "Most users from InWorldz seem pleased with our grid's performance with many saying we have far less lag than InWorldz had. They are also 'Amazed' at our support with many saying they have never been helped so fast. Many are very happy with our pricing and the time it takes to have their region ready once they place their order, in most cases we have the region online in under an hour, sometimes as fast as 5-10 minutes. They are also very happy with our community and how friendly and helpful everyone is."


I wanted to know about grid performance but before moving on to that it's worth mentioning that DigiWorldz were the first to offer a money back guarantee and they still do. Also, they use both PODEX and Gloebit currency but leave it up to the individual region owners to decide which to use. Terry explained, "Some new users are confused when they have D$ (PODEX) and they visit a Gloebit region where their D$ goes to $0. That takes a bit of explaining, but once they know all they have to do is go back to a PODEX enabled region and their money will return, they are fine. We've had several of our new users ask for Gloebit instead of PODEX, but I would guess a percentage of less than 10% have chosen Gloebit." I also asked about Hypergrid and he told me, "None of our new users have asked to have Hypergrid turned off in their regions, but we will do so if asked."

So back to performance, Terry said, "We hit a 'High' for us last week as we had a total of 150 avatars online. Our system, thus far is handling the traffic and the loads just fine and we are not seeing any issues and are ready for more. We may, at some point need to upgrade our core storage to ensure we will have plenty of room for growth, but this was planned well before the closing of IW." He also told me they always keep extra servers available to use if they are needed and this practice proved itself very well with the sudden influx recently.

DigiWorldz Metrics: Standard Regions: 6395, Avatar Accounts: 7204, Traffic: 2390* 


Ilan Tochner, Co-Founder and CEO of Kitely grid, reported a 300% spike in recorded Kitely Market Sales on August 8th in a blog article that showed a sales graph. He said "Users that moved to new grids began restocking their avatar inventories. InWorldz didn't allow its residents to use Kitely Market, so for many of these users this is the first time that they've been able to buy from our marketplace." and he went on in the same article, "We saw Kitely Market sales begin to rise on July 26, a day before InWorldz shut down. The graph below compares sales from the week since InWorldz shut down, to the average weekly sales in the three weeks before that. Kitely’s own grid experienced the biggest growth in absolute numbers, but DigiWorldz and Discovery Grid experienced the most growth relative to their previous sales levels." Kitely Market can deliver automatically to all Hypergrid-enabled grids just as easily as Second Life market place can deliver in-world to it's residents.


Commenting on the same Kitely blog, Snoots Dwagon of Elf Clan, which had been big in InWorldz from it's early days, said, "We lost a BUNDLE on that grid. Wanna speak out-of-pocket: my group spent some $150,000 over 8 years with Inworldz just on land. That doesn't count for inventory and avatar purchases. So yeah, we're "out of pocket" a whole lot." And he continued, "Both Kitely and DigiWorldz have proved themselves bend-over backwards friendly in helping us get back on our feet. Kitely features privacy and web-control tools, DigiWorldz features open lands and interconnectivity. Both grids went out-of-their-way to help us learn how OpenSim and Hypergrid works, how VARs are set up, and help us figure out how to understand this (for us) totally new environment. They didn't do that just because we're "Elf Clan"... they've been doing the same thing for individual members. I'm talking about personal service, standing right there and showing you around and answering questions."


Kitely Metrics, Regions 15854, Avatar Accounts: 105087   Traffic: 1267*
(not counting the higher number of people visiting the Kitely Market website).

It has been reported in a poll on Hypergrid Business that very few refugees returned to Second Life which shows the level of commitment and, in deed, confidence the people currently on the move have in the Opensim Metaverse. Even the none-commercial grids like OSgrid and Metropolis which are the biggest community "share and share-alike" grids have taken in a small number. These grids do have a high user traffic and thriving communities with a lot of private land mostly run on home PC's so not up to handling more than a few users at a time. Most function well enough though but others are hosted on external grid services that offer greater bandwidth. That said there are some very popular venues on OSgrid such as the Maritime Club in Virtual Belfast. There is always life at the Lbsa Plaza too where people arrive when visiting for the first time or, using Hypergrid teleport, this is often where the travellers land. And look out for the Summer of Arts on Metropolis grid.

