Showing posts with label Hypergrid Business. Show all posts
Showing posts with label Hypergrid Business. Show all posts

Tuesday, 25 September 2018

The Metaverse Coming to a Web Page Near you!

Just recently there was mention of a browser based virtual space on the Google plus Opensim Virtual community which piqued my interest because such things have been promised again and again over the past ten years but nothing ever really came of it. However, a topic was posted by Nara Malone of the Opensim Greyville Writer's Colony at Nara's Nook grid where she said a member of her community, Neo Cortex has been developing a Unity based client with the goal of merging Opensim and Unity to make a hybrid system designed with a focus on storytelling. I found it really interesting but there was a comment by Magnuz Binder who let us know he too was working on a virtual web world using ThreeJS and NodeJS as his preferred coding languages. This prompted me to take a closer look and, believe it or not, from what I learnt I had my own web based world online and working in just three days from scratch. I was pretty excited!

Talla's Virtual Space on a Web Page named after her grid, Farworldz
Use mouse to pan the screen and arrow keys to move avatar

Admittedly it is a very simple portal world but my final version had basic movement, a blobby avatar that responded to keyboard controls and a simple text window for chatting. Naturally, I wanted to find out if others could access it so I gave the address to friends and to my delight some of them found it and left messages on the chat window and said it loaded quickly and was easy to use. It is still online (see above) so feel free to check it out and leave a short message. I might do more with it as I learn but in its present form it still serves as good example of what can be done using open source code snippets and learning the basics of Node and Three javascript.

Not just satisfied with my own effort I wanted to know more about other recent developments and from Selby Evans I learned that a new platform based on that same code has been developed by Evie Marie (SingingGirl) who works with Bill Bright out of the Opensim Life grid. The platform is WebWorlds3D and Selby has his own web world based on this code called CyberLounge.

3DWebWorldz.com
Opensim Life is dedicated to education and art. Bill Blight said he was not interested in selling content or offering freebies. He is content to handle the Opensim server and support Evie in her work. He said, "She is the brains behind the webworld part, it is her baby from the ground up , I just beat up the servers once in a while."

I pressed Bill a little more and he replied, "Well again, the Art and Education aspect is all SG, she is the one with the Masters. I'm a code monkey  who swings a big hammer. My grid is focused on people, not commerce, it is a passion project, something to keep me busy. So Art, Education , Entertainment, all things that bring people together is what I/we focus on here."

I liked what they have done but they still have a way to go. I visited the web world as a guest and looked around. I had no problems, the page loaded quickly and I could touch things and interact in a limited way but a whole lot more than I had managed with my version. The avatars are not that great though - a bit stiff and woody but easy enough to control and walk about. I understand there is a company behind all this which is the A2Z Smart Group LLC who are  offering to set up a platform for people with embedded code to place it on a web page. 

National Geographic offers an example of NodeJS for Mars, The Red Planet
Anyway, I also learned that Misterblue (Robert Adams), who is a core developer of Opensim focused on BulletSim which is a port of the Bullet physics engine, has also worked extensively on an infrastructure for a virtual world on the web. His projects include Convoar, an Opensim OAR file converter, Basil for displaying web worlds and Herbal3D, in which the various web world projects he is working on are pulled together.

I was interested to note from Robert Adams research that one of his aims was to build an architecture around creating a web viewer where a High Fidelity avatar can stand next to an Opensim avatar in the same space. And, from recent comments by Philip Rosedale he too spoke of the same design goals.
  
SpotOn3D steaming to a web page
Looking back though, there has been a number of notable attempts at building a web viewer and one of the first caused some controversy when SpotOn3D applied for a patent on the open source code that streamed an Open Simulator world to a web page. That, however, was never a true web viewer like Cloud Party which came later. Cloud Party was developed by some ex-Second Life developers and though it was relatively successful it was taken down when Yahoo bought it out and the developers went to work for them.

Cloud Party on the web
There were others too. Chris Collins, CEO of Tipodean Technologies developed a Canvas web-based viewer and, around the same time, others including Rezzable produced a Unity-based web viewer for Opensim and Katalabs demonstrated an HTML-5/webGL web viewer. Much later there was high expectation from German-based PixiTec who demonstrated the Pixie Viewer which functioned very well and even featured building, mesh with mirrors and 3D printing as an option. Even Kitely, at one time, said they were interested in working with other developers to build a web-based viewer but nothing ever came of any of it.


I recall also that the US Army under the MOSES group were working on a web viewer for Halcyon (the InWorldz fork of Opensim) so I asked Balpian Hammerer, a developer at Discovery Grid that had worked on Halcyon while at InWorldz and he gave a less than enthusiastic reply "They were in the design phase, and the idea was the leveraging of WEB objects to render a scene instead of using a viewer app. I am not enthusiastic that this approach will lead to anything better let alone more efficient. There is much to be said to writing performance critical code as close to the OS native graphics layers especially in limited performance devices like tablets and phones. Too many layers burn cycles which drives up the system requirements. Generic code tends to run much worse when in resource constrained environments like, for example, the 5+ year old computers typical of OpenSim users."

That said recent work by Robert Adams, Evie Marie and others like Neo Cortex and Magnuz Binder and Dahlia Trimble raise the prospect once again that a useful web viewer might be on the way where the Opensim user community can benefit and see their cherished platform's life improved and extended well into the future.

Imaging it, teleporting from an Opensim world to High Fidelity or SineSpace and all done on a web page. Now that would be my idea of what defines a true Metaverse and I think it would do justice to Neal Stephenson's definition in his 1992 Sci-fi novel "Snow Crash" where, to quote Wikipedia, humans, as avatars, interact with other avatars and software agents in a three-dimentional space that uses the metaphor of the real world to describe a virtual-reality successor to the Internet. 


