Thursday, 16 February 2012

Second Life shrinks as the Hidden Metaverse expands!

Since this time last year Second Life lost 1,384 regions according to Grid Survey but, more worrying for Linden Labs, is the loss of 858 sims in the past two months alone. Now consider concurrency hovering around 60k peak daily traffic which has remained static for several years leaving the grid with no growth despite Linden Lab's claims of over 10,000 new sign-up's per day.  It is clear that people are leaving as fast as they are joining and it is the  creative people, enterprise and educational institutions who are leading the exodus (for example; Rivers Run Red, a virtual design company closed 30 sims and left to join Kitely in the past month). Moreover, if the current rate of loss continues Second Life will loose over 4,000 regions by the end of 2012. In contrast the open Metaverse has seen another sharp rise in regions and traffic according to a Hypergrid Business report "OpenSim exceeds Second Life private regions"

Whatever happens it is clear that the slow decline appears to be gaining momentum and the reasons are not hard to fathom. Linden Lab seems to have been dithering with uncertain priorities since the rot set in back in 2008 during the Open spaces fiasco when the Lab's reputation took a dive they have never really recovered from. Since that time they have consistently failed the residents with exceptionally poor customer services, consistently faltering platform software and the gradual, and to my mind, deceitful undermining of the very premise on which Second Life was built - user participation.



Originally, Linden Labs sold Second Life on the slogan "Your World, Your Imagination" and they built into the system the means to create content and easily capitalize on it by distributing it to a growing population pursuing their own varied gaming and social themes. The Lab provided an economy with token currency and users found they could make money and build business' from selling content, offering services and renting out land. It proved to be a successful business model and the platform thrived.

In recent times, however, Linden Lab's managers appear to have taken a very blinkered course in the pursuit of greater profitability. They don't appear happy to rely on the high land-pricing structure they have in place for sim hosting, nor are they content to earn money off of uploads and other services. The Lab has blundered from one bad decision to another which has left the in-world markets and stores empty while they reap a profit from their web marketplace and they undermine their land market with free homes to gain more premium memberships. What the residents want is a well maintained grid to pursue their dreams and businesses. What they get is instability, uncertainty, profit grabbing and the feeling the Lab could not care less about the residents wishes and needs.

The Hidden Metaverse

The core business of all virtual world operators is the sale and renting of virtual land. Linden Labs earns the balk of it's money operating a vast server farm to run all the sims on their grid and, for the most part, this is how Opensim grid operators make their money too. The operators are all essentially server hosts regardless whether they call their setup platform a grid or admit to being nothing more than a host connecting sims to other grids.

In fact there are a lot of hosts that will set you up in a Hypergrid enabled standalone or connect you directly to some other grid like OSgrid which allows anyone to connect and take part in it's community. Hypergrid Business blog has a good list but, anyway, in the past year OSgrid has grown in leaps and bounds (currently exceeding 11,000 regions) despite periodic culling of unused or abandoned slots (grid coordinates). But, regardless of the culling, OSgrid dose appear to go through periods of growth and decline anyway as communities sprout up then branch out as the owners learn the platform technicalities. Often, after a short "learning" spell in OSgrid we see some create hypergrid enabled standalone worlds while retaining one sim in OSgrid as a gateway. Small satellite worlds have been quietly growing in number in recent years and an example of this would be United Federated Starfleet, a Trekie community.

UFS now supports a grid of 29 regions and a user base of over 700. The Trekies hail from Second Life of course where they still have a community and sell clothes and other merchandise. They branched out to OSgrid a few years back then went on to developed their own grid which appears mildly active. I regularly see traffic of 15 or more on the grid and, of course, these numbers are not recorded anywhere other than the grid itself.

There are many small grids or standalone sims like this - probably in the hundreds if not a thousand or more given the number of downloads of Diva Distro, Sim on a Stick and the core platform code itself. The platform code has been downloaded thousands of times so it is reasonable to suggest that there are thousands of small virtual worlds that quietly make up the hidden Metaverse. Certainly, when you go looking you find them if you search hard enough. The best way to find the hidden Metaverse is to teleport to them via Hypergates and many regions in OSgrid offer stargates (teleporters) that help you on your way but you can type in a grid address anyway and do some traveling. Even better are the type of gate you just walk through and it teleports you to a pre-selected grid. Linda Kellie, the well known content creator who gives her stuff away free has a building on her Airy Bay region which is kinda of like Alice in Wonderland where there are many doors round the room leading to the worlds she has selected for you. All you do is walk right through.