Metropolis Metrics, Regions Online: 793, Avatar Accounts: 17587, Traffic: 3440*

OSgrid Metrics: Regions Total 5482, Avatar Accounts: 123774, Traffic: 4524*

It should be noted that the way Opensim takes account of metrics is a mixed bag and it has always been difficult to try and get a total count on all the hundred's of grids in the Metaverse because some refuse to show any statistics and others show them partially and in different ways. It makes it hard to scrape the numbers too and so much of the Opensim Metaverse is hidden or "Dark", as they say. That doesn't mean anything sinister, it just means some grids exist without being known about or they are school grids behind a firewall. The big grid owned by Linden Lab has no problem with it's stats because it is all under one roof, the Second Life grid and, thanks to web services like Tyche Shepherd's Grid Survey, We get a pretty good idea of the region count. But with Opensim the grids are owned and run by many different people and companies from all over the world. So it helps to understand that traffic in Opensim Metaverse is made up of both unique logins and travelling visitors where the grid is Hypergrid enabled.

Returning to the commercial grids, Discovery grid was perhaps the first to start welcoming refugees because, as one commenter on Hypergrid Business Survey said, they chose "Discovery. Balpien Hammerer is one of the admin's. That worked for me." And, in deed, Balpien had been in InWorldz for many years and did development work there particularly on physics. His interests include sailing.



They say people go where their friends are and I think that this is well demonstrated with Discovery grid because of all the comments on the HB Survey it appears to be an often given reason to go there. For example, Lamat Lisle said "Discovery, because it is the most promising one in terms of residential use, economy, stability, development and possibilities, imo. A reliable grid, ran by professional and friendly people, a lot of folks I know from old InWorldz and all regions are connected with large waters to sail or fly. Dedicated and skilful work by the developers. Great for physics. Affordable prices for land as well."



Discovery Grid Metrics: Regions Online: 244, Avatar Accounts: 1041, Traffic: 1148*

I have written to Balpien Hammerer and he agreed to answer some questions for me but, unfortunately, I didn't get the reply in time for this article so that is something for another time. Suffice to say that Balpien left InWorldz long before it's collapse. He probably left when others appeared to start leaving when the InWorldz metrics had been showing signs of decline as reported on Hypergrid Business. Looking back I recall Beth Rieschel caused something of a stir on HB at that time when she stopped publishing the active user stats on the grid's splash page. This lead to some copycat reactions especially from Great Canadian grid who's owner also pulled their active user stats and complained of HB bias. But, whatever, InWorldz decline was probably not that great anyway and, as we have seen, the user base still appears to be substantial given the numbers of people re-settling in other grids.

In a discussion with Mike Chase, an ex-InWorldz resident involved with the Golden Touch Dance Troupe, I mentioned that in Opensim grids land is cheap and plentiful - too plentiful perhaps, I would add, because it leaves so much empty space that may be great to explore until you get bored and then you have to find the places where most people gather, or role play or whatever and that means often one has to travel via Hypergrid to the grids with some of the busy regions. The problem for all grid owners is getting enough traffic to get people together so they discover mutual interests and form friendships. And friendships are like glue because, as I said before, people go where their friends are!

Too much empty land is not just wasteful but it is off-putting in my view. Better to have fewer well-developed themed regions that keep people coming back to than have them get lost in the vast wilderness of the good and the bad in region building and design - it wont impress anyone for long. I recall someone telling me in Second Life they liked InWorldz and it had lots of nicely built Game of Thrones regions to explore but she is a role player and never met anyone to role play with. At least, in Second Life, there is still a well established large role play community. And, like it or not, Linden lab's high land pricing actually serve to keep RP land in regular use. There is empty land in Second Life too, of course, on Mainland particularly but most islands are in use. 
Courtesy, Linden Lad Sansar

Linden Lab maintain high land prices which makes it difficult for anyone to own more than a single region. Land Barons capitalize on this and offer regions and smaller parcels. Many Europeans rent because they avoid 20% VAT they would have to pay on top of the tier if they buy land directly from Linden Lab, and that is not to mention the high setup fees they charge. A lot of people just can't afford full sims anyway so it works well for the Land Barons and Linden Lab sits back raking in the money with little effort, given the Barons are always paying whether land is rented out or not. The key here is land scarccity because it is over priced but in Opensim land is cheap and the grid owners are, in effect, the Land Barons. However, it is not hard to run your own instance so this pushes Opensim land value down further and the free Metaverse ends up with a vast number of virtually empty sims as I said above.

Courtesy, SineSpace, Earthquake
Partly for that reason Linden Lab will always be ahead of the game. They had years to build a large user base when SL was new and exciting. Content creators had years to make all manner of content to share or sell and the users had time to grow their personal inventory they are loathed to part with after so many years of collecting and spending their money. Opensim has never had that kind of advantage. Today the free Metaverse has to make the most of Hypergrid, low cost and more freedom. There is no scarcity advantage because land is so cheap.