Web Game: HERACLOS and the quest he never asked for

Play Fillory, a fully interactive fantasy game on a web page
FOOTNOTE: I have to confess I knew Dahlia Trimble had been working on a web viewer too and I should have asked for an update. My mistake because, while I was unaware Dahlia's work in this area was was continuing I never the less should have checked. Fact is Dahlia has a very advanced demo and posted it to Youtube very recently and, to quote, "Stress testing a WebGL/emscripten build of one of my viewers with lots and lots of prims. This is a live OpenSimulator 512x512 megaregion on my test..."

Watch the video on YouTube





 

Thursday, 23 August 2018

Making More of Google Plus Communities and Blogging

I have been running the Google plus Opensim Virtual community for nearly six years now. It was launched on December 8th 2012 when Google announced the social media platform was about to start. My aim was to build a community to try and bring people together in the Opensim Metaverse and it's been pretty successful at doing that. It has always featured top of the list on Hypergrid Business and the membership has grown to over 2000. Many have said OV is a great sauce of news and information about what is happening and, true enough, I have encouraged all that.

I wanted OV to provide a platform to promote Opensim grids, products and services as well as entertainment venues. Today we get a lot of promotions and I found I had to figure a way to limit some and try to push interesting topics to the top of the page, especially if they were getting a lot of comments. More recently I started removing promotions at advertised entertainment events where the event time and date has passed so it has become much more work to maintain. However, it is still proving popular so I don't see me giving up on it any time soon.

I took on another community several years ago too, The Adult Metaverse but mainly as a way to divert more adult material away from what I deemed was family friendly OV. This community I took over jointly with Nara Malone of the Writers Colony at Nara's Nook Grid and together we have kept its focus on adult themes found in Opensim worlds.

 

As far as blogging goes I will admit I have a love/hate affair with it. I do like to write interesting stuff about the open Metaverse and, as always, I promote Opensim when ever there is something I can go on about. I had been very quite in blogging for the past year but recently important events happened that affects everyone that use these spaces. First, Maria Korolov, editor of Hypergrid Business announced she was winding her coverage of Opensim down and would not be publishing her monthly stats update which had been very popular. Then, just recently, the walled garden grid InWorldz crashed due to financial troubles and there was a great exodus of residents to other Opensim grids. How could I not blog about all of this?

So I have been blogging again as well and I have pretty much kept my readers up to date on the recent events. I have published five articles since mid July and the last one was a "Breaking News" scoop when I got a heads-up about the new Infiniti grid. I don't want to lose the momentum so I will be publishing another article again shortly apart from this one and I intend to keep my ear to the ground looking for important news about the Opensim Metaverse.

I think it is time I started covering other platforms related to VR too. I have done so briefly in the past here and there but so many are now in development or active like High Fidelity, SineSpace and Linden Lab's Sansar that I really should draw on it for new material to blog about to add to my coverage of Opensim. So please stay tuned and watch this space.

 

Friday, 27 July 2018

Exodus from InWorldz As Diehard Remainers Promise New World

Credit: NASA/JPL-Caltech
InWorldz II is now being actively worked on and those close to Beth Reischl are fully behind the move now the GoFundMe appeal has been stopped after fierce accusations of bad dealing and bait and switch tactics which some claim amounts to fraud. The community is hopelessly split between those that have faith in Reischl and those that have had enough. There is already an exodus from InWorldz under way where residents and merchants are frantically packaging up all they can before the servers shutdown today, Friday 27th. They are moving onto other grids in sizable numbers so I am being told. Meanwhile, the tech-heads among the Remainers are busy setting up new servers and migrating data across including avatar registrations, groups and filtered inventory for those not objecting to the transfer of content to the new grid.

No date has been mentioned for InWorldz II to open but it will probably be several weeks given the amount of work to do. When it does open some may well return so for some of the departing refugees it might be a two-way tip - hard to say really. But there is a lot of bad feeling and people feel put out losing stuff and having to move anyway. The longer it takes to rebuild will also play a part in determining how many will return. But there is plenty of places to go anyway and some grids are already welcoming the new comers and doing all they can to help them.

In a comment on Hypergrid Business, Rene said "We are receiving a goodly influx of IW immigrants in DiscoveryGrid - Most of the IW people coming here marvel at Hypergrid and the ability to traverse the greater Metaverse. I'm sure other grids are receiving IW people, so lets help out the people who chose to move onto OpenSim, show them the places to get started, explain large regions, good crossings, and more. Let's get the welcome wagons happening."


One of several DigiWorldz promotional images for affiliates.

This made me wonder if any of the bigger commercial grids like Kitely Virtual and DigiWorldz were seeing a similar influx so I sent an email to Terry (Butch Arnold) of DigiWorldz asking and he replied, "We have received many new InWorldz users over the past few days. We've added approx. 150 new users to our system since 7/24/2018 and we've also added approx. 42 new regions in that same period." I was quite surprised by the numbers but it may well reflect the extent of the bad feeling amongst IW refugees. Anyway, I also asked Ilan Tochner at Kitely grid, which is well known for it's unique cloud-based worlds on demand, to see if they were experiencing a similar influx.

Ilan Tochner replied, "We've seen a significant number of people migrate into Kitely as a result of Inworldz's pending shutdown. Many of them have been ordering new Kitely worlds and buying items from Kitely Market to start building up their new avatar's inventories. We've also seen an increased number of content creators opening new Kitely Market stores."