Gaga tries another door at Airy Bay wondering what world she will be teleported to if she dare enter.


In my own travels I came upon Lani Global's world of Dune on OSgrid where those amazing giant sand worms slither across the surface then burst up from the sands with gapping jaws. Lani runs a Sci-Fi role play based on Dune and supporters have built up their own sims in the same cluster. In deed, being something of a Sci-Fi fan myself, I recently added a sim which represents an asteroid on which my spaceship crash landed. Lani's graphic designs are something of a Must-see marvel and there is a freebie store in the Pyramid offering lots of Sci-Fi related content including the LGS combat meter.

Gaga braves the Dune world created by Lani Global


The hosted estates in OSgrid are generally the best resourced and least laggy. Often too, this is where you will find stores selling content for real money using something like Paypal or OMC. OSgrid is serving a growing Adult community too and the managers seem to have become more tolerant to it. In the early days of the grid the managers where more cautious but times have change. I don't know of any gambling sims on the grid although I have seen a few Zyngo type slot machines but the BDSM and Gor communities do seem well
Shock horror as giant spice worm bursts from the sand
 catered for and attracting residents. It's hard to say exactly how OSgrid is going to develop but my guess is that it has a bright future continuing on it's present course. It certainly works as a HUB for the hidden Metaverse and as a learning platform for all those budding builders that come after. I regularly see OSgrid traffic peeking around 200 plus these days and though the community is somewhat floating unlike InWorldz, which has a more stayed community, there is enough support, mentors and help at the Plaza sims to assist noobs settle in. There may even be two factions in OSgrid such as those who encourage the freebie culture and the professional hosting estates, often built on ethic, cultural and language lines. They tend to build their own communities similar to mainland in Second Life then rent out land plots and sims around their islands which often look like their real homeland. The Dutch and Germans seem well represented both on OSgrid and amongst the satellite hypergrid sims.

W.A Fashions at Littlefield.  Gaga shops here for her boots!


The Open Metaverse in general is maturing and Opensim in particular is becoming more stable and feature-rich. There is great opportunity for budding entrepreneurs to build mods or applications for gaming similar to puzzle games and quests as Lani Global has done. Some functions in the German-language Metropolis Grid have been optimized for use on mobile devices like iPhones and SmartPhones. Currently the following functions for smart phones are supported: Grid Status displays online users, News is covered in Metro News and the Metropolis Forum is accessible on the phones too. In the future there are plans to run Metropolis itself on a phone too.

M.A Rentals. One of the vast hosting estates on OSgrid


In the rest of the Metaverse, the walled garden grids which don't allow hypergrid teleports or content to leave their grids continue to gain residents but fortunes are shifting like the sands of time. Avination has seen a decline in the last half of 2011 after it's meteoric rise to leading grid at the start of the year when it had over 1,000 sims and daily peaks in traffic of 300 plus. Since then it has lost over 500 sims and traffic has dropped to peaks around 100. It has been said Avination had more casinos at one time than users to fill them but clearly there were some successful clubs. Many have since closed. InWorldz on the other hand has worked it's way back into the lead gaining sims and user traffic peaking in excess of 200 a day. Both grids are closed worlds for content security reasons so play no part in hypergrid travel and don't enjoy visitors via HG teleports which is unfortunate for their vendors but it is perfectly understandable since they want to attract top class content sellers who don't want their virtual goods copied and resold in Second Life.
Gaga visits the beautiful 1001 Arabian Nights

Infinity Lights Art Gallery


Content security remains an important issue in the development of the open Metaverse and the developers continue to work on solutions. However, It may still be a long time before we see the walls come down and the barriers lifted on the free flow of traffic and content across the whole Metaverse but I believe, ultimately, it must happen and a greater market will open up. Second Life is in slow decline anyway because it's a closed grid and the alternative technology is improving to the point of opening up the Metaverse just as the world wide web was opened up 20 years ago. OSgrid is in a unique position as the test bed for the developers who generously allowed anyone and everyone to connect their sims to it. In my view it has come to represent more than just another grid. I would describe OSgrid as a microcosm of both the visible and the hidden Metaverse in fact since so much of it originates there before branching out. And, mores the point, most of the branching simulators link back just as if all roads lead to Rome.