However, Second Life is still declining slowly while Opensim goes on expanding in terms of land area, and this despite all the new next generation VR platforms like High Fidelity, SineSpace and Linden Lab's Sansar desperate to build a user base, which so far they seem to be failing to do. In deed, it appears they all share many of the same people and those same people turn up in Opensim grids and in Second Life as well. I think it is going to be a long time before a critical mass of people desert SL and Opensim to make a difference.

High Fidelity Reaches a New Record! Over 250 Avatars in One Domain
But, regardless, I still think Opensim can be improved and that will help it survive many more years yet. In my view Opensim needs innovation and, hopefully, some of the people coming from InWorldz will help breathe new life into it and get it on a new development curve that will see serious improvements in speed and features so that Opensim too can be a platform for VR as well as desktop. I asked Mike Chase are there some serious problems porting Halcyon code to Opensim and he said, "Most of the changes would come over fairly easily. In spite of some of the public comments made in the past Halcyon is still basically OpenSim. Much of the internal structure is the same.  There are a few things I’ll touch on in other questions that are more work.  But I think there are some quick wins for assets, inventory, mesh and materials. etc. that might be useful especially for grids trying to scale."

I am leaving the rest of my interview with Mike Chase for another article after I hear from Balpien Hammerer hopefully but my point about creating value added features would give some grids the edge in renting out land and justify higher prices because feature-rich land would be scare in Opensim. Value-added proprietary features will make some grids more inviting too but in-house or paid developers are needed for that and it could prove expensive. Kitely has done this already I might add in the form of its own version of improved var regions and better asset storage as well as numerous code fixes and improvements where some have been contributed back to core and others kept as value-added features unique to Kitely.

Anyone can run a standard instance of Opensim and it is fairly easy to set up but, for the most part, they lack the power and expert maintenance that the bigger grids can provide. I have a basic personal grid and I run it on a VPS with commercial grade bandwidth so it is great for personal use and as a workshop to experiment and script. But I would not expect it to handle sim rentals as well so, in my view, if you want to run a store, entertainment or role play I think it better to go with a leading grid like those mentioned above.


*(logins for last 30 days + Hypergrid visitors)
(technically private remote VarRegion estates on the Kitely grid are Worlds and the Region equivalent of 15854 in land size is 17651)

 

Friday, 27 July 2018

Exodus from InWorldz As Diehard Remainers Promise New World

Credit: NASA/JPL-Caltech
InWorldz II is now being actively worked on and those close to Beth Reischl are fully behind the move now the GoFundMe appeal has been stopped after fierce accusations of bad dealing and bait and switch tactics which some claim amounts to fraud. The community is hopelessly split between those that have faith in Reischl and those that have had enough. There is already an exodus from InWorldz under way where residents and merchants are frantically packaging up all they can before the servers shutdown today, Friday 27th. They are moving onto other grids in sizable numbers so I am being told. Meanwhile, the tech-heads among the Remainers are busy setting up new servers and migrating data across including avatar registrations, groups and filtered inventory for those not objecting to the transfer of content to the new grid.

No date has been mentioned for InWorldz II to open but it will probably be several weeks given the amount of work to do. When it does open some may well return so for some of the departing refugees it might be a two-way tip - hard to say really. But there is a lot of bad feeling and people feel put out losing stuff and having to move anyway. The longer it takes to rebuild will also play a part in determining how many will return. But there is plenty of places to go anyway and some grids are already welcoming the new comers and doing all they can to help them.

In a comment on Hypergrid Business, Rene said "We are receiving a goodly influx of IW immigrants in DiscoveryGrid - Most of the IW people coming here marvel at Hypergrid and the ability to traverse the greater Metaverse. I'm sure other grids are receiving IW people, so lets help out the people who chose to move onto OpenSim, show them the places to get started, explain large regions, good crossings, and more. Let's get the welcome wagons happening."


One of several DigiWorldz promotional images for affiliates.

This made me wonder if any of the bigger commercial grids like Kitely Virtual and DigiWorldz were seeing a similar influx so I sent an email to Terry (Butch Arnold) of DigiWorldz asking and he replied, "We have received many new InWorldz users over the past few days. We've added approx. 150 new users to our system since 7/24/2018 and we've also added approx. 42 new regions in that same period." I was quite surprised by the numbers but it may well reflect the extent of the bad feeling amongst IW refugees. Anyway, I also asked Ilan Tochner at Kitely grid, which is well known for it's unique cloud-based worlds on demand, to see if they were experiencing a similar influx.