Welcome to Kitely Virtual
Opensim code has come on leaps and bounds in recent years and there is a lot more security offered. Kitely has added code of their own too such as proprietary cloud-based Inventory and Asset systems that work significantly better than the ones that come with OpenSim and backup content to multiple datacenters across the world to prevent data loss.  Ilan told me, "Kitely has been open to business since March 2011 and offers 16-region sized private estates (VarRegions) that allow for up to 120,000 prims and 80 avatars for just $39.95/month. We've implemented export controls to protect content creators creations while at the same time enabling people to easily export their worlds to filtered OAR files on-demand." See: https://www.kitely.com/virtual-world-news/2013/06/12/export-permission-implemented/ "I think it's important," Tochner said, "for people searching for a new virtual home to consider the stability and performance of the grid they select for storing their avatar and their land. Almost all OpenSim grids worth visiting are now open to the Hypergrid thus making it less important to select the same provider as your friends as you'll be able to use the Hypergrid to visit them no matter what grid they have chosen themselves."

I asked Terry how he felt about the situation with InWorldz and what he could do for the refugees. He said "It's a sad situation when any grid closes, but especially one with the reputation and history Inworldz has. We are pleased many of the Inworldz users have chosen to try DigiWorldz and we welcome them with open arms. We'll work hard to make sure their experience in DigiWorldz is the best it can be and by all means, we'll continue our tradition of doing whatever we can to help protect the rights of not only our residents/creators, but any resident in any grid."
Kitely Market online & can deliver to any grid!


Kitely also has a very popular Market Place. Here is what Ilan Tochner said of it, "One thing that is important to keep in mind is that if someone wishes to sell in Kitely Market they'll need to have a Kitely avatar to be able to do so as items are added to Kitely Market product listings via direct access to the uploading avatar's inventory and that only works with Kitely avatars. Kitely avatars are also the only ones that get direct deliveries of their Kitely Market purchases into their inventories. Avatars on other grids need to use our Hypergrid delivery system which is less robust." 

There are other options too depending on one's desire to do business or settle into one of the community grids such as OSgrid and Metropolis. These grids are well known for their share and share alike culture which others say amounts to tolerance of copybotting and even Communism! It is true they don't have grid currency either but not everyone on those grids thinks or behaves like a Marxist and some do run businesses and sell products for Gloebits which is a universal currency and given that people connect their own instances to the grids they can indeed set up a currency like Gloebit on the server running their simulator. It only takes a viewer with Gloebit enabled to spend money in enabled regions.

Upgrade your viewer for an improved commerce experience.

Outworldz Dreamworld
Anyone can set up an Opensim instance at home or on a VPS server. It is less complicated than setting up Halcyon even. In fact, the Outworldz DreamWorld is a free, pre-packaged Windows-compatible virtual reality Opensimulator system that is easy to install, easy to run, and powerful. It is free and open source. 

 

Wednesday, 25 July 2018

GoFundMe Wont Save InWorldz But New Grid Might Emerge

Talla @ InWorldz
The GoFundMe to save InWorldz has been a spectacular success, reaching near its $17,000 goal in just two days. But we are now told the money wont be available in time to pay off the demand from RackSpace where InWorldz servers are maintained. Merchants and residents are being told to save everything they can and the technical staff are working to provide OAR's and opening sandboxes for those who don't have land to package inventory. The activity has been frantic as the Friday deadline approaches when the servers will be shut down and everything left will be lost. It appears now that this will be the outcome regardless of the success of the GoFundMe appeal and it has lead to calls for a new grid to be set up on the proceeds of the fund. In an update to the GoFundMe appeal, Beth Reischl (Elenia), wrote, "Wow! Everyone has been amazing! So here's where things stand. I asked in discord this afternoon, once we hit our goal, then what? What about next month? After much agonizing and upset, it was suggested by the residents that we use these monies to start a new grid. We'll be able to move OARS, profiles, groups. Inventory can only be taken that can be put in a box to be OAR filed. We'll be opening the sandbox for people who have no region to place their items and can get them back."

Kings Landing - Game of Thrones by Beth Tyrell
She went on, "If you are NOT ok with this, I urge you to please withdraw your support on the page. I do not want to take anyone's money who is not ok with this!" Reading Discord and other comments, it is clear now not everyone is happy with the change of plan. There is a sizable group close to Reischl that want a "new" InWorldz but there are also many voices raised against it and some of those are questioning the ethics of changing the GoFundMe aims. Moreover, some residents are openly hostile to the plan. On the GoFundMe comments, someone wrote:

"I am sorry to hear of the troubles InWorldz is having. However, I will not give my permission for the Full Perm items which I have sold on IW to be exported to any other grid. They were sold on InWorldz for the sole purpose of being used on InWorldz and NOT to be exported to another grid. Such an action would be in total infringement of my Intellectual Property Rights and the intellectual property rights of all other Full Perm Creators who uploaded their work to InWorldz in good faith and according to the assurances of InWorldz management that our intellectual property would be protected: "LICENSE TERMS AND OTHER INTELLECTUAL PROPERTY TERMS You retain copyright and other intellectual property rights with respect to content you create InWorldz to the extent that you have such rights under applicable law. InWorldz retains ownership of the account and related data, regardless of intellectual property rights you may have in content you create or otherwise own. Even though InWorldz retains this right, your intellectual property will not be used without prior permission and or licensing to InWorldz."