Sunday, 12 February 2012

Aurora Based Nova Grid Shuts Down

Without warning Nova Grid has suddenly closed and the owner Enrico Ranucci has made no statement as to the reason why. Everyone appears to be left in the dark and I have asked many who might know something. They all say you know as much as I do so, on the face of it, it is looking like a silent closure although I have not heard of anyone losing money yet.


Nova was built up on the Aurora server code and some might have said this was premature given the highly experimental nature of the software. The developers still call it pre-alpha even but that's not to say the platform was not functional. Aurora sim is very advanced and fast. In many ways it is better than Opensim core, on which it is based. But it probably was too unstable for running a grid selling virtual land at this time. One source did say to me that Enrico was tired of the slow progress in Aurora sim development and it's true since Revolution Smythe took time out for his education that the project did seem to loose some of it's focus and momentum.

Personally. I still have a lot of faith in the Aurora project although I am now concentrating more of my time in OSgrid and developing a standalone with hypergrid connection to OSgrid. I still have a server running an Aurora instance but I am a bit disappointed myself too with the lack progress on the ODE physics engine. Currently, Revolution Smythe's improvements to ODE have improved motorized vehicles and aircraft a lot and they work far better than in Opensim but this, in turn, has broken wind sailing which was important to my role play game development involving Pirates and sea battles. Opensim ODE still functions better for wind sailing so in the face of slow progress in Aurora I have switched to working with Opensim again and I will wait to see how Aurora sim progresses. It must be said though, that, from what I have seen on Twitter recently, plenty of code commits are being made to Aurora sim at the present time so the closure of Nova in no way reflects on Aurora or puts that project in doubt.
Here is one of my sailing ships on my Auroroa-based standalone. On first linking the ship together and scripting it she sails fine but soon as I stand up and try again or take it to inventory and re-rez then she delinks herself as you see in the picture while she sail basically ok. On the other hand motor boats and helecopters fly brilliantly! Now, the trick will be to fix wind sailing too.


Enrico started out in Second Life then began renting sims in OSgrid through his company, New Voice. He launched Nova Grid very soon after the Aurora project began and probably relied on the rapid development promise coming from the team. Nova functioned much like OSgrid and anyone could connect their Aurora based standalone sims if they wanted to so a small community had started to develop although I do recall a serious loss of renters when there was a mishap with the asset storage code and a lot of inventories were wiped out - exactly the kind of thing that can happen with alpha software! Enrico was also a contributor and provided a sim on the Nova grid serving as a meeting place and HQ for Aurora devs. There were regular meetings at one time but this stopped back in September. More recently Enrico announced a 2012 offer of a cloud based sim for one year free and had previously reduced sim hosting to as little as $6 a month.

Without any facts I don't want to speculate what went wrong but I sure do think Enrico took on a huge challenge and appears to have been broken by it.

Monday, 30 January 2012

Kokua Imprudence Viewers: Where to Now?

The Kokua developer team has just posted an announcement stating what they now plan to focus on. Here is the list they published...


1. Focus on the next generation Kokua client rather than Kokua & Imprudence
2. Continue to support Linux 64 bit
3. Keep it easy to explore alternative grids (ie not Second Life proper)
4. Mesh support in Second Life and OpenSim
5. Support older hardware
6. Experimental builds



I was, in fact, beginning to wonder if the Imp/Kokua team was on the point of breaking up so it was a pleasant surprise to read the latest news. To be fair they did ask for user comments on what they thought the team should concentrate on at the start of the month but I was very late seeing it which probably reflects how far down in my consciousness they had sunk. Well, I did have high hopes at one time that the Imprudence team would come up with a solution to a pet wish of mine - improved grid manager - and, to date, it has never happened despite some noises during the past two years that alluded to the possibility it was being worked on - maybe.

Regardless of all other options I think it is vital that the Imp/Kokua team maintains and even increases their support for the Opensim and Aurora-based grids. The open Metaverse is expanding steadily and hypergrid travel is on the increase so we need a viewer that gives maximum support. Second Life is well catered for with something like 10 TPVs and the V3 official viewer but the open Metaverse is reliant on just few usable viewers including Imprudence which is probably the most widely used for Opensim. Personally, I think we have to move on now and Kokua is perhaps the best way to go if, and ONLY if, it puts a renewed focus on Opensim apart from support for many of the things expected of a V3-based viewer such as Mesh, Mesh upload, Moap, multi attachments etc. Making it possible for users to configure the UI windows, buttons and menus goes without saying but the kind of support that the viewer can give the open Metaverse should, MUST, include a Grid Search function to replace grid manager where grid owners can add their own grid address, info and logo/image. Currently, all the grid owners have to explain to noobs on their web sites how to add an address and it is probably a serious stumbling block to recruitment.