Ilan Tochner replied, "We've seen a significant number of people migrate into Kitely as a result of Inworldz's pending shutdown. Many of them have been ordering new Kitely worlds and buying items from Kitely Market to start building up their new avatar's inventories. We've also seen an increased number of content creators opening new Kitely Market stores."

Welcome to Kitely Virtual
Opensim code has come on leaps and bounds in recent years and there is a lot more security offered. Kitely has added code of their own too such as proprietary cloud-based Inventory and Asset systems that work significantly better than the ones that come with OpenSim and backup content to multiple datacenters across the world to prevent data loss.  Ilan told me, "Kitely has been open to business since March 2011 and offers 16-region sized private estates (VarRegions) that allow for up to 120,000 prims and 80 avatars for just $39.95/month. We've implemented export controls to protect content creators creations while at the same time enabling people to easily export their worlds to filtered OAR files on-demand." See: https://www.kitely.com/virtual-world-news/2013/06/12/export-permission-implemented/ "I think it's important," Tochner said, "for people searching for a new virtual home to consider the stability and performance of the grid they select for storing their avatar and their land. Almost all OpenSim grids worth visiting are now open to the Hypergrid thus making it less important to select the same provider as your friends as you'll be able to use the Hypergrid to visit them no matter what grid they have chosen themselves."

I asked Terry how he felt about the situation with InWorldz and what he could do for the refugees. He said "It's a sad situation when any grid closes, but especially one with the reputation and history Inworldz has. We are pleased many of the Inworldz users have chosen to try DigiWorldz and we welcome them with open arms. We'll work hard to make sure their experience in DigiWorldz is the best it can be and by all means, we'll continue our tradition of doing whatever we can to help protect the rights of not only our residents/creators, but any resident in any grid."
Kitely Market online & can deliver to any grid!


Kitely also has a very popular Market Place. Here is what Ilan Tochner said of it, "One thing that is important to keep in mind is that if someone wishes to sell in Kitely Market they'll need to have a Kitely avatar to be able to do so as items are added to Kitely Market product listings via direct access to the uploading avatar's inventory and that only works with Kitely avatars. Kitely avatars are also the only ones that get direct deliveries of their Kitely Market purchases into their inventories. Avatars on other grids need to use our Hypergrid delivery system which is less robust." 

There are other options too depending on one's desire to do business or settle into one of the community grids such as OSgrid and Metropolis. These grids are well known for their share and share alike culture which others say amounts to tolerance of copybotting and even Communism! It is true they don't have grid currency either but not everyone on those grids thinks or behaves like a Marxist and some do run businesses and sell products for Gloebits which is a universal currency and given that people connect their own instances to the grids they can indeed set up a currency like Gloebit on the server running their simulator. It only takes a viewer with Gloebit enabled to spend money in enabled regions.

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Outworldz Dreamworld
Anyone can set up an Opensim instance at home or on a VPS server. It is less complicated than setting up Halcyon even. In fact, the Outworldz DreamWorld is a free, pre-packaged Windows-compatible virtual reality Opensimulator system that is easy to install, easy to run, and powerful. It is free and open source. 

 

Wednesday, 25 July 2018

GoFundMe Wont Save InWorldz But New Grid Might Emerge

Talla @ InWorldz
The GoFundMe to save InWorldz has been a spectacular success, reaching near its $17,000 goal in just two days. But we are now told the money wont be available in time to pay off the demand from RackSpace where InWorldz servers are maintained. Merchants and residents are being told to save everything they can and the technical staff are working to provide OAR's and opening sandboxes for those who don't have land to package inventory. The activity has been frantic as the Friday deadline approaches when the servers will be shut down and everything left will be lost. It appears now that this will be the outcome regardless of the success of the GoFundMe appeal and it has lead to calls for a new grid to be set up on the proceeds of the fund. In an update to the GoFundMe appeal, Beth Reischl (Elenia), wrote, "Wow! Everyone has been amazing! So here's where things stand. I asked in discord this afternoon, once we hit our goal, then what? What about next month? After much agonizing and upset, it was suggested by the residents that we use these monies to start a new grid. We'll be able to move OARS, profiles, groups. Inventory can only be taken that can be put in a box to be OAR filed. We'll be opening the sandbox for people who have no region to place their items and can get them back."