Steampunk Isle Calia Estates

Another said, "Ok STOP! the fund raising was to save IW not to make a new grid!" And yet another was outright hostile, "It was not 'suggested by the residents' that you start a new grid, it was decided by a small clique of people who rudely refuse to listen to the views of others. Most residents don't even know about this yet. I think you have taken money under false pretences. The initial 'cause' has been replaced by totally different one. You should refund all donations and start again clearly stating exactly what you are raising the money for. As it stands this could be viewed as fraud."

I have kept the names back of those commenting but they can be read on the GoFundMe page so there are arguments for and against and there is no clear idea if a new grid is possible. For one thing it would need to be a Halcyon server because all the OARS are Halcyon code and none are going to work in other grids so it appears. Anyone hoping that a new InWorldz will run on Opensim I am sure will be very disappointed and I have yet to find out if any that have left and gone to other grids have been able to move their content. Likely they will be able to if they have the original inventory before it was ever uploaded to InWorldz but for many, those that have been in InWorldz for years and created there, I suspect they have no choice but to go with whatever is setup to replace the InWorldz grid.


Castle at Inland waterway IW scenic by Yadni Monde

Presently, everything is in the air and in the days and weeks to come a new InWorldz will emerge from the ashes of the old one - probably. I think one thing is for sure though, if Beth Reischl manages to pull it off and keep as many on board with the new plan then I doubt the grid will run as a  business in the same sense that it was. What I mean is that it is quite likely those that held faith and voted with their money will want more say in the running of the grid and that may well be a challenge for Beth Reischl who has held a firm hand on the helm at InWorldz since she and others founded it ten years ago. 

Update: InWorldz cofounder and former CTO David Daeschler has posted a statement on Hypergrid Business expressing doubts about a new grid and making it clear he has not been involved with InWorld management since 2016 so has no knowledge of the current affair. He said "InWorldz will always hold a special place in my heart."

There has also been heated comments on G+ Opensim Virtual community about all this. 

Tuesday, 24 July 2018

InWorldz Grid Fighting to Survive!

InWorldz announced the grid was to close just a day ago but after an outpouring of Resident grief and worries over lost money and content, Beth Reischl, leading founder of the grid 10 years ago, set up a GoFundMe and is appealing for help to save the virtual world so many have come to love and call home.



Reischl has blamed travel-related communication problems, bureaucratic mistakes and other issues resulted in the shutdown of the grid’s PayPal accounts and the calling in of the company’s business loans. Hypergrid Business reported this and, quoting InWorldz blog, Reischl also explained "In middle May, we took a loan from LoanBuilders, a subsidiary of PayPal." All was going well then everything took a down turn. She went on "The first payment was scheduled at the end of May. I received notice from them that it was NSF (Non-Sufficient Funds). I checked our bank account, the monies had not even attempted to be taken and the monies were definitely there."

"Without payment, RackSpace will be shutting our servers down," she went on to say in her initial announcement. "I’ve extended our servers out until Friday, July 27. I can not process cashouts, no payments may be sent out. For that, I’m truly sorry." However, she said she will begin issuing refunds, as much as she can before PayPal shuts access to the accounts, and she recommends customers use the PayPal dispute system on monies they paid to InWorldz which PayPal will have to honour and make refunds from their account although the dispute process may take a short while.

Later in the day Reischl came back with an addendum to her initial announcement, saying "Many of you are not happy over this, and want to do whatever you can to save the grid. I'm down for that! So what I did was set up a GoFundMe that will update your tiers and if we raise the amount needed, the grid will be ok and we'll set up new payment methods. They will not include PayPal. If you want to keep your home, please visit us at: https://www.gofundme.com/inworldz-in-trouble And let's make this happen! I can't stand the idea of going down without a fight, but now it's on our users! YOU!"

InWorldz does, indeed, have a loyal user base but there have been many voices raised against the managment over the years including my own at one time when the InWorldz founders, having migrated from another early start-up based on Opensim code, kept attacking Opensim developers and Hypergrid at a time when InWorldz was itself an early fork of Opensim and little different than the growing number of other grids around. However, although InWorldz has it’s roots in Opensim, it has diverged considerably over the years and now runs on the in-house developed Halcyon platform.




Early on in 2017 Hypergrid Business posted an article "InWorldz stops publishing falling stats" which brought a torrent of heated comments from both Opensim users and InWorldz supporters on the reasons why Reischl suddenly decided to stop giving their monthly traffic stats. The gist of the argument was that InWorldz was losing merchants and users which brought a backlash from the Iz community on HB for the article. A year later HB published a new article, this time headed "InWorldz merchants concerned about future" and reported that the public forum for InWorldz had been closed some time to try to block  complaints.

Not withstanding all the past drama and obvious drop in traffic many merchants remained on the grid and it appears they are willing to help save it because after just a day the fund stands at $11,818 of $17,000 goal. InWorldz is loved by and for its community as much as anything else and it looks like help is on the way. 


 

Monday, 24 April 2017

Opensim Metrics Paranoia Kills Popular Grid List

A biter war of words broke out just recently over the publication of Grid Lists & Stats with some well-known people fanning the flames with some pretty incendiary and divisive blogging calling on grid owners to remove stats info from splash screens. This row began recently on Hypergrid Business where, in comments, Inworldz owners demanded they be removed from the HB grid list and stopped displaying their full stats to prevent HB from scraping the numbers. Great Canadian Grid then joined the argument and a furious row broke out between Magnuz Binder and Roddie Macchi, owner of GCG, which lead to the closure of the Binder stats list and to Macchi threatening to bring a lawsuit against Binder. GCG, Inworldz and Atek grid appear to be arguing that stats lists are being used against them unfairly. However, others say the grids complaining have seen some decline and rather than addressing the root causes of that decline they would rather have the numbers hidden.