Here I doctored an image of Astra viewer to include the Grid Hop page open at OSgrid. Imagine entering a search term or key word in the search box I added to the footer bar and pressing the search button brings up the grid manager window with a list of possible grids and sims very similar to in-world search. In this case though it is not a localized search of the grid but search of the whole Metaverse. It doesn't have to be Grid Hop in the window which I used here by way of an example. It can be a completely new search engine that could even collect usage and traffic statistics for display. The viewer could, in effect, bring the open Metaverse together for statistical analysis which it surely needs.


What I would like to see is an improved grid manager with a search function and method for grid owners to add their own grids and standalone sims so new users don't have to add grid addresses themselves which a lot wont have a clue about but rather they can simply enter some key words to find grids of their choice. You need a registered name to login of course but why not allow logins to hg-enabled grids by adding the hg info to the user name regardless? That is, for my name, Gaga Gracious@hg.osgrid:80 for example. The grid manager could do this and I would log into OSgrid at a Plaza without having my name actually registered there (technically, I realize there are problems to solve in this method like obtaining login authorization via a back end data server but I feel sure it can be done). I think this could be the single most helpful feature that would benefit Opensim users and grid owners as a whole. By this method the grid list would always be up to date and noobs would never need to enter an address. I believe grid owners would welcome this feature and promote the viewer since they would be able to direct their new sign-ups to it knowing their grid is already featured and set up to go. No more need for grid owners to get someone to tweak the grid list and release a cloned viewer that does nothing for the Metaverse as a whole but is doing exactly what I am saying - only just for their own recruits. The sort of thing that would suit a grid Like SpotON3D that has no interest in supporting the rest of the open Metaverse unless they are in overall charge and profiting by it.

For the rest of us who believe in a free and open Metaverse where there is room for commercial interests and those who prefer mutual sharing then we need a viewer that is built with features that support multiple grids. The problem is, of course, the developers have their own preferences and ideas about what makes a useful viewer and not every developer is capable of delivering workable solutions to the huge wish list out there anyway. Even worse is that all to often we find that some, not all, but some developers suffer bouts of egotism especially when dealing with one another and cause projects to go awry and even fail possibly leading to a break up of the team. Some have even used their coding skills to hack and do bad things - Emerald Viewer being a case in point. But, with those cautionary words said I do think the Imprudence team genuinely want to work on solutions their users really want.

I have been plugging away at the grid search idea for a long time. Two years ago I asked for it on the Imprudence forum and the response was positive yet nothing has happened to date. In the last year I became involved some with the Aurora development team and the lead developer, Revolution Smythe did actually agree with me and went so far as to recommend work be done on Astra viewer to explore the grid search idea. Rev thought Grid Hop could be used and actually did some work changing the grid manager window in preparation but adding Mesh support seems to have occupied the developers since that time and, while I still get promises that the grid search feature is on the work bench, still nothing has happened to date. So that is where we stand and I can only hope the Imp/Kokua team do actually revisit these ideas.

The open Metaverse needs it's own viewer. That's what I think and sure it can be compatible with SL but the focus needs to be on Opensim grids. Too many developers, and I think some members of the Opensim team are guilty of this too, slavishly follow developments in Second Life as if they were the benchmark for virtual worlds. The grid manager and search would benefit the whole community and be a highly visible statement that Opensim can stand on it's own and become the prefered platform of the free Metaverse.

Track back to Friday, 29 April 2011...

Tuesday, 3 January 2012

Second Life Residents Vote to Ban None-Mesh Viewers

New World Notes Survey on Improving Second Life produces shock result in which 30.6% of the 245 respondents voted to Declare that all viewers must be Mesh capable within 3 months, or wont be able to log into Second Life any more. 18.4% also voted to Suspend/delist any market place listings of merchants that have not logged in for a month.


Far from improving Second Life this survey has given vent to those who would ban any one that refuses to conform to the dictates of a vocal minority which begs the question; How is this meant to improve Second Life if a whole bunch paying residents who don't readily share the enthusiasm for mesh are going to be thrown out?