Kings Landing - Game of Thrones by Beth Tyrell
She went on, "If you are NOT ok with this, I urge you to please withdraw your support on the page. I do not want to take anyone's money who is not ok with this!" Reading Discord and other comments, it is clear now not everyone is happy with the change of plan. There is a sizable group close to Reischl that want a "new" InWorldz but there are also many voices raised against it and some of those are questioning the ethics of changing the GoFundMe aims. Moreover, some residents are openly hostile to the plan. On the GoFundMe comments, someone wrote:

"I am sorry to hear of the troubles InWorldz is having. However, I will not give my permission for the Full Perm items which I have sold on IW to be exported to any other grid. They were sold on InWorldz for the sole purpose of being used on InWorldz and NOT to be exported to another grid. Such an action would be in total infringement of my Intellectual Property Rights and the intellectual property rights of all other Full Perm Creators who uploaded their work to InWorldz in good faith and according to the assurances of InWorldz management that our intellectual property would be protected: "LICENSE TERMS AND OTHER INTELLECTUAL PROPERTY TERMS You retain copyright and other intellectual property rights with respect to content you create InWorldz to the extent that you have such rights under applicable law. InWorldz retains ownership of the account and related data, regardless of intellectual property rights you may have in content you create or otherwise own. Even though InWorldz retains this right, your intellectual property will not be used without prior permission and or licensing to InWorldz."


Steampunk Isle Calia Estates

Another said, "Ok STOP! the fund raising was to save IW not to make a new grid!" And yet another was outright hostile, "It was not 'suggested by the residents' that you start a new grid, it was decided by a small clique of people who rudely refuse to listen to the views of others. Most residents don't even know about this yet. I think you have taken money under false pretences. The initial 'cause' has been replaced by totally different one. You should refund all donations and start again clearly stating exactly what you are raising the money for. As it stands this could be viewed as fraud."

I have kept the names back of those commenting but they can be read on the GoFundMe page so there are arguments for and against and there is no clear idea if a new grid is possible. For one thing it would need to be a Halcyon server because all the OARS are Halcyon code and none are going to work in other grids so it appears. Anyone hoping that a new InWorldz will run on Opensim I am sure will be very disappointed and I have yet to find out if any that have left and gone to other grids have been able to move their content. Likely they will be able to if they have the original inventory before it was ever uploaded to InWorldz but for many, those that have been in InWorldz for years and created there, I suspect they have no choice but to go with whatever is setup to replace the InWorldz grid.


Castle at Inland waterway IW scenic by Yadni Monde

Presently, everything is in the air and in the days and weeks to come a new InWorldz will emerge from the ashes of the old one - probably. I think one thing is for sure though, if Beth Reischl manages to pull it off and keep as many on board with the new plan then I doubt the grid will run as a  business in the same sense that it was. What I mean is that it is quite likely those that held faith and voted with their money will want more say in the running of the grid and that may well be a challenge for Beth Reischl who has held a firm hand on the helm at InWorldz since she and others founded it ten years ago. 

Update: InWorldz cofounder and former CTO David Daeschler has posted a statement on Hypergrid Business expressing doubts about a new grid and making it clear he has not been involved with InWorld management since 2016 so has no knowledge of the current affair. He said "InWorldz will always hold a special place in my heart."

There has also been heated comments on G+ Opensim Virtual community about all this. 

Tuesday, 24 July 2018

InWorldz Grid Fighting to Survive!

InWorldz announced the grid was to close just a day ago but after an outpouring of Resident grief and worries over lost money and content, Beth Reischl, leading founder of the grid 10 years ago, set up a GoFundMe and is appealing for help to save the virtual world so many have come to love and call home.



Reischl has blamed travel-related communication problems, bureaucratic mistakes and other issues resulted in the shutdown of the grid’s PayPal accounts and the calling in of the company’s business loans. Hypergrid Business reported this and, quoting InWorldz blog, Reischl also explained "In middle May, we took a loan from LoanBuilders, a subsidiary of PayPal." All was going well then everything took a down turn. She went on "The first payment was scheduled at the end of May. I received notice from them that it was NSF (Non-Sufficient Funds). I checked our bank account, the monies had not even attempted to be taken and the monies were definitely there."

"Without payment, RackSpace will be shutting our servers down," she went on to say in her initial announcement. "I’ve extended our servers out until Friday, July 27. I can not process cashouts, no payments may be sent out. For that, I’m truly sorry." However, she said she will begin issuing refunds, as much as she can before PayPal shuts access to the accounts, and she recommends customers use the PayPal dispute system on monies they paid to InWorldz which PayPal will have to honour and make refunds from their account although the dispute process may take a short while.