The Great Canadian Grid Arrivals

It is well known that Inworldz owners have had a stormy relationship with HB at times and complained of bias in their reporting and yet that grid which grew out of forked Opensim code has grown pretty well over the years to be the grid with the most active users, and it is that statistic which has been falling in recent months, and the stat they now want to hide. HB noted this as part of the grid watch reporting but Inworldz owners just saw it as yet more bias. Inworldz is not Hypergrid enabled and they have often complained that HB takes a "them and us" approach while others, myself included, have generally taken the view that Inworldz appears to see Hypergrid as their main competitor as if it were a single grid they were up against. Well, in a sense that is true but only because Hypergrid connects grids allowing travel between them and that is building a bigger market for goods and services. For a large competitive commercial grid like Inworldz you can see how they might see that as serious competition.

However, regardless of how Inworldz might see things I myself though G+ Opensim Virtual and I think Maria Korolov of HB too have been trying to bring the community together including the closed grids but that is not because we favor or disfavor closed grids in any way. My view and that of Maria I'm sure is that it is better to be conciliatory towards closed grids while spelling out the advantages of Hypergrid and trying to persuade them to open up. Some grids have done so and I think that proves it is better to take that approach than waging an ugly war of words that, in my view, is more likely to drive people away from the open Metaverse altogether. And to be fair to Inworldz I do think they seem to get the headline when Maria reports on Opensim Statistics and that does tend to labour the point that Inworldz is outside the mainstream Hypergrid community which must be annoying and even frustrating to both the owners and the resident community that would naturally defend the grid they call home.

 
Inworldz Grid


Inworldz is not actually against Hypergrid though but, like Avination before it closed which has a core developer, Melanie Thielker, both grids wanted to see a more secure Hypergrid if they were to adopt it. Inworldz lead developer, David Daeschler said recently in comments on HB "I personally review and approve many of the pull requests I can tell you that there's no reason we would block an interconnectivity protocol from Halcyon, unless it really messed up the core code. I would definitely prefer to see something like Hypergrid implemented as a separate gateway process that worked gracefully with the simulator rather than something that had to be tightly integrated with the core code. A contribution as such would be welcomed with open arms and actively supported. This has been discussed at length with core Halcyon contributors." Jim Taber, another Inworldz developer also commenting at HB said, "I think InWorldz would welcome connectivity with other grids, provided it meets either (or both) of the following: protected content must travel securely, or what seems more likely to me personally, it allows exportable full-rights content to enter other permissions-free worlds. Of course it could do both. But one thing is clear, that does not describe Hypergrid, so there would need to be a new, improved, peer-reviewed protocol between grids. I think the MOSES team may have put a start to that, but it would be a big project and could be years away from production use." So this doesn't sound like they want to shun the rest of the free Metaverse as a closed world and HB has probably given that impression.

So, in the wake of this controversy, we have lost a very useful stats list that Magnuz Binder took great pains to keep updated. He did this as a service to the Metaverse and asked nothing to use it. HB provides a grid list too and free adds that help our community. I keep a grid list as well on the METAVERSE link of my blog Metaverse-Traveller which is designed to be searchable and serve the community. That's what we do for free but too often, and especially at times like this, it becomes a thankless task that only brings us unnecessary abuse, legal threats and stressful drama.

The thing is grids display their stats for public information so it is helpful to gather those statistics and publish them in a list so people can get an idea of the size of the Metaverse and where the action is likely to be found. Bloggers and writers may well report conclusions after looking at the stats and if the most active grid shows some decline then it is fair to report it. I agree they do have a responsibility to not over egg the point though which Inworldz claims HB has done. But, at the end of the day, if the numbers show decline for a grid then I would say the owners need to address the reasons for that decline and not try to shoot the messenger to avoid the facts being known.


Grid Search
 

Now the Binder list has been closed I decided to review my own Grid Search list and it looks like Inworldz will drop in ranking if I can't find their stats. They have, until now, enjoyed the highest rank since I started publishing some three years ago simply because they have consistently had the most active users in that time and, as of last month, they still had enough to keep their high placement when people search the commercial category. Unfortunately, now Inworldz active user stats are hidden, they are not going to appear at the top and that will also make the Metaverse look smaller when, in fact, an important member has just made itself invisible. Or, some might say, cut its nose off to spite its face.

Grid Search open web page in viewer
But I have a plan! Maybe I should do some informed guess work? Well, let's face it, some people are quick to say all grids fake their numbers and that may well be true in a few cases. I'm pretty sure Second Life stats are suspect anyway because we know there are plenty of bot's and alt's  - that is, robot avatars and alternative names owned by the same person - that are all included as unique active users. Well, Opensim grids might have their alt's and bot's too but, better than Second Life, Opensim does have proper scripted NPC bot's and they are not included in Opensim stats anyway so you can rule those out. What I mean though is I am going to have to login to those grids that don't display their stats and seek to get view on the in world activity and try to build an estimate based on new user count and the in-world actives I find. It is possible although extra work for me but no Opensim grid is so big that it would be impossible to do. it's just a matter of if I want to bother helping a grid to keep their high ranking for the sake of keeping a full view of the Metaverse.

The thing is the open Metaverse is growing. People are investing in it. Kitely Market are delivering to very many grids and now there is a universal currency, Gloebit, available which is spreading with new malls opening that will increase in-world shopping via Hypergrid. There are a number of Opensim forks and Inworldz has open sourced their code under the name, Halcyon which the US Army MOSES team have adopted and continue to work on a web viewer for it. Inworldz might differ from core Opensim in physics and script engine now but it is based on the same protocols so will always be an Opensim derivative and therefore part of the open Metaverse so I think they will be included in grid search and I will still welcome promotions from both closed and open grids including Inworldz at G+ Opensim Virtual.