Seems to me the people who want to impose Mesh viewers on the rest are putting profit before common sense. Fact is Mesh has kind of landed in SL like a damp squid and it has not exactly caught the imagination of the vast majority. Even content creators who would like to make mesh clothing have had to crowd fund a deformer so clothes move with the body. Mesh is incomplete but there are those in SL that want to impose it on the rest on pain of banning. Well, I know how I feel about that. If I am forced into something I don't want to do then be sure I will close my sims and take my money elsewhere. You see, I am not in SL for profit. For me it is just a role play hobby and the 3D world adds a little realism to the game but it's no substitute for a vivid imagination and well worded RP scene. Most people are not in SL for profit either. Most just want to escape, some to pursue their gaming ideas and dreams, and the rest just having a bit of fun. So okay, if I am forced out because I wont conform to this dictatorship then I can at least take over a $1000 a month out of SL with the click of a button. In addition there is the lost business from content sales that I generate from my market, out of which other merchants have been benefiting too. And that is not to mention the value of a popular role play game I run for free that will close.

I would, of course, regret pulling the plug on a game I know people enjoy and I would miss it too. Many long hours of work and thousands of dollars gone into it is not something to part will lightly, and this is it really. Linden Labs has got people over a barrel because we can't take what we own out of it unless we made it and have full perms. This is how we get held to ransom but, I for one, would not yield to it. Second Life is not essential. It's a past time and a luxury.

SL wont miss me but if a vocal bunch of dictators drive others out too then SL will decline even faster than it is already. Remember, the metrics show growth is flat and people are leaving as fast as they are joining. The NWN Survey is supposed to be about improving SL but is worded in such a way that it asks people to vote on blocking entry for a whole section of the community for one reason or another. If that's the way they want it then so be it. Opensim grids will benefit for sure.

NWN article here

Sunday, 1 January 2012

Open Metaverse: Looking Back to the Future!

So this is 2012 and, before I launch into looking back at what I got right and wrong with my 2011 predictions last January, I have to mention some good news for Mesh fanatics desperate to see their beautiful mesh clothing move with the same grace as their pixelated bodies. I wrote about a crowd funded project back in October which was my last post for several months due to heavy commitments elsewhere. Anyway, the project was organized by Second Life residents who where frustrated by Linden Labs tunnel vision and lack of action. They raised money to pay a bounty to Karl Stiefvater, better known as Qarl Linden from his days at the Lab, to develop a parametric deformer, which will cause mesh clothing to fit the avatar shape and move with it more realistically.

Well, Karl has finished some preliminary work and put up a video to demonstrate things. Karl emphasis this is a first look and far from complete. The "heavy lifting" part is done he says but "I’m giving it to you in this form now, so that you can give me feedback. There are decisions to be made which we should make together."


Here is the demo vid and the source code is here. Feedback can be given here.



THE PREDICTIONS OF 2011...

First blowout to mention was that Opensim would come out of alpha in the last quarter of 2011. Well, no one has said it is beta so there you go. Still Alpha but, to be fair. I did say "maybe" when I predicted it would. On the other hand, the developers finally made up their mind to do something about the six month rule for submitting patches which everyone agrees was holding the project back and stopping people working on the viewer to. They set up the Overte foundation to handle the legalities the developers were so worried about. The advantages of the foundation are many since they can now raise funds and impose rules to make it difficult for Patent trolls hijacking parts of the project and stifling development and innovation

My 2nd prediction fell way short of my wishful thoughts but the latest release of Hypergrid dose have the Outward bounds permission and more work is being directed at security. Nothing yet has got Avination HG enabled despite the owners well-meaning statement early on in 2011 which said AVN would enable HG as soon as possible.

My 3rd prediction was a rather bald statement that more developers would pull out of TPV development. Well, actually, a few have, notably Kirstens and Jacek of Imprudence. But, on the whole I would say more rather than less are working on TPVs since Opensim devs relaxed their rules for submissions but getting stuff like Mesh to work in V1 viewers has got coders busy again especially finding upload solutions for Opensim where Mesh can be handled free while Linden Lab decided to penny-pinch (or nickel n dime as American's say) as usual.