Later in the day Reischl came back with an addendum to her initial announcement, saying "Many of you are not happy over this, and want to do whatever you can to save the grid. I'm down for that! So what I did was set up a GoFundMe that will update your tiers and if we raise the amount needed, the grid will be ok and we'll set up new payment methods. They will not include PayPal. If you want to keep your home, please visit us at: https://www.gofundme.com/inworldz-in-trouble And let's make this happen! I can't stand the idea of going down without a fight, but now it's on our users! YOU!"

InWorldz does, indeed, have a loyal user base but there have been many voices raised against the managment over the years including my own at one time when the InWorldz founders, having migrated from another early start-up based on Opensim code, kept attacking Opensim developers and Hypergrid at a time when InWorldz was itself an early fork of Opensim and little different than the growing number of other grids around. However, although InWorldz has it’s roots in Opensim, it has diverged considerably over the years and now runs on the in-house developed Halcyon platform.




Early on in 2017 Hypergrid Business posted an article "InWorldz stops publishing falling stats" which brought a torrent of heated comments from both Opensim users and InWorldz supporters on the reasons why Reischl suddenly decided to stop giving their monthly traffic stats. The gist of the argument was that InWorldz was losing merchants and users which brought a backlash from the Iz community on HB for the article. A year later HB published a new article, this time headed "InWorldz merchants concerned about future" and reported that the public forum for InWorldz had been closed some time to try to block  complaints.

Not withstanding all the past drama and obvious drop in traffic many merchants remained on the grid and it appears they are willing to help save it because after just a day the fund stands at $11,818 of $17,000 goal. InWorldz is loved by and for its community as much as anything else and it looks like help is on the way. 


 

Monday, 24 April 2017

Opensim Metrics Paranoia Kills Popular Grid List

A biter war of words broke out just recently over the publication of Grid Lists & Stats with some well-known people fanning the flames with some pretty incendiary and divisive blogging calling on grid owners to remove stats info from splash screens. This row began recently on Hypergrid Business where, in comments, Inworldz owners demanded they be removed from the HB grid list and stopped displaying their full stats to prevent HB from scraping the numbers. Great Canadian Grid then joined the argument and a furious row broke out between Magnuz Binder and Roddie Macchi, owner of GCG, which lead to the closure of the Binder stats list and to Macchi threatening to bring a lawsuit against Binder. GCG, Inworldz and Atek grid appear to be arguing that stats lists are being used against them unfairly. However, others say the grids complaining have seen some decline and rather than addressing the root causes of that decline they would rather have the numbers hidden.


The Great Canadian Grid Arrivals

It is well known that Inworldz owners have had a stormy relationship with HB at times and complained of bias in their reporting and yet that grid which grew out of forked Opensim code has grown pretty well over the years to be the grid with the most active users, and it is that statistic which has been falling in recent months, and the stat they now want to hide. HB noted this as part of the grid watch reporting but Inworldz owners just saw it as yet more bias. Inworldz is not Hypergrid enabled and they have often complained that HB takes a "them and us" approach while others, myself included, have generally taken the view that Inworldz appears to see Hypergrid as their main competitor as if it were a single grid they were up against. Well, in a sense that is true but only because Hypergrid connects grids allowing travel between them and that is building a bigger market for goods and services. For a large competitive commercial grid like Inworldz you can see how they might see that as serious competition.

However, regardless of how Inworldz might see things I myself though G+ Opensim Virtual and I think Maria Korolov of HB too have been trying to bring the community together including the closed grids but that is not because we favor or disfavor closed grids in any way. My view and that of Maria I'm sure is that it is better to be conciliatory towards closed grids while spelling out the advantages of Hypergrid and trying to persuade them to open up. Some grids have done so and I think that proves it is better to take that approach than waging an ugly war of words that, in my view, is more likely to drive people away from the open Metaverse altogether. And to be fair to Inworldz I do think they seem to get the headline when Maria reports on Opensim Statistics and that does tend to labour the point that Inworldz is outside the mainstream Hypergrid community which must be annoying and even frustrating to both the owners and the resident community that would naturally defend the grid they call home.