Tuesday, 31 January 2017

Zangrid Opens Up Shopping To Hypergrid...

I was interested to learn Zangrid has opened a shopping mall region that is Hypergrid enabled. You can reach it using this address: hg.zangrid.ch:8002:HyperShopping

Arriving at the HyperShopping Mall at Zangrid

According to Rique Giano, speaking on Google plus, Zangrid now has Gloebits currency installed which their host Zetamex Virtual Service Network is supporting. Gloebits were first mentioned by Maria Korolov in a series of articles here & here in Hypergrid Business last year although one article did say hosting firms were split on adopting the token currency at that time. However, it now appears the Gloebits team headed by Seth Alves who spent seven years developing and administering cutting edge systems for Linden Lab's Second Life Virtual World is testing a new module on Zangrid which permits direct purchases, allows cash out for merchants and offers full online accounting for users. I understand Zangrid merchants are giving full permissions on content bought at the mall so visitors from the Hypergrid who buy virtual goods for personal use can take their purchases away with them when they leave.




I visited the shopping mall at Zangrid and took some pictures but I didn't sign up for Gloebits yet. It's hard to say at the moment if it offers a better or comparable service to Podex Exchange and Kitely but it is to be welcomed of course and I hope more grids consider adopting it to help stimulate trade across the Hypergrid. I like shopping at the Kitely online market and having the goods sent to my grid at Farworldz but I also love to browse in shops at Hypergrid destinations when I travel so I'm sure the experience of in-world shopping will be given a powerful boost with Gloebits and it would be nice to have a universal currency rather than having to buy local currency.


I did wonder if a serious currency trader might bring out a universal coin and it seemed to me that Podex who is well established might be the one to do it. I even dedicated a plot on my Welcome region at Farworldz ready to invite Podex to serve my currency requirements which would have left me free from legal worries and all. So, I am interested in Gloebits but more than likely I will still take Podex who have a good reputation anyway. They've been a virtual coin trader in Second Life since 2007 and serving Opensim grids  in recent years. They offer both their own currency and they trade in local currencies so exchanging one local coin for another struck me as quite handy. The only drawback now is they can't exchange Linden dollars any more since Linden Lab imposed a ban on thrid party exchanges effectively cutting off a big part of their business. Podex also deal in Bitcoins which gambling venues like YrGrid offer. However, Gloebits is offered as a universal, or global (as in the name) currency, they hope will be adopted across many grids. Opensim has been growing steadily and the growth is largely Hypergrid traffic so a universal currency might well become big business. Of course, if it becomes big, then I'm sure it may encourage some of the banking and share dealing that Linden Lab allowed in the early years before taking a tougher approach to be sure of satisfying financial regulatory laws in the real world. 



None the less, having a universal and easy to use currency has got to be the way to go if the Hypergrid is to continue to grow. There really isn't anything quite like Hypergrid out there yet although High Fidelity is a possible contender for the crown and what with Kitely market possibly selling to HF worlds in the near future then a universal currency like Gloebits can prove itself in Opensim and expand beyond as time goes by.

Friday, 30 January 2015

ZanGrid to join the Hypergrid And Other Metaverse News

On the 1st February, Zandramas becomes ZanGrid and the Club region will open to Hypergrid visitors so ZanGrid is set to join the open Metaverse and start welcoming a whole new bunch of visitors. 3rd Rock Grid showed the way last year and, after many months of agonizing on the merits and risks of Hypergrid, and working to persuade their residents that it would benefit the grid, they opened up a number of regions and gave their residents the option to be open or remain closed on an individual basis.






Butch Arnold, CEO of 3rd Rock, said their grid is seeing more traffic since they opened HG and some visitors have registered accounts with us. I told Butch I see your traffic is up some and he replied, "it is indeed.. almost doubled since October." The grid uses partial Hypergrid which blocks most content leaving the grid other than note cards and landmarks. Anything can be brought in of course so that includes deliveries from Kitely Market but Butch told me they are still working on their system.

ZanGrid has the benefit of seeing the success 3rd Rock is making of its entry into connected worlds of Hypergrid and, no doubt, they will look closely at their achievements. In any event, I am certain ZanGrid will see a boost in visitor traffic.

Opensim Virtual Crowdfund Meeting...

 
OV will be holding a meeting for the pledge makers to discuss the current Crowdfunding project to have llLookAt and llMoveTo fixed. 3rd Rock Grid  was chosen by me to hold the first meeting and Butch Arnold said he was happy to offer a venue and any help they can give. I'm drawing up a policy (or charter) to present to the pledge makers which sets out how we will operate the fund. 
Fred Beckhusen’s flying bee. (Image courtesy Fred Beckhusen.)

Everyone is welcome to attend the meeting though but the first part will not be open for general discussion. I want to make sure the pledge makers have their say and get to decide how we proceed. Once that is out of the way then I'll invite the audience to ask questions and engage each other in debate if they wish to.

The meeting is scheduled to start at 9 PM which is 8 pm UK, 3 PM EST and noon PST on Sunday 1st February 2015.

The pledge makers who have confirmed by email are as follows...