My 5th prediction was that LL would lose more market share but, though they lost over 500 sims the traffic is still holding around 60k peek and 30k off-peek but, when you consider LL gets in excess of 10,000 new signup's a day, then they really are running on the spot and going nowhere. And, in my view, its not going to improve in the coming year since LL continues the same old policy of cashing in on everything they do rather than looking at new developments as part of the service people are already paying a high price for through tiers and setup fees. In deed, it seems to me they are not content to let the residents make any profit on top of what they pay to the Lab. What I see is LL heading off in the Farmville direction with Linden Realms when surly the residents should be building these games? I mean, the Lindens cleared the malls, markets and stores in-world so they could profit from their web-based market place and introduced Linden homes that compete with the land owners paying tier so they could bring in more premium signup's. Second Life is/should be a platform on which "Your World, Your Imagination" can bare fruits for the hobbyist, game maker and content seller. Linden Labs just can’t stand seeing anyone else doing well out of what they made unless they get a huge slice of the cake. Thankfully, Opensim is getting better all the time and the recent survey on Hypergrid Business clearly shows the open Metaverse has grown a lot since the last survey while SL continues it’s slow decline.

That’s the beauty of Opensim, it can truly claim to be Our World, Our Imagination from the ground up.

My 6th prediction was an odd one really since I said we would see a breakthrough in browser based portals into virtual worlds. Well, there was actually a lot of progress and no one solution that really grabbed a new market yet other than, perhaps, Unity 3D. But we did have a serious patent scare courtesy of SPOTON3D. Their browser solution actually worked quite well but it was almost the same as work done previously by others. What hit the news was that the owners of SPOTON3D had the cheek to file a patent on it which effectively stops anyone else from using the code - which was open source and in the public domain!

My 7th prediction about Blue Mars having a bright future if the money holds out? OUCH!!!! the money ran out!

My 8th prediction was more than bang on target! Kinect did come to virtual worlds successfully but, as far as I know, it got mostly used to build animations for avatars and not a lot else so far.

MY PREDICTIONS FOR 2012...

Well, I am not going to get carried away this time but I will stick my neck out and predict Linden Labs will pull out all the stops to get Second Life growing again. Really, they must, yeah? Or will this be the year they call the beginning of the end!

Enough of that. I want to make a considered prediction about OSgrid which currently is the leading grid of the open Metaverse. Based on the Opensim platform OSgrid is, in my view, the HUB of the Hypergrid with many small standalones connecting to it via hypergates. I predict OSgrid will grow substantially in the coming year because refugees from SL will continue to cross the divide in ever greater numbers. LL will pull the plug on V1 viewers soon and, since they will remain usable in Opensim with MOAP and Mesh this will have an impact too and might even herald the beginnings of a break with some of the SL protocols leading to a more Opensim-focused viewer.
Here Lbsa Plaza on OSgrid is busy most days. On this day 24 people were sharing information and getting help from mentors

I would also predict we will finally see a viewer for Opensim that includes Grid Search in one form or another as an option on the menu bar of the opening splash screen. This has been on my wish list for several years and the one thing I think that would really set the Open Metaverse apart from Second Life. I know there is a lot in common especially in the area of content but LL is never going to allow content to be transferred to Opensim grids even while so much that is sold in SL is actually made in Opensim!

It's true, people with large SL inventories are held back from going to Opensim - not that they have to lose that inventory anyway. There is nothing stopping people from using both Linden Lab's grid and the Open Metaverse grids since the viewer is presently compatible with both. Call it dipping a toe in the water and finding the Crocodiles no long bite. In fact, stability is better than it ever was and for sims run on good hardware run easily as well as Second Life and, in many cases, better. Personally, I experience more lag and crashes in SL these days than I do in OSgrid, especially on my own sims which I know are well resource. Yes, the beauty is I control the virtual server and it costs me a fraction of what LL would charge.

Now for a bit of a downer. Sadly, I do actually think the walled garden grids like InWorldz and Avination will not fair that well. We have already seen a sharp decline in Avination who's renters have probably gone to Kitely and OSgrid, both of which have seen the biggest increase of sims. InWorldz declined sharply at the time Avination was growing back at the start of 2011 but, even though they have recovered a lot they still have not grown beyond what they had before Avination took off. On the other hand even though Avination lost many sims and users they may yet pull up a bit but my money is on grids like OSgrid simply because more people want low cost virtual land and some community more than they worry over content. And anyway, OSgrid is bristling with free and low cost quality content anyway. Not just that but the physics in OSgrid, though far from ideal, are actually reasonably good. InWorldz physics are presently none-existant by contrast and Avination still has only ODE the same as OSgrid although there has been talk of them getting Havoc while InWorldz developers have been talking about PhysX for over a year now. In fact, I think the residents of InWorldz were promised it as early as March last year and it still hasn't happened. Perhaps I should predict that for 2012!