 
Inworldz Grid


Inworldz is not actually against Hypergrid though but, like Avination before it closed which has a core developer, Melanie Thielker, both grids wanted to see a more secure Hypergrid if they were to adopt it. Inworldz lead developer, David Daeschler said recently in comments on HB "I personally review and approve many of the pull requests I can tell you that there's no reason we would block an interconnectivity protocol from Halcyon, unless it really messed up the core code. I would definitely prefer to see something like Hypergrid implemented as a separate gateway process that worked gracefully with the simulator rather than something that had to be tightly integrated with the core code. A contribution as such would be welcomed with open arms and actively supported. This has been discussed at length with core Halcyon contributors." Jim Taber, another Inworldz developer also commenting at HB said, "I think InWorldz would welcome connectivity with other grids, provided it meets either (or both) of the following: protected content must travel securely, or what seems more likely to me personally, it allows exportable full-rights content to enter other permissions-free worlds. Of course it could do both. But one thing is clear, that does not describe Hypergrid, so there would need to be a new, improved, peer-reviewed protocol between grids. I think the MOSES team may have put a start to that, but it would be a big project and could be years away from production use." So this doesn't sound like they want to shun the rest of the free Metaverse as a closed world and HB has probably given that impression.

So, in the wake of this controversy, we have lost a very useful stats list that Magnuz Binder took great pains to keep updated. He did this as a service to the Metaverse and asked nothing to use it. HB provides a grid list too and free adds that help our community. I keep a grid list as well on the METAVERSE link of my blog Metaverse-Traveller which is designed to be searchable and serve the community. That's what we do for free but too often, and especially at times like this, it becomes a thankless task that only brings us unnecessary abuse, legal threats and stressful drama.

The thing is grids display their stats for public information so it is helpful to gather those statistics and publish them in a list so people can get an idea of the size of the Metaverse and where the action is likely to be found. Bloggers and writers may well report conclusions after looking at the stats and if the most active grid shows some decline then it is fair to report it. I agree they do have a responsibility to not over egg the point though which Inworldz claims HB has done. But, at the end of the day, if the numbers show decline for a grid then I would say the owners need to address the reasons for that decline and not try to shoot the messenger to avoid the facts being known.


Grid Search
 

Now the Binder list has been closed I decided to review my own Grid Search list and it looks like Inworldz will drop in ranking if I can't find their stats. They have, until now, enjoyed the highest rank since I started publishing some three years ago simply because they have consistently had the most active users in that time and, as of last month, they still had enough to keep their high placement when people search the commercial category. Unfortunately, now Inworldz active user stats are hidden, they are not going to appear at the top and that will also make the Metaverse look smaller when, in fact, an important member has just made itself invisible. Or, some might say, cut its nose off to spite its face.

Grid Search open web page in viewer
But I have a plan! Maybe I should do some informed guess work? Well, let's face it, some people are quick to say all grids fake their numbers and that may well be true in a few cases. I'm pretty sure Second Life stats are suspect anyway because we know there are plenty of bot's and alt's  - that is, robot avatars and alternative names owned by the same person - that are all included as unique active users. Well, Opensim grids might have their alt's and bot's too but, better than Second Life, Opensim does have proper scripted NPC bot's and they are not included in Opensim stats anyway so you can rule those out. What I mean though is I am going to have to login to those grids that don't display their stats and seek to get view on the in world activity and try to build an estimate based on new user count and the in-world actives I find. It is possible although extra work for me but no Opensim grid is so big that it would be impossible to do. it's just a matter of if I want to bother helping a grid to keep their high ranking for the sake of keeping a full view of the Metaverse.

The thing is the open Metaverse is growing. People are investing in it. Kitely Market are delivering to very many grids and now there is a universal currency, Gloebit, available which is spreading with new malls opening that will increase in-world shopping via Hypergrid. There are a number of Opensim forks and Inworldz has open sourced their code under the name, Halcyon which the US Army MOSES team have adopted and continue to work on a web viewer for it. Inworldz might differ from core Opensim in physics and script engine now but it is based on the same protocols so will always be an Opensim derivative and therefore part of the open Metaverse so I think they will be included in grid search and I will still welcome promotions from both closed and open grids including Inworldz at G+ Opensim Virtual.

Friday, 30 January 2015

ZanGrid to join the Hypergrid And Other Metaverse News

On the 1st February, Zandramas becomes ZanGrid and the Club region will open to Hypergrid visitors so ZanGrid is set to join the open Metaverse and start welcoming a whole new bunch of visitors. 3rd Rock Grid showed the way last year and, after many months of agonizing on the merits and risks of Hypergrid, and working to persuade their residents that it would benefit the grid, they opened up a number of regions and gave their residents the option to be open or remain closed on an individual basis.