Talla Adam (Kitely Grid) $200
Shin Ingen (Ingen Lab Grid) $200
Fred Beckhusen (Outworldz Grid) $500
Selby Evans (Virtualoutworlding blog) $500
Geir Nøklebye (Xmir Grid) $50
Butch Arnold (3rd Rock Grid) $100
Michael Sietz (Digital Worlds Group LLC) $100

Alex Ferraris (Avi-Labs Grid) $100

That makes a total so far of $1750 confirmed pledges and the target is $2000.


Update (2nd Feb 2015): Crowdfund Meeting at 3rd Rock grid 

The meeting at 3rd Rock grid was fruitful and went well. Turnout was about 20 from other grids including all but one of the Pledge makers. They all teleported in successfully via Hypergrid. Apart from the loss of some attachments like hair everything seemed normal and relatively lag free. There is a log of the meeting posted here on it's own page together with a video from Fred Beckhusen illustrating the issues the Crowdfund is being raised to try and address. Opensim United also posted the log and pictures. 

Michael Sietz (Digital Worlds Group LLC) has also raised his pledge to $350 bringing the fund up to the target sum of $2000. I regret no more pledges can be accepted now.


Follow-up news on the Crowdfunding progress will be posted to the Crowdfund-log page on this site so please stay tuned!


 Closed Grids & Hypergrid traffic neck & neck but every way is up!
 
Ever since Maria Korolov published last month's traffic metrics on Hypergrid Business and declared that the Hypergrid worlds now were leading in total visitor traffic I have been watching our own Grid Search metrics closely. Our search engine updates all the metrics twice a week presently and displays a breakdown of which part of the Metaverse is getting the most traffic. Last month, according to HB, the combined closed grids figure was down below that for the combined Hypergrid worlds. But according to Grid Search, which tracks the most active grids, the none-Hypergrid worlds are still leading. In fact I have noticed a recent surge in Inworldz traffic which is helping to keep the none-HG grids up above the enabled grids.

The value of these metrics is questionable however and it has been pointed out that the closed grids display only unique logins while the open grids display both unique logins and Hypergrid visits which skew the figures. What they say is the same person might login at their own grid then visit other grids via Hypergrid thus pushing up the numbers if they get around a lot of them. On the other hand, people say the closed grid owners create large numbers of alternative name accounts and log them in just once a month which also skews their figures too. Other's just ignore all this and look at the trend which is generally positive in any event.


But today's figures were amazingly close regardless. They are as follows...
Total Active Grids: 188

Distributed Regions: 34879
Registered Users: 415096
Monthly Active Traffic: 24802
Est' Daily Peak Traffic: 886
Hypergrid Traffic: 12400
Closed Grid Traffic: 12402


You can take these numbers any way you like but they are drawn from the grid splash pages either manually or by our scraper program. incidentally, I recently made some code improvements so I could start to display individual regions of interest too and I will be looking at the code again with a view to increasing the number of splash pages the scraper can read so we can run it daily. Not only will that save me a lot of work it should be possible to show which grids are online or not.


Saturday, 5 January 2013

Second Life's Embarrassing Start to 2013 And More Predictions...

If it wasn't for the fact Linden Lab is headed by a game's industry heavy weight like Robvik Humble I think they could be forgiven for marketing Second Life as a game package on Amazon recently when everyone that knows the beleaguered virtual world and has experienced it would, in the majority, be inclined to say it is not a video game. The general consensus around the blog sphere seems to be that the Lab has embarrassed themselves once again with this move. And yet there are those bloggers that want to forgive Linden Lab for this action on the premise it could work to bring in more people at least. Pretty much all bloggers, however,  have expressed a loud sigh of general disbelief regardless.

Second Life offered free on Amazon. It turned up un-announced and has since been pulled off probably because existing residents noticed the free 1000 Linden dollar. Perhaps the Lab will try it on eBay next.

As we start the year 2013 I will be making a few predictions further on but, given that I had something to say about Second Life last year and the Lab continues to make blunders I ought to look back on it see if I got anything right which I will come to. But I can't let go of the present gaff I noted above without taking a closer look. It does seem a bit incredible that, despite having Rod as CEO, the brass at the Lab didn't consider that marketing SL on Amazon as a video game might be an embarrassing mistake that bloggers were sure to pick up on. On the other hand one might consider it was all thought out and quite deliberate given that Rod Humble has already released a bunch of video games under the Linden Label in the past year and announced Second Life will be marketed on the Steam video gaming site. It does seem Rod makes little or no distinction between his concept of "Shared Creative Spaces" and a video game so why would they not market SL as a game? This appears to be squarely what the Lab is focused on these days.

When Rod joined Linden Lab he told us he was trying to get to know Second Life and now he has got to know it he has decided it is, as mentioned above, a shared creative space which, unsurprisingly, it is a another way of calling it a video game! The users or Residents of Second Life I think view their virtual world differently though. I would say, as a long time resident myself that Second Life is, to all intents and purposes, an endless social-economic soap opera where people can get creative. It has no end goal like a video game has and yet there can be goals set by the residents themselves with either commercial or none-profit motives in mind. It can be viewed as an adult playground if anything where grown-up's play out all kinds of fantasies and express themselves in many ways. The residents or users make their virtual world. It's a labour of endless possibilities that grow out of the collective imagination of the residents. It appears doubtful if Linden Lab executives understands this or if they do they certainly don't treat the residents as partners and yet, in my view and by everything they do, I think residents do demonstrate they are partners by being serious contributors. Linden Lab owns Second Life of course and can do what they please but the product is nothing without the residents who spend money, build the sims and make the content. In fact, the residents who interact with each other breathe life into the product and become an essential part of it. That is the part the company dose NOT own. That is where the partnership comes in and Linden Labs have never looked upon their residents as partners - just paying customers. And paying customers buy video games, right?