Can I predict anything for Aurora sim?

Actually, No, not really since I have been left largely in the dark about what is happening in that team even though I was invited to report news for them. All I can say is that Revolution Smythe continues along with other team members to patch the code but most of the work done is bug fixing and nothing new and exciting to report. Work also continues on Astra viewer and I was told my ideas about the grid search are in the works. I feel sure something is going to happen soon though. Just a feeling.

Anyway, I think I will leave it to the grid builders to predict for themselves where they are going.

Let me just wish everyone a prosperous New Year.
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Thursday, 6 October 2011

Second Life: Residents Vote For Realistic Mesh!

Mesh has been a long time coming to Second Life and now it has finally arrived it has proved to be incomplete and it has not exactly grabbed the interest of the majority of residents as the "must have" new feature. For reasons perhaps to do with upload price, entry requirements and higher than expected prim cost, not to mention incompleteness, it has kind of fallen as flat as a pancake in the laps of the residents. On the flip side of the mesh coin is yet another oddity that brings into question the motives and thinking at Linden Labs yet again. The more vocal residents of SL are often accused of resisting progress and yet we now read of an example where residents are actually clubbing together to pay a bounty to Karl Stiefvater, better known as Qarl Linden from his days at the Lab, to develop a parametric deformer, which will cause mesh clothing to fit the avatar shape and move with it more realistically.

Typically, Linden Lab's response to the question of producing a parametric deformer has been one of muted interest. They would like to implement one but it's a maybe, one day, if ever kind of response. In frustration residents have taken the matter in hand and turned to Stiefvater to give them something they actually want while the Lab coldly continues on it's merry way. Rod Hubbles promised the rest of 2011 would see the Lab tackle the serious problem of lag which has reached the point of rendering Second Life sims virtually unusable for many but rather than coming out in support of the resident's initiative he has shown he is just as blinkered as his bosses, preferring to make big noises about introducing server-side bot technology and throwing out a little spin about SL growth.

Why hasn't Rob given encouragement to the residents by making a statement in support of the their initiative?

Well, Linden Labs doesn't exactly have a reputation for listening to its residents and it comes to something when some 1800 users have declared their wish to see a parametric deformer developed and even put their money on it when it would have cost very little for the Lab to do it. It's not like they aren't in good profit given the high cost of Second Life services - profitability that was partly achieved by sacking one third of their staff last year I might add.

Stiefvater was, of course, a victim of the Lab's cost cutting when he got sacked so its ironic that the residents are now turning to him to develop this feature for them  and, given that he was instrumental in bringing many new tools and ideas to Second Life, including sculpties (he also had a hand in creating digital effects for the Matrix movies and 300), it strikes me as foolhardy in the extreme to let this brilliant talent go. We know there is politics involved - there always is with LL - but Qarl did take the view while at the Lab that he should work on things the residents were asking for, and voting for. With this initiative they will surly vote with their money too and Qarl is right there with them to take on the task. But, whatever, it is clear Linden Labs will never really bow to resident pressure no matter how much they say they listen. They have got their own plans and that's the bottom line.

Thankfully, Open sim is not governed by corporate greed and this feature will undoubtedly benefit the open Metaverse as well and could even lead to more content creators abandoning Second Life in order to work in a less restricted environment at a fraction of the cost. Residents organizing fund raising to get features they want strikes me as a form of true democracy where people vote with money. So, while Linden Labs may look down on this kind of initiative as threatening their business there are many others that see it as a positive step towards greater freedom in virtual worlds. Linden Labs bosses are not ignorant but they do have tunnel vision and the money to go where they want to go. The only question is how many will be left travelling with them?

 Link to Maxwell Graf for more on Resident's initiative here
 

Sunday, 25 September 2011

Second Life Lag: Let's Do The Time Warp!

Since the start of the year many sims in Second Life, mine included, have suffered what has been dubbed, Time warp lag. Typically, it comes on like a storm which lasts for five minutes or more. During that time movement is impossible and even chat freezes. It is not the normal kind of lag like running on the spot, slow movement and delayed chat. This is total freeze up and it clears just as suddenly as if nothing had happened. It can happen at any time of day but it's happening more often and is a daily occurrence. Not all sims are affected yet but I noticed that more are reporting the problem where, a few weeks before, they had not experienced this problem at all.