Butch Arnold, CEO of 3rd Rock, said their grid is seeing more traffic since they opened HG and some visitors have registered accounts with us. I told Butch I see your traffic is up some and he replied, "it is indeed.. almost doubled since October." The grid uses partial Hypergrid which blocks most content leaving the grid other than note cards and landmarks. Anything can be brought in of course so that includes deliveries from Kitely Market but Butch told me they are still working on their system.

ZanGrid has the benefit of seeing the success 3rd Rock is making of its entry into connected worlds of Hypergrid and, no doubt, they will look closely at their achievements. In any event, I am certain ZanGrid will see a boost in visitor traffic.

Opensim Virtual Crowdfund Meeting...

 
OV will be holding a meeting for the pledge makers to discuss the current Crowdfunding project to have llLookAt and llMoveTo fixed. 3rd Rock Grid  was chosen by me to hold the first meeting and Butch Arnold said he was happy to offer a venue and any help they can give. I'm drawing up a policy (or charter) to present to the pledge makers which sets out how we will operate the fund. 
Fred Beckhusen’s flying bee. (Image courtesy Fred Beckhusen.)

Everyone is welcome to attend the meeting though but the first part will not be open for general discussion. I want to make sure the pledge makers have their say and get to decide how we proceed. Once that is out of the way then I'll invite the audience to ask questions and engage each other in debate if they wish to.

The meeting is scheduled to start at 9 PM which is 8 pm UK, 3 PM EST and noon PST on Sunday 1st February 2015.

The pledge makers who have confirmed by email are as follows...



Talla Adam (Kitely Grid) $200
Shin Ingen (Ingen Lab Grid) $200
Fred Beckhusen (Outworldz Grid) $500
Selby Evans (Virtualoutworlding blog) $500
Geir Nøklebye (Xmir Grid) $50
Butch Arnold (3rd Rock Grid) $100
Michael Sietz (Digital Worlds Group LLC) $100

Alex Ferraris (Avi-Labs Grid) $100

That makes a total so far of $1750 confirmed pledges and the target is $2000.


Update (2nd Feb 2015): Crowdfund Meeting at 3rd Rock grid 

The meeting at 3rd Rock grid was fruitful and went well. Turnout was about 20 from other grids including all but one of the Pledge makers. They all teleported in successfully via Hypergrid. Apart from the loss of some attachments like hair everything seemed normal and relatively lag free. There is a log of the meeting posted here on it's own page together with a video from Fred Beckhusen illustrating the issues the Crowdfund is being raised to try and address. Opensim United also posted the log and pictures. 

Michael Sietz (Digital Worlds Group LLC) has also raised his pledge to $350 bringing the fund up to the target sum of $2000. I regret no more pledges can be accepted now.


Follow-up news on the Crowdfunding progress will be posted to the Crowdfund-log page on this site so please stay tuned!


 Closed Grids & Hypergrid traffic neck & neck but every way is up!
 
Ever since Maria Korolov published last month's traffic metrics on Hypergrid Business and declared that the Hypergrid worlds now were leading in total visitor traffic I have been watching our own Grid Search metrics closely. Our search engine updates all the metrics twice a week presently and displays a breakdown of which part of the Metaverse is getting the most traffic. Last month, according to HB, the combined closed grids figure was down below that for the combined Hypergrid worlds. But according to Grid Search, which tracks the most active grids, the none-Hypergrid worlds are still leading. In fact I have noticed a recent surge in Inworldz traffic which is helping to keep the none-HG grids up above the enabled grids.

The value of these metrics is questionable however and it has been pointed out that the closed grids display only unique logins while the open grids display both unique logins and Hypergrid visits which skew the figures. What they say is the same person might login at their own grid then visit other grids via Hypergrid thus pushing up the numbers if they get around a lot of them. On the other hand, people say the closed grid owners create large numbers of alternative name accounts and log them in just once a month which also skews their figures too. Other's just ignore all this and look at the trend which is generally positive in any event.


But today's figures were amazingly close regardless. They are as follows...
Total Active Grids: 188

Distributed Regions: 34879
Registered Users: 415096
Monthly Active Traffic: 24802
Est' Daily Peak Traffic: 886
Hypergrid Traffic: 12400
Closed Grid Traffic: 12402


You can take these numbers any way you like but they are drawn from the grid splash pages either manually or by our scraper program. incidentally, I recently made some code improvements so I could start to display individual regions of interest too and I will be looking at the code again with a view to increasing the number of splash pages the scraper can read so we can run it daily. Not only will that save me a lot of work it should be possible to show which grids are online or not.