PREDICTIONS OF 2012...


Last year I said I wouldn't get carried away with my predictions but I'm rather pleased with myself that the first one actually turned out sort of on the mark. I said Linden Lab would pull out all the stops to try and get Second Life growing again and I could say they did by releasing four new video games. Well, those games were not exactly Second Life applications but clearly the Lab is working on trying to save their shirts. Trouble is Second Life itself is not seeing much of the effort unless you consider Linden realms and Pathfinding tools are a big deal. It appears that the residents are not exactly falling over themselves with excitement though. In any event, if the measure of success is region count then it's been a disastrous year with the net loss of regions rising to 2863 which represents a 12% loss. Even more telling is that user login's have declined too and there are a large number of sims for sale nobody wants as well as rentals with no takers. People are not buying and even the strongest fashion stores are struggling to keep afloat.

Turning now to the open Metaverse the situation is not all a bed of roses there either. OSgrid has seen a sharp decline in recent months after sustained growth through the summer months. Avination too has continued to decline while InWorldz is holding out but not growing. On the other hand new grids are still popping up so, while region counts may be down the number of grids is up - double the number since last year in fact! So, for every new grid that means at the very least a few more people are contributing to the growth of the free Metaverse. I some cases the new comers may even represent a sizable little community even. 

Finding the growing number of grids to choose from as the free Metaverse expands is going to require better support with search and other features suited to the growing market. Above I am showing my test version of a search page that can link grids to the main viewer for login which makes it easy for new users to find grids to visit.

The latest trend amongst grid operators seems to be the offering of free plots on commercial grids to get users in rather than making the low cost sims they offer as the main the sales pitch. However, as usual there is plenty of rivalry between grids with flame wars breaking out from time to time. Generally, though, the Opensim platform code continues to improve although Hypergrid 2 has not materialized yet but, that aside, it is looking likely we will see both the core and forks rolling out better physics engines in the new year which is the good news.

I predicted we would get a viewer with grid search in 2012 and that V1 viewers might be disabled in Second Life. Well, we did get some experiments with new grid management but nothing serious yet. On the other hand Linden Lab did pull the plug on V1 and instructed the TPV developers to drop support for Opensim if they wanted to include the client-side Havoc physics. This led to some dropping V1 viewer support and others like Firestorm saying they would release two versions, one for Second Life and one for Opensim. According to the developers it has become increasingly difficult to include the code changes LL are making to the viewer which includes Pathfinding and server-side rebaking to work all this code into the older V1 model. And yet, there are developers that insist it can be done so some of the viewers with a V1 UI are likely to still get support. These include Singularity and a forked development of Phoenix while the Firestorm team have stated they, themselves, will lay Phoenix to rest.


MY PREDICTIONS FOR 2013...


First up I would predict that InWorldz will become the must see grid of 2013 once they get PhysiX fully working. I say this because the team have already rebuilt the scripting engine making it faster and more efficient. One of the key drawbacks to Opensim has been physics, incomplete scripting functions and problems with border crossings. The InWorldz team look like they have solved all the main issues and are on track to launch seriously improved services in the new year. This I would expect will help get the grid growing again.




 
Demo of PhysX at InWorldz race track

Not to be out done my second predictions is that Kitely will become the top grid in 2013 and will even knock OSgrid from it's present position as HUB of the Hypergrid if HG 2.0 or 2.5 actually , finally, gets the export perm and Kitely actually adopts it and becomes HG enabled. If they don't then I don't expect them to grow that much. I do expect them to grow considerably, regardless simply because they have built a great product that gives value and they have a pretty good track record of contributing to core. They have a good reputation and a very competitive pricing structure.

My third prediction is that competition will hot up between Opensim grids in 2013 and we are already seeing this in the form a Free Land offers which will encourage users to login more often and spend time on the host grids and start to build community. This, in turn, will encourage content sellers to open stores and make sales provided the web front doesn't take customers away like has happened in Second Life with the web Market Place. But, anyway, I do expect more commercial grids to come online during the year and I think free land offers could even be tied to paid premium accounts as an alternative to charging tier. However, I think Kitely already has the edge on this approach and smaller commercial grids will find it extremely difficult to compete unless they have a really dedicated core team to make visitors welcome and, of course, provide some form of regular entertainment, gambling, adult stuff, gaming or get a bunch of role players to bring their theme to the grid.

 
Demo of Bulletsim supports large numbers of objects seen here

My number four prediction is that Opensim core will get a decent version of Bullet physics working but I don't think it will be ready that soon from what I have seen and tried. I am absolutely sure it is going to happen but there is still work to do yet.

In previous years I predicted that a web application to stream Opensim to a web page was likely to happen soon but, apart from the patented version, that SpotON 3D brought out so only they can use it all we have seen is the webGL Cloud Party and something similar that I haven't fully checked out yet called Meshmoon. All the others are basically Unity3D web viewers which, of course, are not likely to ever be able to connect with Opensim girds. In deed, it remains a fact that only Opensim has the technology to build independent but interconnected worlds via Hypergrid at the moment.

Finally, I predict Second Life will continue to slide during 2013. The region loss will continue and with education grants coming up for review and the stagnant state of the real world economy I would not be surprised to see some quite heavy losses in the early year but, like I said last year, the summer months should see a leveling out both for Second Life and Opensim before further heavy losses again for SL at least in the Fall.

Here's wishing all my readers and fellow travelers a Happy New Year.

P.S. If you are looking for textures you can use on Opensim grids then check my top links or click here to visit my Textures page for a list of vendors that allow their textures to be used in both Second Life and Opensim.