There is a JIRA report on the issue here, and another here but, typical of Linden Labs, unless enough people view the JIRA, vote and comment on it, it gets low priority. So, while this problem affected less sims a few months ago, the numbers have been increasing. What makes this particularly difficult is that support tends to buck pass and simply quote the JIRA issue and Linden Labs is working on it.


Well, be that as it may, it's no consolation to the sim owners trying to get on with their business when the buck gets passed and nothing is resolved and, what's more, the problems are not just limited to lag spikes. In the pursuit of Mesh and the development of Viewer x2/x3 Second Life has been virtually in a state of beta for the past year with weekly server updates causing no end of problems for paying customers from failed scripts to loss of content from the sims. It is hard enough to run a role play game as I do in Second Life and meet the expense (Second Life is expensive!) and then, on top of that, coupe with the problems being forced on us for the sake of the kind of progress Linden Labs believe we or, should I say, they need.

Imagine your a pirate sailing along happily blowing other ships out of the water and suddenly, without warning you boat is stuck like you hit a sand bank. The only reason you know you didn't run aground is because your avatar is frozen too and you can't even post a few words in chat. You are frozen and the mini map may even turn red. If you are lucky you wont actually crash and maybe 5 minutes later you find all is well again and the ship moves off like nothing had happened. Imagine similar happening in a variety of situations. Well, this is what it is like for many in Second Life presently and it didn't just start yesterday. It's becoming a long standing problem along with plenty others for the sake of so-called progress.



Using Open Sim or Aurora we accept it is alpha software and many problems can arise but Second Life is 8 years old and, given the high cost, customers might be forgiven for expecting the foundation of the software to be stable enough to withstand further development. Clearly it is not and rolling out new code every week is taking it's toll. Moreover, it is trying the patience of customers to breaking point which I am sure is contributing to the decline of Second Life.


The Linden Grid has lost over 500 sims in the past year including some well loved old timers. I personally closed two sims several months ago and scaled back because of the lag and other issues I felt are damaging my role play game, loosing me business from my content sales and loosing me players too. I now run just two sims because I want to keep my game afloat or I would close them too. The money saved I now invest in two servers to run both Open sim and a separate Aurora grid for evaluation purposes with a view to moving the game to the open Metaverse eventually or, at least, running it in parallel with Second Life. But I have to say, while the physics in Open Sim is still not on par with Second Life, I do have control over my grids and can be sure they are well resourced for what I pay, and, fact is, I pay a lot less for a lot more.


Linden Labs just don't get it. In my experience few people are excited about Mesh, or Display names, or Viewer x2/x3 but perhaps some techy geeks are and, no doubt, some content sellers looking to make money out of it are. I think there is more excitement about bouncing boobs and wobbly butts in fact but, seriously, the vast majority in my view would settle for less if it means an unimpaired user experience. More is less when it don't work properly and spoils what is tried and tested. And that is a simple fact because less is more if the user is content. Second Life growth has been static for several years and I rather suspect people are voting with their feet and going elsewhere which is not good news for those of us who struggle on.


I, in common with many others in Second Life, run a role play game because that is what I enjoy doing. I engage in scripting, building and content creation but making money is not what I am there for. If I can offset costs then great. It helps a lot. I am able to contribute to the Second Life community at partly my own expense but when I find I am meeting more of my $1000 a month budget due to circumstances beyond my control then I have to question it. I cut back, as I said, several months ago to reduce my SL budget to $600 a month so already LL has lost $400 and, of course, it means less money being spent on content too. I am sure I am not alone in this because I know a lot of people in Second Life including other sim owners and we share pretty much the same experiences and similar views about Linden Labs. Just another fine example of Linden Lab's blind dictatorship can be read here on Soror Nishi's blog.


Linden Labs are profitable at the moment. They made in the order of 100 million dollars profit last year. For my money they could have set up a separate grid "Second Life II" to roll out viewer x2/x3 and Mesh, etc, in their own time. "Second Life I" could have been left on viewer 1x and kept a whole lot of people much happier. People would have then had the choice to move to SL2 when they felt comfortable with it. In time SL1 would close if SL2 gained the bulk of the residents. We all know the horror stories of going on vacation only to find the hotel is still under construction, well, this is how it feels in Second Life these days - a grid still under construction!